Search found 269 matches

by ivantis
Sun Sep 14, 2008 6:09 pm
Forum: Development
Topic: Vectron map editor
Replies: 16
Views: 5504

rofl i was going to point that out
by ivantis
Sat Sep 13, 2008 6:13 pm
Forum: Support
Topic: textures
Replies: 22
Views: 5408

well, currently they are solid, unless you have ALPHA_BLENDING or whatever on
by ivantis
Sat Sep 13, 2008 1:26 am
Forum: Server Administration/Setup
Topic: Ladder for servers
Replies: 4
Views: 1930

what do you mean set one up? like on your website?
who do you get hosting from (for your server)?
by ivantis
Sat Sep 13, 2008 1:25 am
Forum: Development
Topic: sty+ct+ivantis branch
Replies: 17
Views: 5442

thats how it was when i originally wrote the code for zoidberg, only blocking them from being killed by shots
by ivantis
Fri Sep 12, 2008 1:26 pm
Forum: Development
Topic: sty+ct+ivantis branch
Replies: 17
Views: 5442

uh...
maybe it should be. do booleans take numbers instead of true or false?
by ivantis
Thu Sep 11, 2008 11:16 pm
Forum: Development
Topic: sty+ct+ivantis branch
Replies: 17
Views: 5442

less than or equal to zero. its a toggle setting, like BUG_RIP. if it is greater than or equal to 1, it will kill the player, but if the bug setting is off, it will not kill the player
by ivantis
Thu Sep 11, 2008 9:45 pm
Forum: Support
Topic: map preview
Replies: 9
Views: 2518

does SVG output add lag? i noticed when i had it enabled on my server it would get choppy and there was cycle jumping
by ivantis
Thu Sep 11, 2008 9:42 pm
Forum: Development
Topic: sty+ct+ivantis branch
Replies: 17
Views: 5442

it only effects one file, gWinZone.cpp. add these lines anywhere near the top (after all the #include lines): static int sg_dzKillInvulnerable = 0; static tSettingItem<int> sg_dzKillInvulnerableConf( "BUG_ZONES_KILL_INVULNERABLE", sg_dzKillInvulnerable ); and add these lines into void gDea...
by ivantis
Wed Sep 10, 2008 11:36 pm
Forum: Really General
Topic: :D Can you use smilies in topics?
Replies: 14
Views: 16107

oh right. My Neighbor totoro is an awesome movie! that guy is cool Image
by ivantis
Wed Sep 10, 2008 8:09 pm
Forum: Development
Topic: View Our GIT Repository on the Web
Replies: 14
Views: 15149

one is still "damn near all of them", theres only 3
by ivantis
Wed Sep 10, 2008 1:31 pm
Forum: Development
Topic: Menu display: potential bug
Replies: 17
Views: 5271

yeah, what i thought. as well as, right here at this post page, when i open an arma window, the animated smileys make little black boxes in the arma screen
by ivantis
Wed Sep 10, 2008 1:24 pm
Forum: Development
Topic: sty+ct+ivantis branch
Replies: 17
Views: 5442

well :lol: , the truth is, this one has some really weird code in it. it uses different code than the original thing i was using for it, in which it reads the xml from the map to tell it where to respawn, and it uses RESPAWN_PLAYER btw: BUG_ZONES_KILL_INVULNERABLE [boolean 0 or 1] is also a setting,...
by ivantis
Wed Sep 10, 2008 12:36 am
Forum: Development
Topic: Menu display: potential bug
Replies: 17
Views: 5271

i cant get a screenshot. when i try to take a fullscreen screenshot, it hides behind the window again (its afraid youre going to bugfix it)
by ivantis
Wed Sep 10, 2008 12:11 am
Forum: Development
Topic: Menu display: potential bug
Replies: 17
Views: 5271

dude, there are like a bazillion graphics bugs. stuff like that happens all the time. or maybe its only me. ever get something like this?:... i cant take a screenshot, but sometimes when im connecting to the master server, i open another window like firefox, and it shows the arma window through the ...
by ivantis
Tue Sep 09, 2008 11:27 pm
Forum: Development
Topic: sty+ct+ivantis branch
Replies: 17
Views: 5442

oh yeah, i forgot. KILL_ALL is also a command. it works in a similar way to the void for respawning all players (and kills all players, duh)