Search found 12 matches
- Sun Aug 07, 2011 4:52 pm
- Forum: Support
- Topic: Mac lag and timing/sync problems
- Replies: 30
- Views: 7113
Re: Mac lag and timing/sync problems
I haven't actually tested to see if the problem exists when on a trunk server. I'll do that next time I see a pickup match going on. I first noticed the problem on MB53's fortress server. I just connected to your ladle server, z-man, and the problem was there aswell. EDIT: Just watched a few rounds ...
- Sat Aug 06, 2011 8:15 pm
- Forum: Support
- Topic: Mac lag and timing/sync problems
- Replies: 30
- Views: 7113
Re: Mac lag and timing/sync problems
The problem still exists in 1054. 1039 is just the earliest revision which contains it.
- Sat Aug 06, 2011 7:35 pm
- Forum: Support
- Topic: Mac lag and timing/sync problems
- Replies: 30
- Views: 7113
Re: Mac lag and timing/sync problems
Since trunk revision 1039 I'm experiencing this problem on linux, however it doesn't sort itself out over time. At the start of a fortress match, all the cycles are driving head on against the wall behind the enemy zone... the cycle's eventually disappear and the minimap updates every second or so o...
- Thu Jul 21, 2011 7:43 pm
- Forum: Development
- Topic: Rebranding for our different build types
- Replies: 4
- Views: 1840
Re: Rebranding for our different build types
Where are the short names used? If it's for something like packages names then i'd suggest something like armagetronad, armagetronad-beta, armagetronad-experimental. Too many abbreviations can sometimes be confusing. I would put release candidates under stable builds. They'd only been built once bug...
- Wed Jul 20, 2011 12:33 am
- Forum: Development
- Topic: Crash reporting
- Replies: 12
- Views: 3880
Re: Crash reporting
The technicalities of when and how to produce the debugging symbols can be tackled once it's fully working on Windows and Mac. As you said, the dumping feature being there can't hurt regardless of the symbols. :) I've been looking into this more. It looks like the best way to do this would be to co...
- Sun Jul 17, 2011 4:48 pm
- Forum: Development
- Topic: Crash reporting
- Replies: 12
- Views: 3880
Re: Crash reporting
If it's so easy, sure, go ahead, I'll merge it. Can't hurt, can it? Can you add a test to ./configure that checks for the presence of the tools? I've started it here: https://code.launchpad.net/~vitty/armagetronad/trunk-armagetronad-breakpad The library is just the bare minimum exception handler. T...
- Sun Jul 17, 2011 12:54 am
- Forum: Development
- Topic: Crash reporting
- Replies: 12
- Views: 3880
Re: Crash reporting
Actually implementing a simple crash dump is only a few lines added to the code so there's no problem of it being worth the effort. (Locally, I've already implemented it for linux.) I could add a switch to ./configure that enables breakpad (it'd be disabled by default) and any time a release is buil...
- Sat Jul 16, 2011 8:21 pm
- Forum: Development
- Topic: Crash reporting
- Replies: 12
- Views: 3880
Re: Crash reporting
Do you have a preference on where the dumps should be stored? I was thinking of either creating a new dump folder or just saving them inside the var folder.
- Sat Jul 16, 2011 3:45 pm
- Forum: Development
- Topic: Crash reporting
- Replies: 12
- Views: 3880
Re: Crash reporting
I'm less convinced it's useful for Linux; many people compile the client themselves there Would more frequent releases not help partially solve this problem, if you can call it that? I was reading through the release process for 0.3.1 and it seems as if it was very drawn out. From what I understand...
- Sat Jul 16, 2011 12:01 am
- Forum: Development
- Topic: Three ideas to improve Fortress
- Replies: 22
- Views: 7015
Re: Three ideas to improve Fortress
This has now been implemented in trunk. Any server running the latest revision of 0.3 should have "/admin scramble" and "/vote scramble" available to allow players to vote to randomise the teams. However, at the time of writing this, barely any servers are running 0.3 :( Certain...
- Fri Jul 15, 2011 12:17 pm
- Forum: Development
- Topic: Crash reporting
- Replies: 12
- Views: 3880
Crash reporting
Armagetron's debug recording feature isn't the most useful due to people not usually recording when arma crashes, and not always being able to reproduce the crash when they are recording. It could do with some sort of crash handler to generate dumps for people to upload. (Or have tron upload them au...
- Thu Jul 14, 2011 10:31 pm
- Forum: Development
- Topic: Three ideas to improve Fortress
- Replies: 22
- Views: 7015
Re: Three ideas to improve Fortress
After playing matches with uneven teams and I have already read that idea before i was thinking of a poll. A poll that mixes all players. This has now been implemented in trunk. Any server running the latest revision of 0.3 should have "/admin scramble" and "/vote scramble" avai...