Search found 2320 matches

by compguygene
Thu Aug 13, 2020 11:39 am
Forum: Really General
Topic: My Animation Project
Replies: 5
Views: 2271

Re: My Animation Project

Thank you for sharing such a beautiful artwork.
by compguygene
Wed Jul 29, 2020 7:42 am
Forum: General
Topic: Seriously
Replies: 19
Views: 4737

Re: Seriously

Let me clarify what I really meant because my post does not do it justice. I mean official public servers! I know m-fort is still up, I was thinking that in many ways m-fort should be the spiritual successor to Fortress Cafe. I will never forget the post pickup era. Because I did not like the atmosp...
by compguygene
Mon Jul 27, 2020 9:27 am
Forum: General
Topic: Seriously
Replies: 19
Views: 4737

Re: Seriously

When pickup was created, many of us complained of how it destroyed public fort. And it did. Back in the days of Fortress Cafe and 12 v 12 Fortress without pickup servers, experienced players would go find players in other servers and bring them over to Fortress Cafe. The mods there not only delibera...
by compguygene
Wed Feb 19, 2020 8:51 am
Forum: CT Servers
Topic: Anyone got a backup of ctwf maps/settings?
Replies: 9
Views: 2872

Re: Anyone got a backup of ctwf maps/settings?

All of the CT resources are still hosted by Kyle at http://resource.crazy-tronners.club/
by compguygene
Sat Oct 12, 2019 3:01 pm
Forum: Server Administration/Setup
Topic: Trouble compiling the Fortress Ai branch of .4
Replies: 7
Views: 1666

Re: Trouble compiling the Fortress Ai branch of .4

Thanks. I was able to build a working binary, and will now put up some servers that use it!
by compguygene
Fri Oct 11, 2019 12:53 am
Forum: Server Administration/Setup
Topic: Trouble compiling the Fortress Ai branch of .4
Replies: 7
Views: 1666

Re: Trouble compiling the Fortress Ai branch of .4

Since I am hosting servers again, and I saw that the Fortress ai branch has had a fresh merge with the current 4, I tried it and implemented the fix above. But, I then got this error: g++ -DHAVE_CONFIG_H -I. -I.. -I. -I.. -I/usr/include/libxml2 -I./tools -I./resource -I./thirdparty/mathexpr -I./thir...
by compguygene
Sun Sep 29, 2019 1:14 pm
Forum: Competitions
Topic: New fort Ladle 111 (October 6th)
Replies: 16
Views: 3097

Re: New fort Ladle 111 (October 6th)

I put up 4 Ww servers in 4 new locations on the VPS's i just finished setting up. Los Angeles, Chicago, Netherlands, and Germany. I have verified that they are setup properly, so if teams want to practice, they can. Unfortunately, the only day that I can spend the day with my girlfriend (soon to be ...
by compguygene
Thu Sep 26, 2019 4:31 am
Forum: Competitions
Topic: New fort Ladle 111 (October 6th)
Replies: 16
Views: 3097

Re: New fort Ladle 111 (October 5th)

aP|Nelg wrote:I (and some others) think we should keep these new settings as they are and see how it goes.
Thats a good idea. I am just trying to throw some ideas out there. Of course, you guys are right!
by compguygene
Fri Sep 20, 2019 9:11 pm
Forum: Competitions
Topic: New fort Ladle 111 (October 6th)
Replies: 16
Views: 3097

Re: New fort Ladle 111 (October 5th)

Why the SCORE_HOLE -2????? Holing is now a bad thing??????? With 4 person teams it may be hard to setup a hole.... and the zone conquer settings should be changed....
by compguygene
Fri Sep 20, 2019 12:16 am
Forum: Competitions
Topic: New fort Ladle 111 (October 6th)
Replies: 16
Views: 3097

Re: New fort Ladle 111 (October 5th)

I've made a few changes with the authorities based on your config. Let me know if you think of anything. Let me know where the file is, and I will check it. Also, I would like us, after the ladle, to come up with a mutually acceptable name, brand it as a Ww server, if that is ok, and make it a true...
by compguygene
Thu Sep 19, 2019 9:30 am
Forum: Competitions
Topic: New fort Ladle 111 (October 6th)
Replies: 16
Views: 3097

Re: New fort Ladle 111 (October 5th)

This is a great idea. Back in the early days of the Ladle, to get more people into it, Epsy, a dev, implemented a 4 man fortress Tournament. The physics changes you propose would have made it a better experience.I will donam\te a server with my new VPS that i am setting up right now. If you look, I ...
by compguygene
Mon Jun 24, 2019 11:03 pm
Forum: General
Topic: Fondest Tron Memories
Replies: 31
Views: 10101

Re: Fondest Tron Memories

That rZ victory was special to me! I was never part of rZ, but when Zero first started playing Fortress with his buds, I came in and taught them some of the basics, every week when they would practice. Of course, I had no involvement once they got good, but it was kinda like seeing a kid you helped ...
by compguygene
Mon Jun 24, 2019 10:04 pm
Forum: Development
Topic: Armagetron ON Steam (2019) with steam direct
Replies: 58
Views: 11928

Re: Armagetron ON Steam (2019) with steam direct

You could always add me on Facebook, Gene Bernstein, Valley View, Ohio. Just let me know in a friend request that you are R Noodles, and I will accept, and then you can messenger me anytime. I couldn't agree more with Z-man in regards to how things are on Steam, from what I have read and seen. I do ...
by compguygene
Fri Jun 07, 2019 12:04 am
Forum: Development
Topic: Armagetron ON Steam (2019) with steam direct
Replies: 58
Views: 11928

Re: Armagetron ON Steam (2019) with steam direct

What's needed is a full strategy, not just individual but uncoordinated actions. Armagetron used to rank for any tron game searches on the first page in the first 5 results, because of the backlinks that had naturally been built over the years. A new website with carefully chosen title tags and h1 t...
by compguygene
Mon Jun 03, 2019 8:59 pm
Forum: Development
Topic: Armagetron ON Steam (2019) with steam direct
Replies: 58
Views: 11928

Re: Armagetron ON Steam (2019) with steam direct

If you pour through the old topic that Johnny posted, you will see that the challenge is not to get Armagetron on steam. That can be done. The challenge is to create a marketing plan to get attention. I will post more on the idea of a marketing plan later..... Marketing is what I do nowadays.