Search found 84 matches

by SER
Fri Jul 22, 2005 11:37 pm
Forum: Really General
Topic: Armagetron can make u crazy!
Replies: 1
Views: 618

Armagetron can make u crazy!

Mazes can kill you!
Image

Damn.. Zig is back! damn! damn!
by SER
Sat Apr 30, 2005 6:45 am
Forum: Really General
Topic: Iceman's Avatar
Replies: 9
Views: 1317

I don't fit in any category... or I fit in more than one category... wth... I want it back!
by SER
Wed Mar 30, 2005 12:36 am
Forum: Graphical
Topic: Armasmegmod Re-packed
Replies: 4
Views: 3375

Armasmegmod Re-packed

Ok... this is for iGabe and for all the Mac users... 8)

This pack includes three different cycle files, the high poly one, the optimized one and the 8 poly cycle.

:D :D
SER
by SER
Sun Feb 20, 2005 4:02 pm
Forum: Breakfast
Topic: Going through rim walls/rips --> Lag? Bug?
Replies: 48
Views: 12731

Any of you remember way back when, in armsmegtron, focus ramen ripped 24/7... It was my experience that rips on corners usually rip the whole wall... If you need an expert on ripping to experiment more on this (like kessing/focusing/nuking) lots of other rips and breaks...ill get focus ramen to com...
by SER
Wed Feb 02, 2005 8:44 am
Forum: Development
Topic: Invid - Mod v.0.1 by CristalCube
Replies: 13
Views: 4869

Seeker wrote:...........now wheres my VR-052 cyclone when I need it?!?!?!?!?!?!?
It is HERE! :D :D :D
by SER
Wed Feb 02, 2005 8:27 am
Forum: Graphical Enhancements
Topic: Comming soon ROBOTECHTRON/Cyclone
Replies: 9
Views: 5466

Well.... I didnt found any good textures to make a full mod... so.. im gonna release just the cylone bike...

Just unzip it in moviepack directory.
by SER
Fri Jan 14, 2005 5:21 am
Forum: Programming
Topic: 3d s max help!
Replies: 11
Views: 3925

The only thing that will work in arma is a *.png assigned in the diffuse channel. If normal mapping properties doesn't suit you, you can add a UVWMap or Unwrap UVW modifiers.
by SER
Wed Jan 05, 2005 4:33 am
Forum: Development
Topic: Invid - Mod v.0.1 by CristalCube
Replies: 13
Views: 4869

Well.. if you install "Armasmegmod v0.1" it will replace your .exe and fix that problem... so go download it! 8)

follow link to find it
http://guru3.sytes.net/viewtopic.php?t=1236
by SER
Tue Dec 28, 2004 5:23 pm
Forum: Development
Topic: Invid - Mod v.0.1 by CristalCube
Replies: 13
Views: 4869

Nicely done cristalcube... u "maked" a great work :P

Now I must release the cyclone mod so the invid can fight with someone. :!:
by SER
Thu Dec 23, 2004 7:15 am
Forum: Really General
Topic: School sucks
Replies: 13
Views: 2923

Life is bullshiat! Go buy some candy!

I hope to reincarnate in a rock or woman lingerie (If there is such thing as reincarnation, I doubt it)
by SER
Fri Dec 10, 2004 4:32 am
Forum: Programming
Topic: 3d s max help!
Replies: 11
Views: 3925

Well.. u get the black background cos u didnt set any background image to render with the scene... as I said before, go to rendering/environment u'll see there the option to change the black color of the background to any color u want and also a slot that sais "environment map" just check the active...
by SER
Thu Dec 09, 2004 11:37 pm
Forum: Graphical Enhancements
Topic: Post offering: Maintainer for the skin and mod list
Replies: 14
Views: 5806

Tank Program wrote:Not without editing the DB, something I'm not too keen on and entirely not certain about...
Oh ok... I tot it was a much simple thing.. then forget about it.. is just that if the thread is re-posted, there will be two identical post for mods and stuff.. that might be confussing for users.
by SER
Thu Dec 09, 2004 9:45 pm
Forum: Programming
Topic: 3d s max help!
Replies: 11
Views: 3925

If you want a steady image in the background just go to "rendering/environment" and set a bitmap on the enviroment map slot... :wink:
by SER
Thu Dec 09, 2004 9:42 pm
Forum: Graphical Enhancements
Topic: Post offering: Maintainer for the skin and mod list
Replies: 14
Views: 5806

Is ne way possible to change the thread to other user so there is no need to re-post it?
by SER
Wed Dec 08, 2004 2:09 am
Forum: Breakfast
Topic: Hell Moviepack discussion
Replies: 24
Views: 7305

The way the cycle wall texture is tiled in the cycle wall is independant from texture resolution... so the texture may look dif depending on the moviepack settings.

MOVIEPACK_WALL_STRETCH 4

Just change this setting on settings.cfg.