Search found 44 matches

by Zero V2
Sat Sep 20, 2008 4:32 pm
Forum: Support
Topic: Where to find moviepack?
Replies: 2
Views: 1042

Thank you.
by Zero V2
Sat Sep 20, 2008 4:17 pm
Forum: Support
Topic: Where to find moviepack?
Replies: 2
Views: 1042

Where to find moviepack?

Oh God, it's been a long time since I've posted, let alone played...

I would like to know, where may I find the moviepack for the game? I'd like to use the original model of the LightCycle...
by Zero V2
Tue Jul 15, 2008 12:13 am
Forum: Development
Topic: iPhone 3G?
Replies: 41
Views: 16498

epsy wrote:You can't use 3rd-party software with the iPhone, end of.
Correction: You can't use Third Party software with the IPhone legally. =P
by Zero V2
Mon Jun 23, 2008 6:34 pm
Forum: Development
Topic: Armagetron Font Improvement
Replies: 23
Views: 6886

Anyway, try to remember that arguing between "raster fonts" and "bitmap/pixmap fonts" is a pretty worthless use of time. :) Might as well argue the difference between sprites and blits/blobs on PCs. My mouse pointer here is definitely a sprite and not a blob :) /me loves pointle...
by Zero V2
Sat Jun 21, 2008 2:06 am
Forum: Development
Topic: Armagetron Font Improvement
Replies: 23
Views: 6886

The Raster fonts are used in the DOS. They're much smaller, and when resized they don't have smooth lines, but still appear pixelated. There isn't any gradient affects, so no matter what they look pixelated. Also, Raster fonts can be very small. Like around 8x12 pixels, and each font is equal in siz...
by Zero V2
Fri Jun 20, 2008 1:47 am
Forum: Development
Topic: Armagetron Font Improvement
Replies: 23
Views: 6886

Those are not Raster fonts.
by Zero V2
Wed Jun 11, 2008 1:01 am
Forum: Development
Topic: Huh?!
Replies: 6
Views: 1862

It's alright. Listen, I uploaded my original song onto a site called 8bitcollective.com. The title is Armagetron. http://8bitcollective.com/music/Zero+V2/Armagetron/ If it needs work, then don't worry. I can fix that later. Also, I already know of the size limit, and I also know I have to upload it ...
by Zero V2
Tue Jun 10, 2008 2:02 am
Forum: Development
Topic: Huh?!
Replies: 6
Views: 1862

Huh?!

Hah! I'm back!

Guess what? I've made a remix of a song from an old GameBoy game called F-1 Race!

It's short, and it loops a couple of times, but it's great!

...And I can't upload it! WTF?!
by Zero V2
Sat Jun 07, 2008 11:10 pm
Forum: Development
Topic: Music, for the thousandth time
Replies: 35
Views: 10519

It sounds cool, but I think it's missing something to make it successful in game music. What comes to my mind is depth. One tune, one tune and percussion, same tune but lower... It feels to me like an introduction to a proper piece and then you go on a variation to that theme and then it's over. It...
by Zero V2
Sat Jun 07, 2008 7:16 pm
Forum: Development
Topic: Music, for the thousandth time
Replies: 35
Views: 10519

Hey? Guess what? I'm back with a track in 8-bit. It's in the attachment. Depending on your media player settings, the song may end at 3:00--but the song repeats forever when played without fade-out (it's a chiptune! That's what they do unless coded to!). This isn't much, and it's short--but it gives...
by Zero V2
Sat Jun 07, 2008 2:02 pm
Forum: Really General
Topic: My pictures.
Replies: 0
Views: 1858

My pictures.

Epsy was curious about my other pictures. So, I'm linking them here.

http://s182.photobucket.com/albums/x146/Zero_V_2/

That's my album. The guest password is "insane" if you want to view the ablum.
by Zero V2
Thu Jun 05, 2008 1:53 am
Forum: Development
Topic: Music, for the thousandth time
Replies: 35
Views: 10519

Okay. I'm starting to write a song. I'm writing it in Famitracker, which unfortunately means I'll either have to re-record it or open it with another program to show you! Ouch!

I'll get back to you on this. I'm not done with the song in the first place, so it will be a lot of time until I'm done.
by Zero V2
Thu Jun 05, 2008 12:47 am
Forum: Development
Topic: Music, for the thousandth time
Replies: 35
Views: 10519

Only one problem--I don't have any samples to work with! I can't provide any decent precussion! It's just raw sound without any samples! Aw c'mon man, that's a cop-out. You obviously have access to the Internet, which means you have access to unfathomable amounts of music-making tools. I know you w...
by Zero V2
Wed Jun 04, 2008 3:38 am
Forum: Development
Topic: Music, for the thousandth time
Replies: 35
Views: 10519

I think that the most suiting type of music for this game would be something along the lines of a chiptune. Well, you should get to work on writing one! That way you can submit it in a "musicpack" when the time comes. Only one problem--I don't have any samples to work with! I can't provid...
by Zero V2
Tue Jun 03, 2008 1:11 am
Forum: Development
Topic: Music, for the thousandth time
Replies: 35
Views: 10519

I think that the most suiting type of music for this game would be something along the lines of a chiptune. You know, the music played on 8-bit and 16-bit hardware? Playing raw sound, or playing samples in 8-bit quality result in an old-school, bitty sounding music which is really distinct. It doesn...