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For the last couple of ladles, we have experimented a bit with different formats, and there has been a bit of discussion on the discord server. However, discord is not the best medium to put discussions like that - stuff is hard to find and navigate and lots of topics may be discussed at once in a c...
Found a settings bug; we didn't think about ping rubber! The default of 3 means instead of the current 0.2 rubber, I'll have 0.6-0.8 actual rubber on a US server! Don't know what exactly you should change it to, the scaled down version would be 0.12.
From my old multimode server, these are the settings I had there. Physics should be correct, at least according to my comment in there. I think brawl had different team and scoring stuff, but can't exactly remember what. Still hope it's a good start :-) # Map MAP_FILE Your_mom/clever/ctfsty-0.0.2.aa...
- Fri May 11, 2018 8:43 am
- Forum: Competitions
- Topic: Final Ladle (RIP Tron)
- Replies: 189
- Views: 23155
There are already 3 tron discords I know of, you can join those too. https://discord.gg/qr3z3dE - the original attempt https://discord.gg/SF7eHmq - karas' server, which has the most members so far https://discord.gg/SvYbTd5 - no idea who made it and the blurb message wouldn't really make me recommen...
- Mon Mar 13, 2017 2:29 am
- Forum: General
- Topic: Obstructive text in four player mayham
- Replies: 2
- Views: 3541
The big center message is one of v0.4's tutorial messages. In addition to what Monkey said, add: INCLUDE uphillbothways.cfg If that somehow doesn't get rid of the center message, bind some keys to the asked things (probably for each player) and mash them a couple times. Takes longer but is the suref...
- Mon Jan 09, 2017 2:46 pm
- Forum: Development
- Topic: Player Police 2: The Design
- Replies: 38
- Views: 4955
So far I like the proposals here. I'm a bit skeptical towards the idea of a player police, but heh, might as well try it out. @Lucifer: I fiddled with additional access levels on my servers before; they do require minor code changes (the game as it is will not recognize anything above 20). Just need...
- Fri Jan 06, 2017 5:07 pm
- Forum: General
- Topic: Player Police 2.5: Policies and procedures
- Replies: 20
- Views: 7566
I'm on the fence on the right number of official servers, but I don't want there to be so many that players can't see that there are other servers. But besides that, the plan for 0.4 is to show them first and make a clear distinction between them so that unwitting new players don't wander out into ...
This should (almost) be what you need: http://resource.armagetronad.net/resource/vov/games/fort/fortress2014_v2.cfg It's basically a ladle config without the whole tournament access level fluff. The things I'd change for a public fort server would be: team_max_imbalance 1 # evenly sized teams auto_t...
- Sun Dec 04, 2016 3:45 am
- Forum: Support
- Topic: Errors compiling 0.4 on OpenBSD
- Replies: 71
- Views: 14212
Maybe the compiler doesn't eat the "std::unique_ptr< type > variable" declaration with the spaces there; could be confusing it with the < and > operators. Before the last code change it used std::auto_ptr there which doesn't seem to have </> operators at all.
- Mon Sep 12, 2016 2:10 pm
- Forum: General
- Topic: Post your smartcam settings here
- Replies: 4
- Views: 3784
The wiki has a page for camera settings here. Since there's no special page for smartcam in any way, we could just add the smartcam's commands and your settings for them there. I might just do that later.