Search found 6321 matches

by sinewav
Mon Dec 06, 2021 1:03 am
Forum: Competitions
Topic: the current state of competitive tron and how to improve it
Replies: 2
Views: 826

Re: the current state of competitive tron and how to improve it

I am convinced that promoting a tournament that specifically lacks the history of ladle can grant us the tabula rasa to redraw the competitive tronic landscape. I agree, more than you might imagine. Not only should there be a new tournament dedicated to the hyper-competitive, this "framework&q...
by sinewav
Mon Dec 06, 2021 12:40 am
Forum: Competitions
Topic: Ladle 132 - December 5th
Replies: 3
Views: 761

Re: Ladle 132 - December 5th

Z-Man wrote: Sun Dec 05, 2021 11:38 pmIn addition to not knowing how clocks work this time of year, I was also confused by a 'gm!' chorus because I had not noticed you were doing best of three.
This is why you never win Ladle, noob. Get it together.
by sinewav
Wed Nov 10, 2021 5:41 am
Forum: Support
Topic: Master Servers is there any chance the max servers per ip could be increased ?
Replies: 1
Views: 681

Re: Master Servers is there any chance the max servers per ip could be increased ?

I'm going to say something controversial, but I would prefer to not see more love uk servers on the master list. In fact, I wish you would rename them so the first 34 entries on the server browser were not all your brand. I would go even one step further and suggest you have your own subculture for ...
by sinewav
Sun Nov 07, 2021 11:20 pm
Forum: Competitions
Topic: Ladle 130 - October 3rd
Replies: 6
Views: 2608

Re: Ladle 130 - October 3rd

I persuaded a few Ladle Enthusiasts to form a discussion group and we tried to sort out a few problems with Ladle procedures. The group brought the following topics to a vote on Discord in a poll that lasted from October 31st to November 6th and was open to all players, not just Team Leaders: Forfei...
by sinewav
Tue Oct 05, 2021 11:18 pm
Forum: Competitions
Topic: Ladle 130 - October 3rd
Replies: 6
Views: 2608

Re: Ladle 130 - October 3rd

...I am sure this can be looked at by deli/sine and whoever else ends up assisting with deciding on the rules. Delinquent and I are spearheading an initiative to solve these problems before next Ladle and we look forward to your input. I think your post just touches the surface of issues we've been...
by sinewav
Sat Oct 02, 2021 5:38 am
Forum: Graphical
Topic: Armagetronart
Replies: 122
Views: 70512

Re: Armagetronart

I made a music video using Armagetron. All the textures and environments are custom, but you might recognize the first half of the video is from my server "Adventures of TRON: Advanced Racing." Scenes were captured in OBS Studio and arranged in Shotcut. The song is a variation of "Lad...
by sinewav
Mon Aug 09, 2021 7:28 am
Forum: Team Strategy
Topic: Fortress: Launcher Analysis (The Double-Grind)
Replies: 0
Views: 1393

Fortress: Launcher Analysis (The Double-Grind)

Intro I wanted to take a look at the "launcher" in Fortress. Launchers are areas where players get a speed bonus for driving in-between two trails and are usually self-created. Traditionally, we refer to this as the opening double-grind that positions 2 and 3 perform. It's always suggeste...
by sinewav
Sun Aug 08, 2021 9:49 pm
Forum: Team Strategy
Topic: On Perceived Strength of Defense
Replies: 6
Views: 1872

Re: On Perceived Strength of Defense

Thanks for the great read. Your articles are always full of insight and humility. This type of analysis helps reinforce the idea that competition is a mental game as much skill (regarding timing and decision-making). One topic I don't think has been explored in depth is what "pacing" means...
by sinewav
Wed Aug 04, 2021 6:14 pm
Forum: Team Strategy
Topic: On Perceived Strength of Defense
Replies: 6
Views: 1872

Re: On Perceived Strength of Defense

Thanks for reading my article. The purpose was to Illustrate that defensive strategies are not purely about effectiveness, but also how they are perceived, which is an important factor. In 2021 it's basically assumed that you're putting really great players in sweep since 1) it's probably the most i...
by sinewav
Tue Aug 03, 2021 6:52 am
Forum: Team Strategy
Topic: On Perceived Strength of Defense
Replies: 6
Views: 1872

On Perceived Strength of Defense

Defense in 2021 is all about good sweeping. Actually, it's always been this way, but now it's much more obvious. Sweepers are the first line of defense and the longer they hold off an attack the more time your offense has to break the enemy zone. But there is another component to the strength of a d...
by sinewav
Sun Jun 06, 2021 6:21 pm
Forum: Really General
Topic: What are you listening to right now?
Replies: 1197
Views: 175088

Re: What are you listening to right now?

Word wrote: Sun Jun 06, 2021 9:47 amSophia Kennedy:
Nice. Production reminds me of Arcade Fire. Thanks to YT, her stuff will show up in the sidebar now so I'll check out more later.

I haven't been listening to much lately, though my friend wanted me to listen to The Shins with her the other day.
by sinewav
Sun May 30, 2021 1:49 am
Forum: Team Strategy
Topic: Fortress: How to Zone Save
Replies: 0
Views: 1159

Fortress: How to Zone Save

Because some people struggle with this (and I sometimes forget), I decided to illustrate the ideal way to save a zone from an imminent, end of round 3v1 hole attempt against your defense. "Grind your trail to the outside into a corner. The explosion should remove any leading trails and the seal...
by sinewav
Mon May 24, 2021 6:50 pm
Forum: Really General
Topic: My Animation Project
Replies: 8
Views: 4019

Re: My Animation Project

That's ****** sweet dude, What program are you using for it? I've always wanted to learn animation but I can't really ever find a good program I used Krita. It has a lot of limitations, but gives you the instant gratification of being extremely easy to use. Anyone can do simple animations in minute...
by sinewav
Sun May 23, 2021 7:39 am
Forum: Support
Topic: [SOLVED] Hide text & timestamp on debug recordings?
Replies: 2
Views: 942

Re: Hide text & timestamp on debug recordings?

:D That did it, thanks Nelg!
by sinewav
Sun May 23, 2021 5:02 am
Forum: Support
Topic: [SOLVED] Hide text & timestamp on debug recordings?
Replies: 2
Views: 942

[SOLVED] Hide text & timestamp on debug recordings?

Is there a way to hide text output and the timestamp in debug recording playback?