Search found 731 matches

by Monkey
Wed Sep 09, 2020 9:08 pm
Forum: Competitions
Topic: Ladle 117 (6th September 2020)
Replies: 10
Views: 1841

Re: Ladle 117 (6th September 2020)

This new format that you guys are talking about has already been done...it was called "Fortress For All". I think Ratchet had something to do with it IIRC. Anyhow, you can just start it up again if people are interested.
by Monkey
Tue Aug 04, 2020 7:22 pm
Forum: Support
Topic: 0.4 on OpenBSD
Replies: 2
Views: 849

Re: 0.4 on OpenBSD

That's great news, yeah, hopefully over time crashing will happen less and less. :)
by Monkey
Mon Aug 03, 2020 1:54 pm
Forum: Support
Topic: 0.4 on OpenBSD
Replies: 2
Views: 849

0.4 on OpenBSD

So, I thought I'd start a new, more general thread, for support issues for 0.4 on OpenBSD. The client crashes sometimes when trying to access the in-game server browser. The more people online, the more this happens. I've built it using Clang. If you need any more information just say so. Here is a ...
by Monkey
Tue Jul 28, 2020 4:22 am
Forum: Beta Testing
Topic: 0.2.9.0 release process: hotfix testing!
Replies: 18
Views: 5202

Re: 0.2.9.0 release process: staging!

Z-Man wrote:GCC and clang should equally be supported
Fair enough.
Z-Man wrote:The default camera for new players is custom now.
Good.
by Monkey
Tue Jul 28, 2020 4:16 am
Forum: Really General
Topic: What Size T-Shirt Do You Wear?
Replies: 55
Views: 6745

Re: What Size T-Shirt Do You Wear?

I think Custom names is a very good idea. :done:
by Monkey
Sun Jul 26, 2020 11:16 pm
Forum: General
Topic: Seriously
Replies: 19
Views: 4672

Re: Seriously

Reading this negative review annoyed the hell out of me at how some of us are still not welcoming new players to the game. :x Also, the attitude that Pickup should only be for experienced players is completely wrong. Pickup should be for anyone that wants to join (as long as they are not deliberatel...
by Monkey
Sun Jul 19, 2020 4:39 pm
Forum: Beta Testing
Topic: 0.2.9.0 release process: hotfix testing!
Replies: 18
Views: 5202

Re: 0.2.9.0 release process: 0.2.9.0_rc_z2100 available

OpenBSD is more of a work in progress than Linux is, however the quality is much better and it's catching up quickly in the areas it needs to. Also, there are much newer GCC tools in ports/packages, which install themselves with an 'e' prefix ("egdb", etc) so you can have multiple versions on your s...
by Monkey
Sun Jul 19, 2020 3:33 am
Forum: Beta Testing
Topic: 0.2.9.0 release process: hotfix testing!
Replies: 18
Views: 5202

Re: 0.2.9.0 release process: 0.2.9.0_rc_z2093 available

@Z-Man What can I say? Thanks a lot for fixing these. I can now, for the first time in many years, use 0.4, with my old config for it, which rocks. It only crashed once in hours of play. There is also another bug where it crashes when alt-tabbing from fullscreen Arma to another program's window howe...
by Monkey
Fri Jul 17, 2020 1:34 pm
Forum: General
Topic: (Video) Ladle Winners 1-115
Replies: 5
Views: 1666

Re: (Video) Ladle Winners 1-115

That's some serious statistical work there Titan :)
by Monkey
Fri Jul 17, 2020 1:29 pm
Forum: Beta Testing
Topic: 0.2.9.0 release process: hotfix testing!
Replies: 18
Views: 5202

Re: 0.2.9.0 release process: 0.2.9.0_rc_z2093 available

@Z-Man & Nelg I built (using Clang) 0.2.8/0.2.9/whatever (" bzr branch lp:armagetronad/0.2.8 ") on OpenBSD and the client does not crash at all. This makes me happier. Thanks for your efforts. :) I have also successfully built (using Clang) 0.4 (" bzr branch lp:armagetronad/0.4 ") on OpenBSD, howeve...
by Monkey
Thu Apr 02, 2020 11:49 pm
Forum: Development
Topic: Armagetron - Web Browser Re-write
Replies: 8
Views: 3833

Re: Armagetron - Web Browser Port

:o
Wow, this must have taken you some time.
by Monkey
Sun Mar 22, 2020 10:55 pm
Forum: Graphical Enhancements
Topic: New engine please
Replies: 86
Views: 12521

Re: New engine please

If we don't need to write any C++ code, to achieve what we are aiming to achieve, then that is one issue out of the way, although one would still need to have knowledge and understanding of object-oriented programming and game object terminology, even just for GDScript. Their docs aren't too bad but...
by Monkey
Sun Mar 22, 2020 10:25 pm
Forum: Development
Topic: And now we have git.
Replies: 31
Views: 6254

Re: And now we have git.

@Z-Man
Sorry, I wasn't clear about Launchpad. I meant are *we* leaving Launchpad?
by Monkey
Sun Mar 22, 2020 5:52 pm
Forum: Graphical Enhancements
Topic: New engine please
Replies: 86
Views: 12521

Re: New engine please

So, I've read through a lot of the documentation for recent Godot and played around with it quite a bit. It's got good things going for it but it does require knowledge and understanding of object-oriented programming. One of the main reasons for switching to Godot was that it should be easier to us...
by Monkey
Sun Mar 22, 2020 4:35 pm
Forum: Development
Topic: And now we have git.
Replies: 31
Views: 6254

Re: And now we have git.

So does this mean the end of Launchpad too? I know I'm not a developer but I'd be happy to replace BZR/Bazaar in favour of Git; I think Git is the way forward. Even OpenBSD are creating their own client that interfaces with git repositories (it's called "GoT" aka "Game of Trees"). If this change doe...