Search found 1655 matches

by Concord
Sun Jan 12, 2014 6:46 pm
Forum: Competitions
Topic: Ladle 77
Replies: 57
Views: 13133

Re: Ladle 77

by Concord
Fri Jan 10, 2014 11:09 pm
Forum: Competitions
Topic: Ladle 77
Replies: 57
Views: 13133

Re: Ladle 77

Image

previously: ladle 76
by Concord
Mon Jan 06, 2014 11:49 pm
Forum: Test Servers
Topic: Fox Hunt
Replies: 7
Views: 5528

Fox Hunt

Fox Hunt is a 3v3 hold the flag game that a couple of us have been having fun with recently. Here's some basic info about it so you won't be a noob/confused when you join a game. Basics This is the map: http://ten.resource.aa.dashjr.org/preview/Concord/foxhunt/map-0.0.9.aamap.xml.128x128.png The fla...
by Concord
Tue Dec 31, 2013 6:05 pm
Forum: Competitions
Topic: SBT {7} Holiday Special 12/29/2013 [WAP WINS]
Replies: 55
Views: 11342

Re: SBT {7} Holiday Special 12/29/2013 [WAP WINS]

all you (pike, cody, orion, axon) who said I rqed: I didn't. it was too laggy for an actual competition and I have other stuff to do. Those who struggle to make finals tend to value it much more highly than I do. But really it's just another sumobar match. This one was too laggy to play, so I left j...
by Concord
Tue Dec 24, 2013 4:28 pm
Forum: Competitions
Topic: The Tronic Shovel
Replies: 23
Views: 5554

Re: The Tronic Shovel

Ritsuka has made a good change to the scoring set up. Instead of matches to 900, each match is simply 18 rounds. This is good because under the old system, 2nd place scores weren't counted. You could lose a match 870-900 and get no credit. Let's say in the semis or finals, you could come in 2nd ever...
by Concord
Thu Dec 19, 2013 2:29 am
Forum: Really General
Topic: Chess
Replies: 83
Views: 16516

Re: Chess

play your matches!
by Concord
Thu Dec 12, 2013 8:23 pm
Forum: Competitions
Topic: New Fortress Website
Replies: 33
Views: 7325

Re: New Fortress Website

don't hold your breath word waiting for "a new blog" from me

or rather do.
by Concord
Thu Dec 12, 2013 8:20 pm
Forum: General
Topic: new game mode
Replies: 10
Views: 2759

Re: new game mode

capture the flag

but the base is a moving king of the hill zone, so you can only score the flag if you control the base. your own flag need not be home to score.

physics are whatever you think works best.

(I've got dozens of game modes if server admins need ideas)
by Concord
Tue Dec 10, 2013 10:52 pm
Forum: Competitions
Topic: Sumo league - discussion, interest, brainstorming
Replies: 171
Views: 33818

Re: Sumo league - discussion, interest, brainstorming

apologies. I've been in conversation with another person who offered a 1v1 sumo and changed my settings believing his was up already. Anyway, the settings are fixed.
by Concord
Mon Dec 09, 2013 8:18 pm
Forum: Competitions
Topic: New Fortress Website
Replies: 33
Views: 7325

Re: New Fortress Website

very lame to hide behind aliases when putting forth opinions, should just come write for trontimes.
by Concord
Fri Dec 06, 2013 3:24 pm
Forum: Competitions
Topic: Ladle Fortress 2014 (Discussion)
Replies: 138
Views: 28506

Re: Ladle Fortress 2014 (Discussion)

Titanoboa wrote:Why not, instead of expanding the map, move the spawns forward almost to the edge of the zone? It would change double grinding a bit, but how and how much? Let's try it?
that's the whole reason the map would be expanded.
by Concord
Thu Dec 05, 2013 6:56 pm
Forum: Competitions
Topic: Ladle Fortress 2014 (Discussion)
Replies: 138
Views: 28506

Re: Ladle Fortress 2014 (Discussion)

15 m is 0.5 seconds bilbo
by Concord
Thu Dec 05, 2013 5:37 am
Forum: Competitions
Topic: Ladle Fortress 2014 (Discussion)
Replies: 138
Views: 28506

Re: Ladle Fortress 2014 (Discussion)

we should not get rid of centers, just consider helping defenses out a little bit by moving the spawn a little bit forward. It could just even things out a bit like we did when we shrunk holes a while ago.
by Concord
Thu Dec 05, 2013 1:30 am
Forum: Competitions
Topic: Ladle Fortress 2014 (Discussion)
Replies: 138
Views: 28506

Re: Ladle Fortress 2014 (Discussion)

for good teams, handling center is feasible, I agree.

But for most teams, which are not good teams, they can be slaughtered by a good team just because of center play.
by Concord
Thu Dec 05, 2013 1:00 am
Forum: Competitions
Topic: Ladle Fortress 2014 (Discussion)
Replies: 138
Views: 28506

Re: Ladle Fortress 2014 (Discussion)

While I agree that more teams would be fantastic, I think I completely disagree about 7v7 being a possible solution. One reason clans are large is that they have players that want to play Ladles, and they always need to provide those players a team. However, some players miss enough ladles that they...