Bart Simpson try...
Bots didn't let me draw the mouth
Search found 27 matches
- Wed Feb 08, 2017 10:46 am
- Forum: Graphical
- Topic: Armagetronart
- Replies: 123
- Views: 103291
- Sat Jan 19, 2013 5:58 pm
- Forum: Graphical
- Topic: Armagetronart
- Replies: 123
- Views: 103291
Re: Armagetronart
Holiday Arma Art: Christmas Tree. Hey, Cool tree ! Collective works are interesting for adding colors without editing-cheats :) Here is a never-ending-conversation inspired by a today "real" never-ending-conversation in our favourite virtual game. Sorry, I edited patterns again, i'm a che...
- Mon Jul 30, 2012 2:02 pm
- Forum: Graphical
- Topic: Armagetronart
- Replies: 123
- Views: 103291
Re: Armagetronart
instant chat. "cycle_walls_length 0.01", off. "cycle_walls_length -1", on Dont forget to add /console and/or /admin! Hi, Ha yeah good idea in single player mode, but imagine 4 drawers, in 4 boxes, same server. "Hey you just erased a part of my drawing !" :) pacman on t...
- Sun Jul 17, 2011 2:12 pm
- Forum: Graphical
- Topic: Armagetronart
- Replies: 123
- Views: 103291
Re: Armagetronart
Only a few minutes. Two or three dry runs to check out the design and get my brain and fingers working properly, then just doing it. It's at _SPEED 10, _ACCEL 0 (to facilitate more uniformity), SP_SIZE_FACTOR -5. So, er, do the math. By the way, the third one above obviously resembles an iron cross...
- Tue Dec 07, 2010 2:29 pm
- Forum: Auditory
- Topic: funny "pook" death soundpack
- Replies: 1
- Views: 3804
funny "pook" death soundpack
hey
I just changed my cycl/expl wavs, and it makes me laugh, so, I'm sharing it.
cheers
I just changed my cycl/expl wavs, and it makes me laugh, so, I'm sharing it.
cheers
- Thu Jul 15, 2010 7:55 pm
- Forum: Really General
- Topic: Open vs Closed, N°2
- Replies: 98
- Views: 29912
Re: Open vs Closed, N°2
- it's close to 1982 tron movie that's debatable Well, there does seem to be a bit of "open" play and deliberate "mazing" in the movie. But they really were trying to kill each other and it was very serious. So, if you want to play open, you should really try to ill your opponen...
- Thu Jul 15, 2010 1:06 pm
- Forum: Really General
- Topic: Open vs Closed, N°2
- Replies: 98
- Views: 29912
Re: Open vs Closed, N°2
hi all :) I play open on middlerubber servers because : - it is friendly (maybe closing is like a tackle to me) - it forces to control every turn and offers personal challenges - it's close to 1982 tron movie - rubber is only a safety against lag spikes (I like to play on lowrubber servers but I die...
- Sat Jan 30, 2010 4:50 pm
- Forum: Graphical
- Topic: Armagetronart
- Replies: 123
- Views: 103291
Re: Armagetronart
I'd like to bump the idea about using spawned zones as part of the art, particularly since they can be colored... however that requires privs. Maybe one could delegate zone spawning to remote user privs :o Are you speaking about RGB codes in "SPAWN_ZONE" from crazy tronners ? it can't rea...
- Tue Jan 26, 2010 8:31 pm
- Forum: Graphical
- Topic: Armagetronart
- Replies: 123
- Views: 103291
Re: Armagetronart
One year later...I am asking for suggestions. I will be working on this server some more in the next few weeks. I am interested to hear what you guys think would be the best settings for a server custom cam. With the advent of Tron2Origins, I intend to create a new version Lightcyle Art, with a new...
- Mon Jan 04, 2010 5:30 pm
- Forum: Graphical
- Topic: Armagetronart
- Replies: 123
- Views: 103291
Re: Armagetronart
hey yo !
others drawings
others drawings
- Fri Apr 24, 2009 5:18 pm
- Forum: Graphical
- Topic: Armagetronart
- Replies: 123
- Views: 103291
Re: Armagetronart
I appreciate all the screen shots and suggestions. I have some ideas on how to completly change the functionality of this. I have it limited to one user while i am testing it, because of the bugginess that CYCLE_INVULNERABILITY adds to the server. hmmm cant you delete the invulnerability ? it will ...
- Tue Apr 14, 2009 5:50 pm
- Forum: Graphical
- Topic: Armagetronart
- Replies: 123
- Views: 103291
Re: Armagetronart
I appreciate all the screen shots and suggestions. I have some ideas on how to completly change the functionality of this. I have it limited to one user while i am testing it, because of the bugginess that CYCLE_INVULNERABILITY adds to the server. hey, I think you can put the invulnerability off......
- Fri Apr 10, 2009 5:50 am
- Forum: Graphical
- Topic: Armagetronart
- Replies: 123
- Views: 103291
Re: Armagetronart
nice three sinwav
i've tried the server another time, and...
made it bug, or something...
some lines were disapearing, it was total anarchy
here is the error message looping...
i've tried the server another time, and...
made it bug, or something...
some lines were disapearing, it was total anarchy
here is the error message looping...
- Fri Apr 10, 2009 4:05 am
- Forum: Graphical
- Topic: Armagetronart
- Replies: 123
- Views: 103291
Re: Armagetronart
AAAAAAARGHH
sin.wav is drawing on the server and I cannot enter because of the max
number of players... 1
buuuuuuuuuuuuuuh
sin.wav is drawing on the server and I cannot enter because of the max
number of players... 1
buuuuuuuuuuuuuuh
- Thu Apr 09, 2009 6:49 pm
- Forum: Graphical
- Topic: Armagetronart
- Replies: 123
- Views: 103291
Re: Armagetronart
Sorry, i put them up..but then promptly took them down! Then, between Ladle 20 and some other server tinkering, it just got stuck on the back burner. They work now as advertised! So, draw and let me know what you think! :D okay, cool :) I tested the EU one... I don't know if I like the unvulnerabil...