Search found 48 matches
- Thu Feb 20, 2020 1:51 pm
- Forum: CT Servers
- Topic: Anyone got a backup of ctwf maps/settings?
- Replies: 9
- Views: 4047
Re: Anyone got a backup of ctwf maps/settings?
All of the CT resources are still hosted by Kyle at http://resource.crazy-tronners.club/ Some of the maps are at resource.armagetronad.net . Most of the maps have their settings hard-coded. Of course, there is that issue of having a server with the right version of ct+sty and somehow locating any m...
- Mon Feb 17, 2020 7:45 pm
- Forum: CT Servers
- Topic: Anyone got a backup of ctwf maps/settings?
- Replies: 9
- Views: 4047
Anyone got a backup of ctwf maps/settings?
I kinda miss this server, so would like to host it on my laptop (yeah it's connected by wifi, so it will suck for everyone, still would like to play some of the fun maps every now and then, used to play WWwf when ct was down or unpopulated so would be similar I guess)
- Fri Feb 14, 2020 4:37 pm
- Forum: General
- Topic: Armagetron on my phone
- Replies: 6
- Views: 2886
Re: Armagetron on my phone
Cosmo Communicator finally arrived and with beta linux finally able to play arma on phone, ~30fps in a 640x480 window (and probably even lower on something like ctwf), fullscreen sadly out of the question as no hw accel and 2048x1020 resolution, maybe once sailfish arrives if I manage to glshim it f...
- Thu Jul 18, 2019 9:55 pm
- Forum: Development
- Topic: Armagetron ON Steam (2019) with steam direct
- Replies: 58
- Views: 14257
Re: Armagetron ON Steam (2019) with steam direct
I'd love to do that! I'm even already registered at the Nintendo Developer Portal. However, right now, they only give out dev tools for 3DS and Wii U for unknowns like me. I suppose you need a publisher or approach them with a known-to-be-portable game already, such as one developed with Unity or U...
- Thu Jul 18, 2019 7:30 am
- Forum: General
- Topic: Armagetron on my phone
- Replies: 6
- Views: 2886
Re: Armagetron on my phone
Someone posted this https://www.reddit.com/r/armagetronad/comments/c3920q/play_armagetron_advanced_on_android/ Not a native solution however. Yeah, 8 fps, was getting 18-20 on the nokia n900 on the lowest settings however. The arm binary is still out there if you can emulate/chroot debian on your p...
- Wed Jul 17, 2019 8:19 am
- Forum: General
- Topic: Armagetron on my phone
- Replies: 6
- Views: 2886
Re: Armagetron on my phone
HOW!? :o For non-streaming solution you should be able to run arma on geminiPDA and upcoming Cosmo Communicator, they run gemian (a version of debian), so should be doable with just 'git clone/make' hopefully edit: actually will probably run again into the GL->GLES issue as years ago on the n900 (o...
- Wed Jul 17, 2019 8:10 am
- Forum: Development
- Topic: Armagetron ON Steam (2019) with steam direct
- Replies: 58
- Views: 14257
Re: Armagetron ON Steam (2019) with steam direct
I'd have no problem paying the 100$ to get a steam direct spot. There are potential benefits. Auto-Updates of the client being my favourite. However, with the hopes that it might stand out from the 1000's of new games released monthly and maybe get some new players interested in joining us on the g...
- Thu Aug 13, 2015 12:38 am
- Forum: Development
- Topic: Possible bounty for proper SDL2 port
- Replies: 15
- Views: 2743
Re: Possible bounty for proper SDL2 port
Don't care about iOS/android (GLES on the other hand, yeah), sailfish on jolla is proper glibc, not bionic bs, so should compile nicely. Am willing to offer 100$ bounty (I know not much, but a start I guess) for GLES port? Check this out (glshim doing the GL->GLES automatically): http://talk.maemo.o...
- Fri Jul 17, 2015 11:49 pm
- Forum: Development
- Topic: Possible bounty for proper SDL2 port
- Replies: 15
- Views: 2743
Possible bounty for proper SDL2 port
I am a bit on the fence, my attention recently went into other games, but coming back to arma every once in a while, it still is addicting. So lets hear your opinions guys. With almost noone playing, proper SDL2 port would allow Jolla and android users to join the game. Sure they will be noobs and w...
- Fri Jul 17, 2015 11:44 pm
- Forum: Maps
- Topic: CTWF - needs more 1v2 balanced maps
- Replies: 0
- Views: 2832
CTWF - needs more 1v2 balanced maps
There are so many maps that just make 1v2 play impossible with wild/nomercy, not sure if existing ones are salvageable (adding some mini labirynths in the middle like some maps already have), or extending the length, but seeing how the game is now almost dead (until someone finally makes proper SDL2...
- Mon Jun 09, 2014 11:53 pm
- Forum: Development
- Topic: looking for testers for sdl2 support
- Replies: 26
- Views: 6670
Re: looking for testers for sdl2 support
Holyshit!SDL2workswithWayland!How_can_I_help_you_to_make_it_happen?GLshim_probably_will_be_tricky_but_still_one_step_closer_to_arma_mobile,no_April_Fools_this_time
- Thu Mar 20, 2014 2:57 am
- Forum: General
- Topic: Why Armagetron doesn't attract new players (much)
- Replies: 20
- Views: 2949
Re: Why Armagetron doesn't attract new players (much)
You want influx of new players? Gather the 1-2k of dollars needed for someone to port it to android (with glshim it already was ported to maemo/n900, not good enough processor though even OC at 1.2 ghz, so arm and gl is not that big of a deal). You will get thousands of new players on shitty connect...
- Tue Mar 11, 2014 3:19 am
- Forum: General
- Topic: How pickup kills tron
- Replies: 60
- Views: 6610
Re: How pickup kills tron
Ok, now I read it all, still seems awkward people seem more concerned about leaving early bans that are for 1 day (1h means 2 games in the meantime, what are we banning from again? if from playing pickup fort 1h is more than enough, make it 2 so it is painful as 4 games will go without those guys, t...
- Tue Mar 11, 2014 2:51 am
- Forum: General
- Topic: How pickup kills tron
- Replies: 60
- Views: 6610
Re: How pickup kills tron
Sorry, didn't read all replies, but had to post it. While pickup today got another hiccup and some 8-10 players were waiting for the last few to show up for the game I had some half hour of great games (yeah, sure, 3v2(4) is not fun, sucks so bad, worse than waiting for the last 2 guys lol), teachin...
- Sat Mar 08, 2014 4:56 am
- Forum: General
- Topic: How pickup kills tron
- Replies: 60
- Views: 6610
Re: How pickup kills tron
waiting for the ping when 12 pros gathered round. Flaw. 3/4th of the people that play pickup are not pro. Therefore your statement and argument is immediately invalid. Should have added sarcasm tags, forgive me. But being passive pro (or 'pro') hurts the game nonetheless. Be in that server you wann...