Search found 4 matches
- Fri Jan 23, 2009 3:20 am
- Forum: Development
- Topic: Thinking about Armagetron in the arcade setting...
- Replies: 20
- Views: 163072
or, replace the keyboard with buttons like on classic arcade games all you need is left, right, brake (arrow keys) escape and enter really. in an arcade, instead of typing, it could have a mic(or not) I was looking more for the first person viewpoint, but then again, keeping the joystick buttons in...
- Fri Jan 23, 2009 3:08 am
- Forum: Development
- Topic: Thinking about Armagetron in the arcade setting...
- Replies: 20
- Views: 163072
- Fri Jan 23, 2009 3:00 am
- Forum: Development
- Topic: Thinking about Armagetron in the arcade setting...
- Replies: 20
- Views: 163072
- Fri Jan 23, 2009 2:48 am
- Forum: Development
- Topic: Thinking about Armagetron in the arcade setting...
- Replies: 20
- Views: 163072
Thinking about Armagetron in the arcade setting...
I was thinking about Armagetron Advanced in arcades, and it would make a good novelty, but it would take someone dedicated to make this. We'll need: -4 cycles (plastic, but durable) painted different colours that resemble in-game. -1 copy of armagetron advanced (arcade version) -1 PC -A coin machine...