Final point: When looking at the three consoles it's so forking stupid for little fanboys to make like their preference is superior while the others "sux!" What it really comes down to is which of the three carries the specific games (i.e., exclusives), as well as the general types of gam...
EDIT: No, I'm not wrong, tested it out last night. I PM'd Supertard using the 2 consecutive letters that weren't characters (RT) and that did the trick. Yeah that’s right, you can do that but, if another player has those consecutive letters then there is no way to distinguish between the two (becau...
I guess the correct way you could do it would be to have 1 byte at the start of the nickname string. This one byte would only be added by the server. With this one byte you can obviously have 1-255 player ID's (excluding zero, we don’t want to terminate the string at the start). Messaging by part of...
dylan wrote:Yes its quiet funny, but its not really for u guys.
*You
Nope, sorry its clearly not for me.
Please just use the silence menu to silence them if they are giving you grief, and in future refrain from posting shots of immature idiots, as most of us have seen it all before...
Ok it seems mine needs some adjustments, since my last post in this thread I’ve turned into a rather keen triple binder, I am sure most people I usually play with are aware of this. Just an update so ill post it all again in the hope that I might convert someone into a triple binding fiend such as m...
I can tell you first hand that ASE does not store any animation information (I used to work with it in my own game). Vertices, normals and texture coord's are all it has to offer :( Lucifer: Most animators will understand ipkey as it’s a fairly common word shared amongst most 3d design software. In ...