So it would probably work if i substract directly the angle that is defined there. I already tried this way, but i failed at getting the time var into the render function
Hi, didnt know where to put this. I wanted to know how the rotation_ in gWinZone.cpp is defined, because I need to substract the rotation factor from a sinus function to create some kind of standing sinus wave. It would be nice if someone can explain me how the rotation actually works or just tell m...
hi,
does anyone know where i can change the default floor color? - and i dont mean the overlayed texture floor.png but the grey color which is probably 0x666666.