Search found 5 matches

by tomb
Sun Jul 15, 2012 1:41 am
Forum: Competitions
Topic: CTF BRAWL 18 [ Brackets posted ]
Replies: 35
Views: 8387

Re: CTF BRAWL 18 [ Brackets posted ]

The first and main reason was that 5v5 was extremely laggy, especially with the teams with players that can do crazy fast multibinds. The internet worldwide has sped up a lot since then + server technology continues to improve => it shouldn't be as laggy. Besides, strong teams have strong subs and ...
by tomb
Sun Jul 15, 2012 12:35 am
Forum: Competitions
Topic: CTF BRAWL 18 [ Brackets posted ]
Replies: 35
Views: 8387

Re: CTF BRAWL 18 [ Brackets posted ]

Even 5v5 will eventually fall into "predictable" patterns. I agree to a point.. but the extra player would give more strategic options to teams rather than follow the standard 2 def 2 atk model. .. it would get more players involved & the games would be more exiting. Once you've lost ...
by tomb
Sat Jul 14, 2012 11:46 pm
Forum: Competitions
Topic: CTF BRAWL 18 [ Brackets posted ]
Replies: 35
Views: 8387

Re: CTF BRAWL 18 [ Brackets posted ]

TBH the rules need changing 4v4 is just too predictable an outcome. Players cannot take risks in a 4v4=> inexperienced teams will never win.

Needs to be 5v5.
by tomb
Sat Apr 02, 2011 1:07 am
Forum: Support
Topic: Linux/Windows control disparity
Replies: 1
Views: 722

Linux/Windows control disparity

Just a quick question sorry if has been already asked. When double binding on Linux I can never turn back on myself as close to my tail as on a windows system on which I can turn directly back on myself. There appears to be some kind of lag/delay between my keyboard and the game. Why is this and is ...
by tomb
Tue Apr 07, 2009 3:06 pm
Forum: Graphical Enhancements
Topic: a low poly lightcycle
Replies: 6
Views: 9095

Re: a low poly lightcycle

yes word that is a good idea :D