Lucifer, terminate that regex!
edit: you're welcome. =P
Search found 5 matches
- Wed Dec 22, 2004 2:27 am
- Forum: Development
- Topic: snapshots of the grid
- Replies: 11
- Views: 4921
- Wed Dec 22, 2004 12:53 am
- Forum: Development
- Topic: snapshots of the grid
- Replies: 11
- Views: 4921
ishAdmin : I mean a clean direct overhead shot of them, kind of like a floor plan, only it's the paths taken by players in the games. zooming out and taking a screenshot isn't the same as it takes a fair among of camera adjustment to do it and even then the shot won't be clean enough. Also, such wo...
- Tue Dec 21, 2004 11:21 pm
- Forum: Development
- Topic: snapshots of the grid
- Replies: 11
- Views: 4921
snapshots of the grid
It would be neat if you could take a screen/snap shot of the grid and the walls on it, that way you can see what patterns are made by different players and what not.
How would something like this get a greenlight for development?
How would something like this get a greenlight for development?
- Tue Dec 21, 2004 8:55 pm
- Forum: Development
- Topic: FPS bug on Mac OS X in network games.
- Replies: 7
- Views: 3471
os x
I've played Armagetron on three different 1ghz/256ram iBooks and one 1.5ghz/512ram powerbook with no problems as the original poster. It even works great when the host server is a windows box. Are you still having this problem?
- Tue Dec 21, 2004 8:49 pm
- Forum: Strategy
- Topic: Armagetron, a 2-D or 3-D game?
- Replies: 44
- Views: 29348
3D
Reality is perception; therefore I believe this to be a 3d game. Game play would be much different if the view was 2D (especially if it was a side scroller, which would be really hard to make work). With enough skill and experience you can make moves based on the idea that your opponent cannot see i...