Search found 11021 matches

by Z-Man
Sun Mar 07, 2021 5:04 pm
Forum: Beta Testing
Topic: macOS WIP
Replies: 11
Views: 2460

Re: macOS WIP

That small hope? Works for me! The build now uses a Mojave VM, that must be just far enough back in time so the non-Retina compatibility mode can be activated. First result is here, still not signed. 0.2.9: https://download.armagetronad.org/blog/2021/03/07/build-alpha-0.2.9.2_alpha_z2567/ 0.2.8.3: h...
by Z-Man
Sun Feb 28, 2021 7:02 pm
Forum: Beta Testing
Topic: macOS WIP
Replies: 11
Views: 2460

Re: macOS WIP

I'll have to give up solving the 0.2.X Retina problem in code. In principle, it's super easy to get the information, it's all in the Cocoa_GL_GetDrawableSize function in the SDL2 code. But the required NSView is not accessible in SDL 1.2. You'd think it would be in SDL_SysWMinfo, but that's also onl...
by Z-Man
Fri Feb 26, 2021 11:09 pm
Forum: Competitions
Topic: WST 24 (February 28, 2021)
Replies: 2
Views: 1383

Re: WST 24 (February 28, 2021)

I'll put up a server, but no recordings from me this time. It's Z-Wife's birthday.
by Z-Man
Tue Feb 23, 2021 8:32 pm
Forum: Support
Topic: Cant access [email protected]ms account
Replies: 1
Views: 677

Re: Cant access [email protected] account

Only Tank can help, he's usually on IRC. Not right now, though. I'll try to remember pointing him here.
by Z-Man
Tue Feb 23, 2021 7:31 pm
Forum: Beta Testing
Topic: macOS WIP
Replies: 11
Views: 2460

Re: macOS WIP

maybe I can nab a 16 GB Pro. Turns out, I can! 512 GB SSD, too, and a fresh battery. This should do fine for years, and it only cost an arm and half a leg. (520 Euro instead of the 400 I used to aim for with past used notebooks, seems fair) <happy dance> Edit: The two tests didn't work for me. The ...
by Z-Man
Thu Feb 18, 2021 11:34 pm
Forum: General
Topic: 2020's Arma
Replies: 19
Views: 3764

Re: 2020's Arma

Heh, sorry, I'm a slow thinker when it comes to things like that :) I think this is a solid model and if it was the only way to share links, yeah, I can see how that would be good. But let's say your system takes over the world and becomes the de-facto standard for the next 10000 years. But then som...
by Z-Man
Thu Feb 18, 2021 10:52 pm
Forum: Beta Testing
Topic: macOS WIP
Replies: 11
Views: 2460

Re: macOS WIP

Another build to try in addition to the one from the last post: https://download.armagetronad.org/staging/snapshots/2021/0.4.0_alpha_z5072/macOS/armagetronad-experimental-0.4.0_alpha_z5072.dmg This one is from 0.4 where we do use SDL 2 (Based on voodoo's own work, IIRC). Essentially, it changes some...
by Z-Man
Mon Feb 15, 2021 7:20 am
Forum: Beta Testing
Topic: macOS WIP
Replies: 11
Views: 2460

Re: macOS WIP

Well, it might have been the other way round; when we request 800x600, we get 800x600 pixels and render to 400x300. Anyway, try again: https://download.armagetronad.org/staging/wip/2021/0.2.8.3.7_alpha_z1625/macOS/armagetronad-wip-0.2.8.3.7_alpha_z1625.dmg This time, I set NSHighResolutionCapable to...
by Z-Man
Sun Feb 14, 2021 3:00 pm
Forum: Beta Testing
Topic: macOS WIP
Replies: 11
Views: 2460

Re: macOS WIP

Yeah, that flag is only there since SDL 2.0.1 , and you then have to use two different functions to get your resolution; the regular ones will give sizes in points, only the new ones in pixels. When you set a window size, is the size given in pixels or points? So, if you set an 800x600 Window, do yo...
by Z-Man
Sat Feb 13, 2021 7:10 pm
Forum: Beta Testing
Topic: macOS WIP
Replies: 11
Views: 2460

Re: macOS WIP

Interesting. On Windows, we had similar problems: https://gitlab.com/armagetronad/armagetronad/-/issues/33 The solution there was to simply tell the system we're querying each screen's DPI setting and scale our stuff accordingly. Which we don't, but we're sort of doing the right things anyway (not c...
by Z-Man
Thu Feb 11, 2021 12:45 am
Forum: Beta Testing
Topic: macOS WIP
Replies: 11
Views: 2460

macOS WIP

So yeah! It very much looks possible! Technologies used: homebrew to install the library and build dependencies the regular unix autotools build process with a tiny tweak for OpenGL dylibbundler to pack the required libraries into the app bundle and rewrite the executable to use those create-dmg to ...
by Z-Man
Mon Feb 08, 2021 10:37 pm
Forum: Really General
Topic: https://urbit.org/
Replies: 4
Views: 1585

Re: https://urbit.org/

It's complete gibberish to me. It's stuff that interacts with stuff. Isolated neat concepts, but what the hell is the point for the user? What can the human actually do with the system?
by Z-Man
Mon Feb 08, 2021 10:21 pm
Forum: Competitions
Topic: Ladle 122 - February 7th, 2021
Replies: 7
Views: 1855

Re: Ladle 122 - February 7th, 2021

round3_dny2_para_vs_txa.aarec 22092kb 2022s round3_dny_open_vs_box.aarec 17556kb 2084s round3_dva_smurf_vs_dt_lastthird.aarec 3332kb 328s (I couldn't find the server for quite a while) round4_dny_box_vs_dt.aarec 13680kb 1549s round4_dny_open_vs_txa.aarec 7280kb 812s round4_dva_para_vs_smurf.aarec 2...