Search found 10 matches

by clime
Thu Jul 07, 2011 4:28 am
Forum: Development
Topic: 0.3 glancing mod
Replies: 10
Views: 2626

Re: 0.3 glancing mod

Thx, just one more thing...glancing direction in my mod is relative to the cycle direction !at the time the glance key was pressed!. So cycle turns does not turn camera when glance key is down. Idk if it is good or bad, I don't mind it. Please, tell me if it is a problem. Diffs are in attachment, i'...
by clime
Wed Jul 06, 2011 7:42 pm
Forum: Development
Topic: Compiling current trunk, Windows
Replies: 16
Views: 3093

Re: Compiling current trunk, Windows

Jip, from makedist ouput you have provided, it seems that some libraries (projects in the workspace as libogg, SDL, etc.) have not been built. It should output ok everywhere. Please try to make project Armagetron Advanced (client) active (right click on Armagetron Advanced in Management toolbar and ...
by clime
Wed Jul 06, 2011 5:43 am
Forum: Development
Topic: 0.3 glancing mod
Replies: 10
Views: 2626

0.3 glancing mod

Hey, I know there is a branch with old 0.2.8 camera glancing but i wanted to keep the 0.3 code and just mod it a bit to make glancing more usable. https://code.launchpad.net/~clime7/armagetronad/trunk-armagetronad-improvedGlancing Two things are changed. Glancing is relative to cycle direction, so i...
by clime
Sun Jul 03, 2011 11:25 pm
Forum: Development
Topic: Compiling current trunk, Windows
Replies: 16
Views: 3093

Re: Compiling current trunk, Windows

Here is a step-by-step manual how to build trunk on windows these days. It is written so that also a nonprogrammer should be able to follow (if i didn't forget some step :)). 1) Download project from repository (i used TortoiseSVN) 2) Download and install Code::Blocks with mingw (i used version 10.0...
by clime
Thu Apr 28, 2011 1:57 am
Forum: Development
Topic: New bots!
Replies: 54
Views: 20151

Re: New bots!

Well, you actually got me excited. I think I understand now. The arma core picks a goal and passes this decision to a plugin that should return an appropriate atomic move (left, right, straight) or sequence of atomic moves. Now you might consider handing over the goal picking to the plugin as well. ...
by clime
Wed Apr 27, 2011 9:11 pm
Forum: Development
Topic: New bots!
Replies: 54
Views: 20151

Re: New bots!

Tank Program: Well, if i see it right, you are taking it to a next level, where you have got different methods of solving a certain situation, so that you reach your desired goal, by using available actions. That is what a human mind does every moment. Is code enough for that? xD Seriously. You basi...
by clime
Wed Apr 27, 2011 3:07 pm
Forum: Development
Topic: New bots!
Replies: 54
Views: 20151

Re: New bots!

An interesting read indeed. I wonder if that's the approach most people take to writing AIs, thinking in terms of a specific target... Or something like that. I feel inclined to approach it more from a strategic thinking side (at least for my 3 bot team). I.e., not grid area to control or how to se...
by clime
Fri Apr 22, 2011 11:14 pm
Forum: Development
Topic: New bots!
Replies: 54
Views: 20151

Re: New bots!

Indeed, the trickiest part is defining what a 'good' move is. It's much easier to see where bad moves happen, you die, but when someone else dies on the grid how much was due to what you did? Well, I think in sumo the situation is simpler - it will have something to do with area occupied. But a goo...
by clime
Thu Apr 21, 2011 5:53 pm
Forum: Development
Topic: New bots!
Replies: 54
Views: 20151

Re: New bots!

I have been thinking about some AI strategy for Tron. But I broke my addiction on this game three months ago and don't quite wanna risk working on it yet (cause that would mean testing too...). Anyway, my idea was to make the grid discrete - divided to squares and then use min-max tree with alpha-be...