I've been using the new cycle in AA and I thought the scale and position needed changing so here's the latest model and texture. It works really well with the TRUE Moviepack, and I think I'm addicted again
Ok I made a silly mistake, I left texture co-ords un-selected on export. So Here is the working cycle and texture. Hope you enjoy it as much as I am enjoying this Moviepack.
Hold off on my last post, I'm having problems with the texture, also moved the cycle back a bit in the X axis for better placement in the game. I'll repost the files when I have the texture sorted out.
This looks amazing. I was looking at my old model of the cycle tough and it's pretty bad so I've made a new much better game model, more accurate less poly's etc. If you could add this one to your movie pack instead that would be great:
OK then it looks like I've waisted my time but I enjoyed figuring out the .mod files and it's nice to have rotating wheels and a very small file size even though the model and textures are limited...... back to .ase files then!
OK, but how about just setting the front wheel to the same rotation height as the rear wheel? I can shorten the body of the cycle to fit with the rear wheel in it's current position. I think this would be a good addition as bikes with the same size wheels just look better.
I thought about doing this several years ago and now I wish I had. I've been looking at the three .mod files of the default cycle. I never liked the original, no offence to the master but it looks a bit like a dragster. However I now understand how to edit the file to change the shape of the cycle. ...
I think as Phytotron suggests it would be a good idea to make two versions of any cycle models that I submit and as Misery said it I am working on a unwrapped textured version also. Once I have it 'polished' I will reduce the number of polygons too.
I think as Phytotron suggests it would be a good idea to make two versions of any cycle models that I submit and as Misery said it I am working on a unwrapped textured version also. Once I have it 'polished' I will reduce the number of polygons too.
Misery, thanks for the feedback. Do you mean the file size or the scale of the cycle in game play? I have made it bigger as a request from previous versions but it's no problem to scale it down if that would help. I've also made the texture map as small as possible which does make it a bit rough, bu...
I've made a new model of the legacy light cycle so it is now based on the latest tron legacy cycle. I've also modifies the trail 'cycle wall' and the texture for the bike and also added a new splash screen. [|obree I tried mailing you but I think it failed to send ??? so this is the cycle I was send...