Search found 1655 matches
- Sun Jan 12, 2014 6:46 pm
- Forum: Competitions
- Topic: Ladle 77
- Replies: 57
- Views: 13133
- Fri Jan 10, 2014 11:09 pm
- Forum: Competitions
- Topic: Ladle 77
- Replies: 57
- Views: 13133
- Mon Jan 06, 2014 11:49 pm
- Forum: Test Servers
- Topic: Fox Hunt
- Replies: 7
- Views: 5528
Fox Hunt
Fox Hunt is a 3v3 hold the flag game that a couple of us have been having fun with recently. Here's some basic info about it so you won't be a noob/confused when you join a game. Basics This is the map: http://ten.resource.aa.dashjr.org/preview/Concord/foxhunt/map-0.0.9.aamap.xml.128x128.png The fla...
- Tue Dec 31, 2013 6:05 pm
- Forum: Competitions
- Topic: SBT {7} Holiday Special 12/29/2013 [WAP WINS]
- Replies: 55
- Views: 11342
Re: SBT {7} Holiday Special 12/29/2013 [WAP WINS]
all you (pike, cody, orion, axon) who said I rqed: I didn't. it was too laggy for an actual competition and I have other stuff to do. Those who struggle to make finals tend to value it much more highly than I do. But really it's just another sumobar match. This one was too laggy to play, so I left j...
- Tue Dec 24, 2013 4:28 pm
- Forum: Competitions
- Topic: The Tronic Shovel
- Replies: 23
- Views: 5554
Re: The Tronic Shovel
Ritsuka has made a good change to the scoring set up. Instead of matches to 900, each match is simply 18 rounds. This is good because under the old system, 2nd place scores weren't counted. You could lose a match 870-900 and get no credit. Let's say in the semis or finals, you could come in 2nd ever...
- Thu Dec 19, 2013 2:29 am
- Forum: Really General
- Topic: Chess
- Replies: 83
- Views: 16516
Re: Chess
play your matches!
- Thu Dec 12, 2013 8:23 pm
- Forum: Competitions
- Topic: New Fortress Website
- Replies: 33
- Views: 7325
Re: New Fortress Website
don't hold your breath word waiting for "a new blog" from me
or rather do.
or rather do.
- Thu Dec 12, 2013 8:20 pm
- Forum: General
- Topic: new game mode
- Replies: 10
- Views: 2759
Re: new game mode
capture the flag
but the base is a moving king of the hill zone, so you can only score the flag if you control the base. your own flag need not be home to score.
physics are whatever you think works best.
(I've got dozens of game modes if server admins need ideas)
but the base is a moving king of the hill zone, so you can only score the flag if you control the base. your own flag need not be home to score.
physics are whatever you think works best.
(I've got dozens of game modes if server admins need ideas)
- Tue Dec 10, 2013 10:52 pm
- Forum: Competitions
- Topic: Sumo league - discussion, interest, brainstorming
- Replies: 171
- Views: 33818
Re: Sumo league - discussion, interest, brainstorming
apologies. I've been in conversation with another person who offered a 1v1 sumo and changed my settings believing his was up already. Anyway, the settings are fixed.
- Mon Dec 09, 2013 8:18 pm
- Forum: Competitions
- Topic: New Fortress Website
- Replies: 33
- Views: 7325
Re: New Fortress Website
very lame to hide behind aliases when putting forth opinions, should just come write for trontimes.
- Fri Dec 06, 2013 3:24 pm
- Forum: Competitions
- Topic: Ladle Fortress 2014 (Discussion)
- Replies: 138
- Views: 28506
Re: Ladle Fortress 2014 (Discussion)
that's the whole reason the map would be expanded.Titanoboa wrote:Why not, instead of expanding the map, move the spawns forward almost to the edge of the zone? It would change double grinding a bit, but how and how much? Let's try it?
- Thu Dec 05, 2013 6:56 pm
- Forum: Competitions
- Topic: Ladle Fortress 2014 (Discussion)
- Replies: 138
- Views: 28506
Re: Ladle Fortress 2014 (Discussion)
15 m is 0.5 seconds bilbo
- Thu Dec 05, 2013 5:37 am
- Forum: Competitions
- Topic: Ladle Fortress 2014 (Discussion)
- Replies: 138
- Views: 28506
Re: Ladle Fortress 2014 (Discussion)
we should not get rid of centers, just consider helping defenses out a little bit by moving the spawn a little bit forward. It could just even things out a bit like we did when we shrunk holes a while ago.
- Thu Dec 05, 2013 1:30 am
- Forum: Competitions
- Topic: Ladle Fortress 2014 (Discussion)
- Replies: 138
- Views: 28506
Re: Ladle Fortress 2014 (Discussion)
for good teams, handling center is feasible, I agree.
But for most teams, which are not good teams, they can be slaughtered by a good team just because of center play.
But for most teams, which are not good teams, they can be slaughtered by a good team just because of center play.
- Thu Dec 05, 2013 1:00 am
- Forum: Competitions
- Topic: Ladle Fortress 2014 (Discussion)
- Replies: 138
- Views: 28506
Re: Ladle Fortress 2014 (Discussion)
While I agree that more teams would be fantastic, I think I completely disagree about 7v7 being a possible solution. One reason clans are large is that they have players that want to play Ladles, and they always need to provide those players a team. However, some players miss enough ladles that they...