Search found 5 matches

by gene
Wed Dec 22, 2004 2:27 am
Forum: Development
Topic: snapshots of the grid
Replies: 11
Views: 4921

Lucifer, terminate that regex!

edit: you're welcome. =P
by gene
Wed Dec 22, 2004 12:53 am
Forum: Development
Topic: snapshots of the grid
Replies: 11
Views: 4921

ishAdmin : I mean a clean direct overhead shot of them, kind of like a floor plan, only it's the paths taken by players in the games. zooming out and taking a screenshot isn't the same as it takes a fair among of camera adjustment to do it and even then the shot won't be clean enough. Also, such wo...
by gene
Tue Dec 21, 2004 11:21 pm
Forum: Development
Topic: snapshots of the grid
Replies: 11
Views: 4921

snapshots of the grid

It would be neat if you could take a screen/snap shot of the grid and the walls on it, that way you can see what patterns are made by different players and what not.

How would something like this get a greenlight for development?
by gene
Tue Dec 21, 2004 8:55 pm
Forum: Development
Topic: FPS bug on Mac OS X in network games.
Replies: 7
Views: 3471

os x

I've played Armagetron on three different 1ghz/256ram iBooks and one 1.5ghz/512ram powerbook with no problems as the original poster. It even works great when the host server is a windows box. Are you still having this problem?
by gene
Tue Dec 21, 2004 8:49 pm
Forum: Strategy
Topic: Armagetron, a 2-D or 3-D game?
Replies: 44
Views: 29348

3D

Reality is perception; therefore I believe this to be a 3d game. Game play would be much different if the view was 2D (especially if it was a side scroller, which would be really hard to make work). With enough skill and experience you can make moves based on the idea that your opponent cannot see i...