Search found 27 matches

by qRt.mike.huePn
Wed Feb 08, 2017 10:46 am
Forum: Graphical
Topic: Armagetronart
Replies: 123
Views: 103291

Re: Armagetronart

Bart Simpson try...
Bots didn't let me draw the mouth :)
by qRt.mike.huePn
Sat Jan 19, 2013 5:58 pm
Forum: Graphical
Topic: Armagetronart
Replies: 123
Views: 103291

Re: Armagetronart

Holiday Arma Art: Christmas Tree. Hey, Cool tree ! Collective works are interesting for adding colors without editing-cheats :) Here is a never-ending-conversation inspired by a today "real" never-ending-conversation in our favourite virtual game. Sorry, I edited patterns again, i'm a che...
by qRt.mike.huePn
Mon Jul 30, 2012 2:02 pm
Forum: Graphical
Topic: Armagetronart
Replies: 123
Views: 103291

Re: Armagetronart

instant chat. "cycle_walls_length 0.01", off. "cycle_walls_length -1", on Dont forget to add /console and/or /admin! Hi, Ha yeah good idea in single player mode, but imagine 4 drawers, in 4 boxes, same server. "Hey you just erased a part of my drawing !" :) pacman on t...
by qRt.mike.huePn
Sun Jul 17, 2011 2:12 pm
Forum: Graphical
Topic: Armagetronart
Replies: 123
Views: 103291

Re: Armagetronart

Only a few minutes. Two or three dry runs to check out the design and get my brain and fingers working properly, then just doing it. It's at _SPEED 10, _ACCEL 0 (to facilitate more uniformity), SP_SIZE_FACTOR -5. So, er, do the math. By the way, the third one above obviously resembles an iron cross...
by qRt.mike.huePn
Tue Dec 07, 2010 2:29 pm
Forum: Auditory
Topic: funny "pook" death soundpack
Replies: 1
Views: 3804

funny "pook" death soundpack

hey :)
I just changed my cycl/expl wavs, and it makes me laugh, so, I'm sharing it.

cheers
by qRt.mike.huePn
Thu Jul 15, 2010 7:55 pm
Forum: Really General
Topic: Open vs Closed, N°2
Replies: 98
Views: 29912

Re: Open vs Closed, N°2

- it's close to 1982 tron movie that's debatable Well, there does seem to be a bit of "open" play and deliberate "mazing" in the movie. But they really were trying to kill each other and it was very serious. So, if you want to play open, you should really try to ill your opponen...
by qRt.mike.huePn
Thu Jul 15, 2010 1:06 pm
Forum: Really General
Topic: Open vs Closed, N°2
Replies: 98
Views: 29912

Re: Open vs Closed, N°2

hi all :) I play open on middlerubber servers because : - it is friendly (maybe closing is like a tackle to me) - it forces to control every turn and offers personal challenges - it's close to 1982 tron movie - rubber is only a safety against lag spikes (I like to play on lowrubber servers but I die...
by qRt.mike.huePn
Sat Jan 30, 2010 4:50 pm
Forum: Graphical
Topic: Armagetronart
Replies: 123
Views: 103291

Re: Armagetronart

I'd like to bump the idea about using spawned zones as part of the art, particularly since they can be colored... however that requires privs. Maybe one could delegate zone spawning to remote user privs :o Are you speaking about RGB codes in "SPAWN_ZONE" from crazy tronners ? it can't rea...
by qRt.mike.huePn
Tue Jan 26, 2010 8:31 pm
Forum: Graphical
Topic: Armagetronart
Replies: 123
Views: 103291

Re: Armagetronart

One year later...I am asking for suggestions. I will be working on this server some more in the next few weeks. I am interested to hear what you guys think would be the best settings for a server custom cam. With the advent of Tron2Origins, I intend to create a new version Lightcyle Art, with a new...
by qRt.mike.huePn
Mon Jan 04, 2010 5:30 pm
Forum: Graphical
Topic: Armagetronart
Replies: 123
Views: 103291

Re: Armagetronart

hey yo !
others drawings :)
by qRt.mike.huePn
Fri Apr 24, 2009 5:18 pm
Forum: Graphical
Topic: Armagetronart
Replies: 123
Views: 103291

Re: Armagetronart

I appreciate all the screen shots and suggestions. I have some ideas on how to completly change the functionality of this. I have it limited to one user while i am testing it, because of the bugginess that CYCLE_INVULNERABILITY adds to the server. hmmm cant you delete the invulnerability ? it will ...
by qRt.mike.huePn
Tue Apr 14, 2009 5:50 pm
Forum: Graphical
Topic: Armagetronart
Replies: 123
Views: 103291

Re: Armagetronart

I appreciate all the screen shots and suggestions. I have some ideas on how to completly change the functionality of this. I have it limited to one user while i am testing it, because of the bugginess that CYCLE_INVULNERABILITY adds to the server. hey, I think you can put the invulnerability off......
by qRt.mike.huePn
Fri Apr 10, 2009 5:50 am
Forum: Graphical
Topic: Armagetronart
Replies: 123
Views: 103291

Re: Armagetronart

nice three sinwav :)

i've tried the server another time, and...
made it bug, or something...
some lines were disapearing, it was total anarchy

here is the error message looping...
by qRt.mike.huePn
Fri Apr 10, 2009 4:05 am
Forum: Graphical
Topic: Armagetronart
Replies: 123
Views: 103291

Re: Armagetronart

AAAAAAARGHH

sin.wav is drawing on the server and I cannot enter because of the max
number of players... 1

buuuuuuuuuuuuuuh
by qRt.mike.huePn
Thu Apr 09, 2009 6:49 pm
Forum: Graphical
Topic: Armagetronart
Replies: 123
Views: 103291

Re: Armagetronart

Sorry, i put them up..but then promptly took them down! Then, between Ladle 20 and some other server tinkering, it just got stuck on the back burner. They work now as advertised! So, draw and let me know what you think! :D okay, cool :) I tested the EU one... I don't know if I like the unvulnerabil...