Search found 553 matches

by vov
Sat Jan 26, 2019 3:35 am
Forum: Competitions
Topic: JTST 1
Replies: 13
Views: 1423

Re: JTST 1

Found a settings bug; we didn't think about ping rubber! The default of 3 means instead of the current 0.2 rubber, I'll have 0.6-0.8 actual rubber on a US server! Don't know what exactly you should change it to, the scaled down version would be 0.12.
by vov
Sun May 20, 2018 12:46 am
Forum: Competitions
Topic: Brawl
Replies: 13
Views: 2420

Re: Brawl

From my old multimode server, these are the settings I had there. Physics should be correct, at least according to my comment in there. I think brawl had different team and scoring stuff, but can't exactly remember what. Still hope it's a good start :-) # Map MAP_FILE Your_mom/clever/ctfsty-0.0.2.aa...
by vov
Fri May 11, 2018 8:43 am
Forum: Competitions
Topic: Final Ladle (RIP Tron)
Replies: 189
Views: 7997

Re: Final Ladle (RIP Tron)

There are already 3 tron discords I know of, you can join those too. https://discord.gg/qr3z3dE - the original attempt https://discord.gg/SF7eHmq - karas' server, which has the most members so far https://discord.gg/SvYbTd5 - no idea who made it and the blurb message wouldn't really make me recommen...
by vov
Thu Aug 24, 2017 8:35 pm
Forum: Really General
Topic: This game ruined my brain
Replies: 12
Views: 1523

Re: This game ruined my brain

Next time ride that maze with a bike! :-)
by vov
Mon Mar 13, 2017 2:29 am
Forum: General
Topic: Obstructive text in four player mayham
Replies: 2
Views: 2979

Re: Obstructive text in four player mayham

The big center message is one of v0.4's tutorial messages. In addition to what Monkey said, add: INCLUDE uphillbothways.cfg If that somehow doesn't get rid of the center message, bind some keys to the asked things (probably for each player) and mash them a couple times. Takes longer but is the suref...
by vov
Mon Feb 13, 2017 3:28 pm
Forum: Competitions
Topic: Ladle 100andsomething ;D
Replies: 29
Views: 8955

Re: Ladle 100andsomething ;D

Wiki page is done.
by vov
Mon Jan 23, 2017 3:00 pm
Forum: Competitions
Topic: Ladle 100andsomething ;D
Replies: 29
Views: 8955

Re: Ladle 100andsomething ;D

I can do the wiki page fluff. :-)
by vov
Mon Jan 09, 2017 2:46 pm
Forum: Development
Topic: Player Police 2: The Design
Replies: 38
Views: 2098

Re: Player Police 2: The Design

So far I like the proposals here. I'm a bit skeptical towards the idea of a player police, but heh, might as well try it out. @Lucifer: I fiddled with additional access levels on my servers before; they do require minor code changes (the game as it is will not recognize anything above 20). Just need...
by vov
Fri Jan 06, 2017 5:07 pm
Forum: General
Topic: Player Police 2.5: Policies and procedures
Replies: 20
Views: 5706

Re: Player Police 2.5: Policies and procedures

I'm on the fence on the right number of official servers, but I don't want there to be so many that players can't see that there are other servers. But besides that, the plan for 0.4 is to show them first and make a clear distinction between them so that unwitting new players don't wander out into ...
by vov
Wed Jan 04, 2017 5:09 am
Forum: General
Topic: Something to think about.
Replies: 64
Views: 14419

Re: Something to think about.

This should (almost) be what you need: http://resource.armagetronad.net/resource/vov/games/fort/fortress2014_v2.cfg It's basically a ladle config without the whole tournament access level fluff. The things I'd change for a public fort server would be: team_max_imbalance 1 # evenly sized teams auto_t...
by vov
Sun Dec 04, 2016 1:16 pm
Forum: Support
Topic: Errors compiling 0.4 on OpenBSD
Replies: 68
Views: 7166

Re: Errors compiling 0.4 on OpenBSD

Ah, nice to know. Always good to learn stuff like that. :D
by vov
Sun Dec 04, 2016 3:45 am
Forum: Support
Topic: Errors compiling 0.4 on OpenBSD
Replies: 68
Views: 7166

Re: Errors compiling 0.4 on OpenBSD

Maybe the compiler doesn't eat the "std::unique_ptr< type > variable" declaration with the spaces there; could be confusing it with the < and > operators. Before the last code change it used std::auto_ptr there which doesn't seem to have </> operators at all.
by vov
Mon Sep 12, 2016 2:10 pm
Forum: General
Topic: Post your smartcam settings here
Replies: 4
Views: 3305

Re: Post your smartcam settings here

The wiki has a page for camera settings here. Since there's no special page for smartcam in any way, we could just add the smartcam's commands and your settings for them there. I might just do that later.
by vov
Thu Sep 08, 2016 12:40 am
Forum: General
Topic: Clans (or whatever they're called) Help
Replies: 7
Views: 3548

Re: Clans (or whatever they're called) Help

Nah, it's not built in. If they got a website, I don't know it (they got no clan server with an URL - the typical way of finding out for me). So apart from "try asking them", I got nothing, sorry :/
by vov
Thu Sep 01, 2016 3:53 am
Forum: Others
Topic: The Potato
Replies: 17
Views: 1769

Re: The Potato

Alternate map for sumo/chaossumo with different spawns, suited for team play (2-4 teams with 2 or 3 players each): MAP_FILE vov/sumo/CircleOfDoom-1.0.aamap.xml MAP_FILE vov/sumo/CircleOfDoom_scriptzones-1.0.aamap.xml # no deathzones in the map file MAP_FILE vov/arena/CircleOfDoom-1.0.aamap.xml # no ...