Search found 8 matches
- Fri Jul 29, 2005 9:34 am
- Forum: Development
- Topic: 0.2.8 (beta 3 tagged)
- Replies: 462
- Views: 67179
almost a year ago i posted a question about the soundeffects and their files in a topic here ... nobody came up with an answer, so i guess the sound for grinding is in the code or something... if this is the case it would be nice if this becomes changeable (even with loop-points wich enable you to h...
- Thu Sep 30, 2004 8:26 pm
- Forum: Graphical Enhancements
- Topic: 3D models- how, where and what
- Replies: 37
- Views: 33512
- Thu Sep 30, 2004 2:30 pm
- Forum: Graphical Enhancements
- Topic: 3D models- how, where and what
- Replies: 37
- Views: 33512
- Thu Sep 30, 2004 4:26 am
- Forum: Auditory
- Topic: New Sounds
- Replies: 14
- Views: 14257
- Thu Sep 30, 2004 4:00 am
- Forum: Auditory
- Topic: New Sounds
- Replies: 14
- Views: 14257
- Thu Sep 30, 2004 2:50 am
- Forum: Graphical Enhancements
- Topic: 3D models- how, where and what
- Replies: 37
- Views: 33512
- Thu Sep 30, 2004 12:41 am
- Forum: Auditory
- Topic: New Sounds
- Replies: 14
- Views: 14257
- Fri Sep 24, 2004 1:49 am
- Forum: Graphical Enhancements
- Topic: About 3D formats support & Cockpit Rendering
- Replies: 9
- Views: 5609
hello, i too wanted to make models for armagetron to learn more about 3dsmax5 and 3d-models in games in general... so i put together a real simplistic lightcycle because i want to run the game as fast as posible... and liked the concept of having abstract grafics to boost playability. then i had to ...