Search found 4 matches
- Fri Jan 23, 2009 3:20 am
- Forum: Development
- Topic: Thinking about Armagetron in the arcade setting...
- Replies: 20
- Views: 100611
or, replace the keyboard with buttons like on classic arcade games all you need is left, right, brake (arrow keys) escape and enter really. in an arcade, instead of typing, it could have a mic(or not) I was looking more for the first person viewpoint, but then again, keeping the joystick buttons in...
- Fri Jan 23, 2009 3:08 am
- Forum: Development
- Topic: Thinking about Armagetron in the arcade setting...
- Replies: 20
- Views: 100611
So map a few joysticks to multiplayer mode. o.O That works as well Infamous. Thanks for that idea. I'm just trying to create ideas on how to present Armagetron in an arcade style with which everyone would want to play. In an "Arcade" setting. arcade improvements 1. 1 computer for each cycle 2. use ...
- Fri Jan 23, 2009 3:00 am
- Forum: Development
- Topic: Thinking about Armagetron in the arcade setting...
- Replies: 20
- Views: 100611
- Fri Jan 23, 2009 2:48 am
- Forum: Development
- Topic: Thinking about Armagetron in the arcade setting...
- Replies: 20
- Views: 100611
Thinking about Armagetron in the arcade setting...
I was thinking about Armagetron Advanced in arcades, and it would make a good novelty, but it would take someone dedicated to make this. We'll need: -4 cycles (plastic, but durable) painted different colours that resemble in-game. -1 copy of armagetron advanced (arcade version) -1 PC -A coin machine...