Search found 558 matches
Re: Smurfing
The point is that exactly this is starting to happen now. Otherwise I wouldn't give a damn either.
Re: Smurfing
Kills rankings, kills matchmaking for fortauto, doesn't have any benefit, and people who do it seem to do it because either it benefits their rankings or they just want to troll. The problem is that it's gonna become a hide-and-seek game which is gonna suck for everyone. The problem here is really j...
Re: Smurfing
Kills rankings, kills matchmaking for fortauto, doesn't have any benefit, and people who do it seem to do it because either it benefits their rankings or they just want to troll. The problem is that it's gonna become a hide-and-seek game which is gonna suck for everyone. The problem here is really j...
- Thu Dec 24, 2020 2:52 pm
- Forum: General
- Topic: 2020 Tronny Voting Thread | Open until 3 Jan
- Replies: 22
- Views: 2682
- Tue Dec 01, 2020 6:40 pm
- Forum: Competitions
- Topic: Ladle format discussion
- Replies: 12
- Views: 2364
Ladle format discussion
For the last couple of ladles, we have experimented a bit with different formats, and there has been a bit of discussion on the discord server. However, discord is not the best medium to put discussions like that - stuff is hard to find and navigate and lots of topics may be discussed at once in a c...
- Sat Jan 26, 2019 3:35 am
- Forum: Competitions
- Topic: JTST 1
- Replies: 13
- Views: 3313
Re: JTST 1
Found a settings bug; we didn't think about ping rubber! The default of 3 means instead of the current 0.2 rubber, I'll have 0.6-0.8 actual rubber on a US server! Don't know what exactly you should change it to, the scaled down version would be 0.12.
- Sun May 20, 2018 12:46 am
- Forum: Competitions
- Topic: Brawl
- Replies: 13
- Views: 4376
Re: Brawl
From my old multimode server, these are the settings I had there. Physics should be correct, at least according to my comment in there. I think brawl had different team and scoring stuff, but can't exactly remember what. Still hope it's a good start :-) # Map MAP_FILE Your_mom/clever/ctfsty-0.0.2.aa...
- Fri May 11, 2018 8:43 am
- Forum: Competitions
- Topic: Final Ladle (RIP Tron)
- Replies: 189
- Views: 26517
Re: Final Ladle (RIP Tron)
There are already 3 tron discords I know of, you can join those too. https://discord.gg/qr3z3dE - the original attempt https://discord.gg/SF7eHmq - karas' server, which has the most members so far https://discord.gg/SvYbTd5 - no idea who made it and the blurb message wouldn't really make me recommen...
- Thu Aug 24, 2017 8:35 pm
- Forum: Really General
- Topic: This game ruined my brain
- Replies: 12
- Views: 3135
Re: This game ruined my brain
Next time ride that maze with a bike! 

- Mon Mar 13, 2017 2:29 am
- Forum: General
- Topic: Obstructive text in four player mayham
- Replies: 2
- Views: 3618
Re: Obstructive text in four player mayham
The big center message is one of v0.4's tutorial messages. In addition to what Monkey said, add: INCLUDE uphillbothways.cfg If that somehow doesn't get rid of the center message, bind some keys to the asked things (probably for each player) and mash them a couple times. Takes longer but is the suref...
- Mon Feb 13, 2017 3:28 pm
- Forum: Competitions
- Topic: Ladle 100andsomething ;D
- Replies: 29
- Views: 12090
Re: Ladle 100andsomething ;D
Wiki page is done.
- Mon Jan 23, 2017 3:00 pm
- Forum: Competitions
- Topic: Ladle 100andsomething ;D
- Replies: 29
- Views: 12090
Re: Ladle 100andsomething ;D
I can do the wiki page fluff. 

- Mon Jan 09, 2017 2:46 pm
- Forum: Development
- Topic: Player Police 2: The Design
- Replies: 38
- Views: 5761
Re: Player Police 2: The Design
So far I like the proposals here. I'm a bit skeptical towards the idea of a player police, but heh, might as well try it out. @Lucifer: I fiddled with additional access levels on my servers before; they do require minor code changes (the game as it is will not recognize anything above 20). Just need...
- Fri Jan 06, 2017 5:07 pm
- Forum: General
- Topic: Player Police 2.5: Policies and procedures
- Replies: 20
- Views: 8019
Re: Player Police 2.5: Policies and procedures
I'm on the fence on the right number of official servers, but I don't want there to be so many that players can't see that there are other servers. But besides that, the plan for 0.4 is to show them first and make a clear distinction between them so that unwitting new players don't wander out into ...
- Wed Jan 04, 2017 5:09 am
- Forum: General
- Topic: Something to think about.
- Replies: 64
- Views: 20485
Re: Something to think about.
This should (almost) be what you need: http://resource.armagetronad.net/resource/vov/games/fort/fortress2014_v2.cfg It's basically a ladle config without the whole tournament access level fluff. The things I'd change for a public fort server would be: team_max_imbalance 1 # evenly sized teams auto_t...