Search found 11021 matches
- Sun Mar 07, 2021 5:04 pm
- Forum: Beta Testing
- Topic: macOS WIP
- Replies: 11
- Views: 2460
Re: macOS WIP
That small hope? Works for me! The build now uses a Mojave VM, that must be just far enough back in time so the non-Retina compatibility mode can be activated. First result is here, still not signed. 0.2.9: https://download.armagetronad.org/blog/2021/03/07/build-alpha-0.2.9.2_alpha_z2567/ 0.2.8.3: h...
- Sun Feb 28, 2021 7:02 pm
- Forum: Beta Testing
- Topic: macOS WIP
- Replies: 11
- Views: 2460
Re: macOS WIP
I'll have to give up solving the 0.2.X Retina problem in code. In principle, it's super easy to get the information, it's all in the Cocoa_GL_GetDrawableSize function in the SDL2 code. But the required NSView is not accessible in SDL 1.2. You'd think it would be in SDL_SysWMinfo, but that's also onl...
- Fri Feb 26, 2021 11:09 pm
- Forum: Competitions
- Topic: WST 24 (February 28, 2021)
- Replies: 2
- Views: 1383
Re: WST 24 (February 28, 2021)
I'll put up a server, but no recordings from me this time. It's Z-Wife's birthday.
- Tue Feb 23, 2021 8:32 pm
- Forum: Support
- Topic: Cant access [email protected]ms account
- Replies: 1
- Views: 677
Re: Cant access [email protected] account
Only Tank can help, he's usually on IRC. Not right now, though. I'll try to remember pointing him here.
- Tue Feb 23, 2021 7:31 pm
- Forum: Beta Testing
- Topic: macOS WIP
- Replies: 11
- Views: 2460
Re: macOS WIP
maybe I can nab a 16 GB Pro. Turns out, I can! 512 GB SSD, too, and a fresh battery. This should do fine for years, and it only cost an arm and half a leg. (520 Euro instead of the 400 I used to aim for with past used notebooks, seems fair) <happy dance> Edit: The two tests didn't work for me. The ...
- Thu Feb 18, 2021 11:34 pm
- Forum: General
- Topic: 2020's Arma
- Replies: 19
- Views: 3764
Re: 2020's Arma
Heh, sorry, I'm a slow thinker when it comes to things like that :) I think this is a solid model and if it was the only way to share links, yeah, I can see how that would be good. But let's say your system takes over the world and becomes the de-facto standard for the next 10000 years. But then som...
- Thu Feb 18, 2021 10:52 pm
- Forum: Beta Testing
- Topic: macOS WIP
- Replies: 11
- Views: 2460
Re: macOS WIP
Another build to try in addition to the one from the last post: https://download.armagetronad.org/staging/snapshots/2021/0.4.0_alpha_z5072/macOS/armagetronad-experimental-0.4.0_alpha_z5072.dmg This one is from 0.4 where we do use SDL 2 (Based on voodoo's own work, IIRC). Essentially, it changes some...
- Mon Feb 15, 2021 7:20 am
- Forum: Beta Testing
- Topic: macOS WIP
- Replies: 11
- Views: 2460
Re: macOS WIP
Well, it might have been the other way round; when we request 800x600, we get 800x600 pixels and render to 400x300. Anyway, try again: https://download.armagetronad.org/staging/wip/2021/0.2.8.3.7_alpha_z1625/macOS/armagetronad-wip-0.2.8.3.7_alpha_z1625.dmg This time, I set NSHighResolutionCapable to...
- Sun Feb 14, 2021 3:00 pm
- Forum: Beta Testing
- Topic: macOS WIP
- Replies: 11
- Views: 2460
Re: macOS WIP
Yeah, that flag is only there since SDL 2.0.1 , and you then have to use two different functions to get your resolution; the regular ones will give sizes in points, only the new ones in pixels. When you set a window size, is the size given in pixels or points? So, if you set an 800x600 Window, do yo...
- Sat Feb 13, 2021 7:10 pm
- Forum: Beta Testing
- Topic: macOS WIP
- Replies: 11
- Views: 2460
Re: macOS WIP
Interesting. On Windows, we had similar problems: https://gitlab.com/armagetronad/armagetronad/-/issues/33 The solution there was to simply tell the system we're querying each screen's DPI setting and scale our stuff accordingly. Which we don't, but we're sort of doing the right things anyway (not c...
- Thu Feb 11, 2021 12:45 am
- Forum: Beta Testing
- Topic: macOS WIP
- Replies: 11
- Views: 2460
macOS WIP
So yeah! It very much looks possible! Technologies used: homebrew to install the library and build dependencies the regular unix autotools build process with a tiny tweak for OpenGL dylibbundler to pack the required libraries into the app bundle and rewrite the executable to use those create-dmg to ...
- Mon Feb 08, 2021 10:37 pm
- Forum: Really General
- Topic: https://urbit.org/
- Replies: 4
- Views: 1585
Re: https://urbit.org/
It's complete gibberish to me. It's stuff that interacts with stuff. Isolated neat concepts, but what the hell is the point for the user? What can the human actually do with the system?
- Mon Feb 08, 2021 10:23 pm
- Forum: Competitions
- Topic: Ladle 122 - February 7th, 2021
- Replies: 7
- Views: 1855
- Mon Feb 08, 2021 10:21 pm
- Forum: Competitions
- Topic: Ladle 122 - February 7th, 2021
- Replies: 7
- Views: 1855
Re: Ladle 122 - February 7th, 2021
round3_dny2_para_vs_txa.aarec 22092kb 2022s round3_dny_open_vs_box.aarec 17556kb 2084s round3_dva_smurf_vs_dt_lastthird.aarec 3332kb 328s (I couldn't find the server for quite a while) round4_dny_box_vs_dt.aarec 13680kb 1549s round4_dny_open_vs_txa.aarec 7280kb 812s round4_dva_para_vs_smurf.aarec 2...
- Mon Feb 08, 2021 10:20 pm
- Forum: Competitions
- Topic: Ladle 122 - February 7th, 2021
- Replies: 7
- Views: 1855