Search found 10 matches
- Wed Aug 15, 2012 8:00 pm
- Forum: Competitions
- Topic: Sumo Bar Championship Moved to December.
- Replies: 74
- Views: 18347
- Thu Jul 07, 2011 4:28 am
- Forum: Development
- Topic: 0.3 glancing mod
- Replies: 10
- Views: 7248
Re: 0.3 glancing mod
Thx, just one more thing...glancing direction in my mod is relative to the cycle direction !at the time the glance key was pressed!. So cycle turns does not turn camera when glance key is down. Idk if it is good or bad, I don't mind it. Please, tell me if it is a problem. Diffs are in attachment, i'...
- Wed Jul 06, 2011 7:42 pm
- Forum: Development
- Topic: Compiling current trunk, Windows
- Replies: 16
- Views: 5889
Re: Compiling current trunk, Windows
Jip, from makedist ouput you have provided, it seems that some libraries (projects in the workspace as libogg, SDL, etc.) have not been built. It should output ok everywhere. Please try to make project Armagetron Advanced (client) active (right click on Armagetron Advanced in Management toolbar and ...
- Wed Jul 06, 2011 5:43 am
- Forum: Development
- Topic: 0.3 glancing mod
- Replies: 10
- Views: 7248
0.3 glancing mod
Hey, I know there is a branch with old 0.2.8 camera glancing but i wanted to keep the 0.3 code and just mod it a bit to make glancing more usable. https://code.launchpad.net/~clime7/armagetronad/trunk-armagetronad-improvedGlancing Two things are changed. Glancing is relative to cycle direction, so i...
- Sun Jul 03, 2011 11:25 pm
- Forum: Development
- Topic: Compiling current trunk, Windows
- Replies: 16
- Views: 5889
Re: Compiling current trunk, Windows
Here is a step-by-step manual how to build trunk on windows these days. It is written so that also a nonprogrammer should be able to follow (if i didn't forget some step :)). 1) Download project from repository (i used TortoiseSVN) 2) Download and install Code::Blocks with mingw (i used version 10.0...
- Thu Apr 28, 2011 1:57 am
- Forum: Development
- Topic: New bots!
- Replies: 54
- Views: 36716
Re: New bots!
Well, you actually got me excited. I think I understand now. The arma core picks a goal and passes this decision to a plugin that should return an appropriate atomic move (left, right, straight) or sequence of atomic moves. Now you might consider handing over the goal picking to the plugin as well. ...
- Wed Apr 27, 2011 9:11 pm
- Forum: Development
- Topic: New bots!
- Replies: 54
- Views: 36716
Re: New bots!
Tank Program: Well, if i see it right, you are taking it to a next level, where you have got different methods of solving a certain situation, so that you reach your desired goal, by using available actions. That is what a human mind does every moment. Is code enough for that? xD Seriously. You basi...
- Wed Apr 27, 2011 3:07 pm
- Forum: Development
- Topic: New bots!
- Replies: 54
- Views: 36716
Re: New bots!
An interesting read indeed. I wonder if that's the approach most people take to writing AIs, thinking in terms of a specific target... Or something like that. I feel inclined to approach it more from a strategic thinking side (at least for my 3 bot team). I.e., not grid area to control or how to se...
- Fri Apr 22, 2011 11:14 pm
- Forum: Development
- Topic: New bots!
- Replies: 54
- Views: 36716
Re: New bots!
Indeed, the trickiest part is defining what a 'good' move is. It's much easier to see where bad moves happen, you die, but when someone else dies on the grid how much was due to what you did? Well, I think in sumo the situation is simpler - it will have something to do with area occupied. But a goo...
- Thu Apr 21, 2011 5:53 pm
- Forum: Development
- Topic: New bots!
- Replies: 54
- Views: 36716
Re: New bots!
I have been thinking about some AI strategy for Tron. But I broke my addiction on this game three months ago and don't quite wanna risk working on it yet (cause that would mean testing too...). Anyway, my idea was to make the grid discrete - divided to squares and then use min-max tree with alpha-be...