Search found 11032 matches

by Z-Man
Sun Apr 04, 2021 12:03 pm
Forum: Development
Topic: Feature requests: More player slots and minor player menu change
Replies: 2
Views: 1106

Re: Feature requests: More player slots and minor player menu change

Do you actually all want to play in 8-Way splitscreen together? Or just switch users more easily? The user switching would have the limitiation, I think, that you can bind each key to only one thing, so two configured players can't have the same turn keys configured even if they don't play at the sa...
by Z-Man
Fri Apr 02, 2021 8:24 am
Forum: Beta Testing
Topic: Armagetron is going to the Nintendo Switch!
Replies: 5
Views: 948

Re: Armagetron is going to the Nintendo Switch!

Heh :) As per usual, the game is real. Also as per usual, not really a port of Armagetron, just some new lightcycle game. I do intend to turn this into a simple, complete game. The bits about Armagetron 99 and praise of local play were fake. Yeah, there really are two distinct apps on the Switch tha...
by Z-Man
Thu Apr 01, 2021 10:03 pm
Forum: Really General
Topic: I'm vaccinated!
Replies: 7
Views: 1697

Re: I'm vaccinated!

Don't worry too much. All of the approved vaccines have as near to 100% protection against a deadlty outcome of an infection as one could wish for, even against the mutants (as far as I know). Where they're not perfect is in preventing mild infections and therefore spreading the virus. sylla: for ge...
by Z-Man
Thu Apr 01, 2021 5:46 am
Forum: Beta Testing
Topic: Armagetron is going to the Nintendo Switch!
Replies: 5
Views: 948

Armagetron is going to the Nintendo Switch!

Of course it does! Everything is moving there. Sadly, Nintendo rejected the proposal to make Armagetron 99 the next Switch Online free title, so I went for the next best thing: Start implementing it in FUZE. If you don't know what that is, oh boy! It's a happy news day for you. FUZE for Nintendo Swi...
by Z-Man
Sun Mar 14, 2021 11:22 am
Forum: General
Topic: Growing our presence on twitch.tv
Replies: 4
Views: 1575

Re: Growing our presence on twitch.tv

Titanoboa wrote:
Sun Mar 07, 2021 9:42 pm
If you don't play in the tourneys, consider dropping by! Follow syllabear on twitch to get notified when he goes live.
That's an easy thing to do for everyone! Maybe I'll mess up my recordings less if I follow along on the stream :)
by Z-Man
Sun Mar 14, 2021 10:43 am
Forum: Beta Testing
Topic: macOS WIP
Replies: 14
Views: 4221

Re: macOS WIP

Well, it would be actually useful if the cockpit would not mess itself up for nonstandard aspect ratios, but at least, that defines my priorities :D
by Z-Man
Sat Mar 13, 2021 3:39 pm
Forum: Beta Testing
Topic: macOS WIP
Replies: 14
Views: 4221

Re: macOS WIP

https://download.armagetronad.org/blog/2021/03/13/build-experimental-0.4.0_alpha_z5123/ Startup crash is fixed. The problem was that we requested a regular SDL renderer, which apparently doesn't work together with OpenGL on macOS. Full Retina display support is implemented because on 0.4 and SDL2, w...
by Z-Man
Mon Mar 08, 2021 11:10 pm
Forum: Competitions
Topic: Ladle 123 - March 7th, 2021
Replies: 3
Views: 1664

Re: Ladle 123 - March 7th, 2021

round3_dny_unk_vs_bb.aarec 22016kb 2078s (killall + shouts of gl/hf startled me again, so another two parter) round4_ag_para_vs_ta_part1.aarec 22716kb 2151s round4_ag_para_vs_ta_part2.aarec 11792kb 1055s round4_z_gang_vs_unk.aarec 17300kb 1717s Dumb tronners didn't show up with enough people, the g...
by Z-Man
Sun Mar 07, 2021 5:04 pm
Forum: Beta Testing
Topic: macOS WIP
Replies: 14
Views: 4221

Re: macOS WIP

That small hope? Works for me! The build now uses a Mojave VM, that must be just far enough back in time so the non-Retina compatibility mode can be activated. First result is here, still not signed. 0.2.9: https://download.armagetronad.org/blog/2021/03/07/build-alpha-0.2.9.2_alpha_z2567/ 0.2.8.3: h...
by Z-Man
Sun Feb 28, 2021 7:02 pm
Forum: Beta Testing
Topic: macOS WIP
Replies: 14
Views: 4221

Re: macOS WIP

I'll have to give up solving the 0.2.X Retina problem in code. In principle, it's super easy to get the information, it's all in the Cocoa_GL_GetDrawableSize function in the SDL2 code. But the required NSView is not accessible in SDL 1.2. You'd think it would be in SDL_SysWMinfo, but that's also onl...
by Z-Man
Fri Feb 26, 2021 11:09 pm
Forum: Competitions
Topic: WST 24 (February 28, 2021)
Replies: 2
Views: 1474

Re: WST 24 (February 28, 2021)

I'll put up a server, but no recordings from me this time. It's Z-Wife's birthday.
by Z-Man
Tue Feb 23, 2021 8:32 pm
Forum: Support
Topic: Cant access [email protected] account
Replies: 1
Views: 858

Re: Cant access [email protected] account

Only Tank can help, he's usually on IRC. Not right now, though. I'll try to remember pointing him here.