Search found 3379 matches

by Jonathan
Tue Oct 27, 2015 1:34 am
Forum: General
Topic: The Community is You!!!
Replies: 76
Views: 25275

Re: The Community is You!!!

There's a big difference between swearing at someone and discrimination. I'd say calling you a *** is discriminating, not just swearing at you. Convict, you are not reading my messages very well. I stated before that rookie was NOT calling me a f.a.g. but some other person, I forgot who it was. Cal...
by Jonathan
Sat Oct 24, 2015 12:23 am
Forum: General
Topic: Call to server owners: Global Ban of Vogue
Replies: 38
Views: 14689

Re: Call to server owners: Global Ban of Vogue

It's worth pointing out that people who claim words are valueless tend to have dark tetrad traits. Remember this so you can quickly gauge people before you might end up in a situation where you're subservient to their sadistic pleasure.
by Jonathan
Fri Oct 16, 2015 6:32 pm
Forum: Really General
Topic: What is your mental age?
Replies: 16
Views: 5145

Re: What is your mental age?

I'm a 10. Such a boost to my self-esteem.

Side note: I've been here for over 10 years, and I first played Armagetron long before I joined.
by Jonathan
Wed Oct 07, 2015 11:02 pm
Forum: Really General
Topic: What's the correct pronunciation of Armagetron?
Replies: 14
Views: 5048

Re: What's the correct pronunciation of Armagetron?

Pronounciation: just like Armageddon, just with a "tr" instead of the "dd".
My signature is a slight variation on this to highlight the "tron" part. I don't think it's that important, really. It's what I make of it.
by Jonathan
Tue Sep 22, 2015 1:43 am
Forum: General
Topic: What happened to music?
Replies: 12
Views: 4189

Re: What happened to music?

One major problem for me is dynamic range compression. It's everywhere. Remasters of old music are fatiguing to say the least. New music doesn't offer a choice. Along with that come other effects that are often used with abandon. Music doesn't need straight-up autotune to sound so artificial it's ha...
by Jonathan
Sun Sep 06, 2015 5:57 pm
Forum: Programming
Topic: INFINITE_PLANE
Replies: 17
Views: 9672

Re: INFINITE_PLANE

I'm thinking of so many possible reasons, and I don't even know what it looks like. I should just stop. I guess I'll vanish again. :)
by Jonathan
Sat Sep 05, 2015 9:44 pm
Forum: Programming
Topic: INFINITE_PLANE
Replies: 17
Views: 9672

Re: INFINITE_PLANE

Most of that seems unlikely. Apparently w_o=0.001 is handled correctly when infinity is turned off, suggesting it isn't simply discarded. By the time we get to clip coordinates, we have w_c=-z_e using a standard projection matrix. At that point we have a similar w_c for any kind of perspective rende...
by Jonathan
Sat Sep 05, 2015 5:09 am
Forum: Programming
Topic: INFINITE_PLANE
Replies: 17
Views: 9672

Re: INFINITE_PLANE

On the original topic, yes, it actually is an infinite plane. Well, on hardware where we know it's not supported, only an almost infinite plane. See, OpenGL uses projective geometry (not exactly for the math nerds, but close enough) for its input; points don't just have three coordinates (x,y,z), t...
by Jonathan
Sat Feb 28, 2015 12:03 am
Forum: This System
Topic: Page margin
Replies: 16
Views: 11963

Re: Page margin

Stop being ridiculous. It's much less of a pain to just let overflow happen without affecting anything else and you know it.
by Jonathan
Fri Feb 27, 2015 11:04 pm
Forum: This System
Topic: Page margin
Replies: 16
Views: 11963

Re: Page margin

aP|Nelg wrote:looks fine on chrome for me:
That's because your window is at least as wide as the widest post.

Tank: Yeah, must be a pain to do that now for relatively little gain. Tables should be afraid, though. Go chairs! :)
by Jonathan
Thu Feb 26, 2015 11:55 pm
Forum: This System
Topic: Page margin
Replies: 16
Views: 11963

Re: Page margin

Don't put everything in tables, I guess.
by Jonathan
Tue Jan 27, 2015 5:53 am
Forum: Development
Topic: [FEATURE REQUEST] List Scrollbar
Replies: 28
Views: 9758

Re: [FEATURE REQUEST] List Scrollbar

Do you sink in quicksand? I know all about the FOV. There is absolutely no problem there.* Z-Man didn't say anything about it, either. I'm done. *It would be better to move the far plane a few quanta beyond infinity. Last words: I gather SDL can resize if you pass it a certain flag, but must recreat...
by Jonathan
Mon Jan 26, 2015 2:31 pm
Forum: Development
Topic: [FEATURE REQUEST] List Scrollbar
Replies: 28
Views: 9758

Re: [FEATURE REQUEST] List Scrollbar

The reason why dynamic (or live) resizing has not been added is probably due to the old ways things used to be done (tron is an old game after all). Specifically, it's what compguygene mentioned: the virtual "camera" that allows you to see in the 3d environment needs to know how to displa...
by Jonathan
Sat Jan 24, 2015 1:34 pm
Forum: Development
Topic: [FEATURE REQUEST] List Scrollbar
Replies: 28
Views: 9758

Re: [FEATURE REQUEST] List Scrollbar

OpenGL itself has no such limitations, if you allow the default framebuffer to change. I know for a fact it's trivial on OS X. You can not only resize the view but also move the context to a different one. Adjust your viewport and move on. There's really no reason that can't happen. But a lot of cod...
by Jonathan
Sat Jan 24, 2015 5:02 am
Forum: Development
Topic: [FEATURE REQUEST] List Scrollbar
Replies: 28
Views: 9758

Re: [FEATURE REQUEST] List Scrollbar

Live resizing is very possible. People are just too lazy to deal with it.