Search found 187 matches

by gnorty
Wed Mar 01, 2006 3:51 am
Forum: Team Strategy
Topic: Fortress Opening: On the proper use of double-grinding
Replies: 109
Views: 67946

I also fall into the anti-double-grind camp, essentially for the resons stated above - you have to accomodate the double grinder, who may or may not be successful, but ultimately his motivation is the glory of using that extra speed to dominate the game. The rest of the team are forced to compensate...
by gnorty
Tue Feb 21, 2006 2:10 am
Forum: Strategy
Topic: keyboard settings
Replies: 200
Views: 113668

my setup - this is totally natural for me, and I can't see how ANYONE can play with left and right on each hand!! left A,Z (also Q for a mad tripple bind experiment, but never used) right period(.), colon(:) (also [ ) brake @ glance left S glance right L glance back SPACEBAR chats on f1 through f12 ...
by gnorty
Tue Feb 21, 2006 1:36 am
Forum: Test Servers
Topic: BUG cries on Bugfarm Fortress and Sumo
Replies: 194
Views: 69127

Sorry for the delay, Intended to post next day, got busy and then forgot.

here is the screenshot. As you can see, the screen shows "Gold" team, "Blue" team, and "Outlook" team.
by gnorty
Tue Feb 07, 2006 2:09 am
Forum: Team Strategy
Topic: The Fortress
Replies: 237
Views: 103513

how about this at "winzone" time, a new kind of zone appears, centered on the contended zone, but maybe 3 times larger. anyone OUTSIDE this zone dies instantly. The zone the contracts steadily, leading to a "fight or die" scenario. thinking about it, moving the vacant zone to the...
by gnorty
Tue Feb 07, 2006 12:49 am
Forum: Team Strategy
Topic: The Fortress
Replies: 237
Views: 103513

I don't see why giving the attacker a massive advantage is such a bad thing. Without the winzone, the advantages go all to the defender. Seems obvious to me. Putting technical difficulties aside for a moment, consider the following. After the preset time, the zones turn into killzones. The player w...
by gnorty
Tue Feb 07, 2006 12:16 am
Forum: Team Strategy
Topic: The Fortress
Replies: 237
Views: 103513

but well timed, the keeper has no chance. I can see the benefits of a tie breaker in these situations, but can't help feeling that the attacker has a massive advantage, when it is probably the defenders fault the stalemate was reached. How about if when the timer starts the winzone, instead of a win...
by gnorty
Mon Feb 06, 2006 11:48 pm
Forum: Team Strategy
Topic: The Fortress
Replies: 237
Views: 103513

I think that peoples problems with holes stem from looking from the wrong perspective. Really holes are great but they are a very cheap way to win a game I translate this to "Holes are a very effective attack, and I think they are hard to defend". In other words those who complain need to ...
by gnorty
Mon Feb 06, 2006 4:05 am
Forum: Team Strategy
Topic: The Fortress
Replies: 237
Views: 103513

I dunno about holes myself. My personal view is that 2 attackers working from outside can more reliably win by squeezing the goalie to death than by sacrificing one and the other jumping into a lottery. Having said that, if a teammate accidentally crashes, it is a shame to waste a good hole. And if ...
by gnorty
Sat Feb 04, 2006 6:06 pm
Forum: Other
Topic: HUD showing teammates alive.
Replies: 58
Views: 29989

Love the idea for teammates alive, but how about showing the tallies in their team colours for instant recognition?

I realise this may not be trivial, so what about red/green for enemie/friends as an alternative?
by gnorty
Sat Feb 04, 2006 12:18 pm
Forum: Server Administration/Setup
Topic: Firewall log - any ideas?
Replies: 5
Views: 3398

This looks to me like somebody has sent a bunch of fake ICMP packets on different protocols to guage the response of the receiving machine. Possibly this was a preliminary sweep in the build up to a full blown attack, but I think unlikely to be an attack in itself. Quite possibly the sweep was acros...
by gnorty
Fri Feb 03, 2006 4:02 pm
Forum: Server Administration/Setup
Topic: dedicated server no support for British English?
Replies: 3
Views: 1908

http://beta.armagetronad.net/fetch.php/ ... src.tar.gz

That was the link I downloaded from
by gnorty
Fri Feb 03, 2006 1:37 am
Forum: Server Administration/Setup
Topic: dedicated server no support for British English?
Replies: 3
Views: 1908

dedicated server no support for British English?

I would like to try messing about with some of the new game formats, and downloaded the 0.2.8.0_rc2 dedicated server, but it stalls on startup eith the message Internal Error:Internal error in static tLanguage* tLanguage::FindStrict(const tString&) in ../../builds/b_0.2.8.0_rc2/RC1/armagetronad-...
by gnorty
Fri Feb 03, 2006 1:24 am
Forum: Development
Topic: CVS test server
Replies: 249
Views: 46946

I have noticed similar I am sure. I have been hanging around the midfield while a couple of teamies attack the opponents goal, and can clearly see our goalie circling, and no enemy attack. suddenl;y the other team wins. I have seen this 2-3 times, and when I expressed alarm, as 2020 says, nobody els...
by gnorty
Tue Jan 31, 2006 10:09 pm
Forum: Development
Topic: Spectator Chat?
Replies: 56
Views: 12929

the schooling thing (in my vision) is not so formal as joda and possibly luci too imagine. A seperate server (as 2020 envisages) is a good idea, but different entirely to mine. I see it this way. Joda fancies a game of fortress, but is too late and it is full. He gets shunted off to the creche to wa...
by gnorty
Mon Jan 30, 2006 11:23 pm
Forum: Development
Topic: Spectator Chat?
Replies: 56
Views: 12929

personally, I think there is already too much elitism on some servers without encouraging it! also, what if the main server is empty, and a noob joins. later the server is full, and a top player (me for instance ;)) comes to the creche? would the poor noob get relegated? I dont like this idea person...