Search found 8 matches

by Newk
Fri Jul 29, 2005 9:34 am
Forum: Development
Topic: 0.2.8 (beta 3 tagged)
Replies: 462
Views: 67179

almost a year ago i posted a question about the soundeffects and their files in a topic here ... nobody came up with an answer, so i guess the sound for grinding is in the code or something... if this is the case it would be nice if this becomes changeable (even with loop-points wich enable you to h...
by Newk
Thu Sep 30, 2004 8:26 pm
Forum: Graphical Enhancements
Topic: 3D models- how, where and what
Replies: 37
Views: 33512

ofcourse....
i try, try.... get frusty :evil: ...and try again..... then i go ask questions
by Newk
Thu Sep 30, 2004 2:30 pm
Forum: Graphical Enhancements
Topic: 3D models- how, where and what
Replies: 37
Views: 33512

do i have to draw shading myself?
it doesn't seem so...
when i turn off the mapping of the other bike models, they still have shadows.
or is it like this: the moment you use mapping it has no real shadows but
uses the shadows drawn to the mapping?
by Newk
Thu Sep 30, 2004 4:26 am
Forum: Auditory
Topic: New Sounds
Replies: 14
Views: 14257

if you put a 'cycturn.wav' in a folder called 'moviesounds' in the armagetron folder
you have a diffrent sound for turning

so.....

what's grinding!?

grind.wav or spark.wav???
no, thats not it
anyone??
by Newk
Thu Sep 30, 2004 4:00 am
Forum: Auditory
Topic: New Sounds
Replies: 14
Views: 14257

just found out, by changing it into a distorted basskick, that the 'expl.wav' is
for the sound of dying ( :) ) but also for turning and grinding....
only pitched one octave up...... strange.....
rather sucky.. :( .... i want diffrent sounds!
by Newk
Thu Sep 30, 2004 2:50 am
Forum: Graphical Enhancements
Topic: 3D models- how, where and what
Replies: 37
Views: 33512

copied from this thread http://guru3.sytes.net/viewtopic.php?t=1074&highlight=models hello, i too wanted to make models for armagetron to learn more about 3dsmax5 and 3d-models in games in general... so i put together a real simplistic lightcycle because i want to run the game as fast as posible...
by Newk
Thu Sep 30, 2004 12:41 am
Forum: Auditory
Topic: New Sounds
Replies: 14
Views: 14257

hey, is there no sound to change for grinding?
i would love to change that into some real nasty screeching :)
like a train hitting the brakes
the soft skittering sound in the game is a bit dull
by Newk
Fri Sep 24, 2004 1:49 am
Forum: Graphical Enhancements
Topic: About 3D formats support & Cockpit Rendering
Replies: 9
Views: 5609

hello, i too wanted to make models for armagetron to learn more about 3dsmax5 and 3d-models in games in general... so i put together a real simplistic lightcycle because i want to run the game as fast as posible... and liked the concept of having abstract grafics to boost playability. then i had to ...