Search found 38 matches

by Jangaroo
Mon Apr 06, 2009 8:21 pm
Forum: General
Topic: Jangaron - new browser-based lightcycle game
Replies: 74
Views: 22389

Re: Jangaron - new browser-based lightcycle game

Yes, you're right, "look backwards" puts the camera right in front of your lightcycle, not a bit aside like in 3rd person perspective. Walls exactly at the middle position are never drawn, since usually, they are always hidden by some other wall. Of course, this no more holds for 3rd perso...
by Jangaroo
Mon Apr 06, 2009 8:17 am
Forum: General
Topic: Jangaron - new browser-based lightcycle game
Replies: 74
Views: 22389

Re: Jangaron - new browser-based lightcycle game

I've been following this project for a while. The camera switching is a cool new feature. Fun game, but with every new feature brings a good loss of frame rate for my weak system. I can't barely play it now. Keep up the good work! Thanks, I will, as time allows! Concerning new features vs. performa...
by Jangaroo
Sun Apr 05, 2009 3:49 pm
Forum: General
Topic: Jangaron - new browser-based lightcycle game
Replies: 74
Views: 22389

Re: Jangaron 3rd person perspective

I just put online a video of a planned 3rd person perspective for Jangaron. Please tell me how you like it! Took me quite a while and it's still not finished, but I decided to share the current development version of the 3rd person perspective and the original movie derezz effect (shrinking and fla...
by Jangaroo
Mon Aug 04, 2008 12:17 am
Forum: General
Topic: Jangaron - new browser-based lightcycle game
Replies: 74
Views: 22389

Just wanted to let you know that Jangaron 0.54 is now online :D - for details, see my latest blog post . http://bp2.blogger.com/_NT79Y14Pzcc/SJYoREYKuYI/AAAAAAAAACs/NXHbDNX1YT4/s400/Jangaron0.54-settings-screenshot.png I mainly revamped the settings UI and increased browser compatibility, as discuss...
by Jangaroo
Wed Jun 18, 2008 10:36 pm
Forum: General
Topic: Jangaron - new browser-based lightcycle game
Replies: 74
Views: 22389

Er, instead of worrying about it, why not just go to the first post in this thread and change the subject? ;) :oops: me forum newby, still didn't get it was that simple. I never understood why each post in a topic has its own subject and didn't realize that a) the subject of the first post is used ...
by Jangaroo
Tue Jun 17, 2008 4:46 pm
Forum: General
Topic: Jangaron - new browser-based lightcycle game
Replies: 74
Views: 22389

One more thing: when starting a new thread, which section should it be in? To be honest, it would have to be "Other -> Really General", because so far, Jangaron has no direct connection with Armagetron. Would you agree, or would you tolerate a Jangaron thread in the current section ("...
by Jangaroo
Mon Jun 16, 2008 7:22 am
Forum: General
Topic: Jangaron - new browser-based lightcycle game
Replies: 74
Views: 22389

Would you do us a favor and either start up a new thread, or change the subject in this thread? I keep thinking we're going to talk about more legal/copyright/trademark issues, but instead am getting notifications on Jangaron. ;) You are completely right, sorry for that. This is how it all started,...
by Jangaroo
Sun Jun 15, 2008 11:05 pm
Forum: General
Topic: Jangaron - new browser-based lightcycle game
Replies: 74
Views: 22389

Jangaron 3rd person perspective

I just put online a video of a planned 3rd person perspective for Jangaron. Please tell me how you like it!
by Jangaroo
Sat Jun 07, 2008 12:09 am
Forum: General
Topic: Jangaron - new browser-based lightcycle game
Replies: 74
Views: 22389

Re: Jangaron Version 0.5 Online

Since I stole the latest small Jangaron feature from Armagetron, I thought I should post it here, too: You can now set the outer rim wall to be infinitely high in Jangaron, too! Check it out under Jangaron 0.52.
by Jangaroo
Mon May 26, 2008 8:21 am
Forum: General
Topic: Jangaron - new browser-based lightcycle game
Replies: 74
Views: 22389

Is it meant so that when you turn, you must press the direction, then click the screen? i have to do that to turn using firefox on ubuntu. Of course not! To fix that, I need to know, are you talking about Jangaron mini, i.e. the "embedded" Jangaron on the blog page? I could imagine that t...
by Jangaroo
Sat May 24, 2008 9:59 pm
Forum: General
Topic: Jangaron - new browser-based lightcycle game
Replies: 74
Views: 22389

Jangaron Version 0.5 Online

To keep you up-to-date about Jangaron: I have just made public a new Jangaron version , called 0.5. You can find it here or reach it through www.jangaron.net . It features look left/right/aback , music and sounds , team play and presets, and more accurate control of the lightcycle. I also welcome yo...
by Jangaroo
Tue Apr 15, 2008 12:48 pm
Forum: General
Topic: Jangaron - new browser-based lightcycle game
Replies: 74
Views: 22389

Re: Jangaron 0.43 feed-back

Btw., did you try Jangaron-mini in my blog, or even integrated it on some other website? It doesn't seem to work on Safari 3.0.4 :?. Just found an old installation of Safari 3.0.4, so I could test. Didn't work first, but then I right-clicked on the iframe and selected "Reload". After that...
by Jangaroo
Sat Apr 12, 2008 7:19 pm
Forum: General
Topic: Jangaron - new browser-based lightcycle game
Replies: 74
Views: 22389

Maybe there should be a link inside the game iframe that jumps to the full game? Isn't there one already? Yes, but it's not inside the iframe. In the corresponding blog post , I encourage people to copy/paste the iframe code to their web-sites. They probably use the iframe without copying the link ...
by Jangaroo
Sat Apr 12, 2008 1:15 pm
Forum: General
Topic: Jangaron - new browser-based lightcycle game
Replies: 74
Views: 22389

Just had a look at the mini one. Pretty cool. Is it supposed to be transparent? Patterns from your background image kept coming through randomly and were a bit distracting. You are right, Tank, I removed the transparency. Do you think it would be possible to have it sort of maximize into a larger w...
by Jangaroo
Fri Apr 11, 2008 9:05 am
Forum: General
Topic: Jangaron - new browser-based lightcycle game
Replies: 74
Views: 22389

Your Jangaron 0.43 Feed-Back

Greetings ed , thank you for your straightforward feed-back! I know it's mentioned by yourself, but I think glancing, or some kind of 2d overview would make a huge difference. I find myself playing blind most of the time, with only guesswork to help me strategize ways to kill the ai. You are right, ...