Search found 105 matches
Scoring
so, i was wondering if it could be possible to change the way that servers decide who wins usually it decides by who has the most points. but would it be possible to make it so that the person with the least points become the winner? also, for a racing server, is it possible to set scoring for playe...
- Fri Jan 30, 2009 2:06 am
- Forum: Development
- Topic: 0.2.8-armagetronad-sty+pvp
- Replies: 23
- Views: 4901
An interesting idea :) * I can understand why you want to specify the team names, why do you need to specify the player names for pvp? yes, a good idea. specifying the player names could be to tell the server which players are in the fight, so others can come to the server to watch, and wait to pla...
- Fri Jan 23, 2009 6:34 am
- Forum: General
- Topic: Armagetron T-Shirts!
- Replies: 117
- Views: 24192
ok, well, i think we can be pretty sure about not getting sued if someones still unsure, go send an e-mail to disney asking for their permission to make the shirts. anyway, an idea i had for the shirts was kinda a plaid, checkboard, grid (whatever its called) style shirt, with a few tron bikes runni...
- Fri Jan 23, 2009 6:17 am
- Forum: Development
- Topic: Thinking about Armagetron in the arcade setting...
- Replies: 20
- Views: 162859
yes, you could do the curved screen thing with a special lens. but an alternative option would be to do a 'corrective distortion' to the video feed going through the projector. basically, you distort the image to counter the effects of the screen example: if your projector is behind the screen with ...
- Fri Jan 23, 2009 5:32 am
- Forum: General
- Topic: Armagetron T-Shirts!
- Replies: 117
- Views: 24192
maybe instead of selling the t-shirts (making a profit) we could 'give them away' for every $x that they donate to the arma projects its not breaking the copyright laws after all if we don't make a profit. yes, yes, I'll get a link or something to prove my statements..... but which country(s) are th...
- Fri Jan 23, 2009 4:27 am
- Forum: General
- Topic: Armagetron T-Shirts!
- Replies: 117
- Views: 24192
- Fri Jan 23, 2009 3:59 am
- Forum: Development
- Topic: Thinking about Armagetron in the arcade setting...
- Replies: 20
- Views: 162859
i say to have a projector in the back of the screens instead of normal moniters because little kids will break the screens. which would you rather buy? 1. a rear facing projector or 2 and a few sheets of frosted plexi-glass (or a screen with clear plexi-glass infront of it) OR 2. 3 screens for every...
- Fri Jan 23, 2009 3:11 am
- Forum: Development
- Topic: Thinking about Armagetron in the arcade setting...
- Replies: 20
- Views: 162859
- Fri Jan 23, 2009 3:07 am
- Forum: Development
- Topic: Thinking about Armagetron in the arcade setting...
- Replies: 20
- Views: 162859
arcade improvements 1. 1 computer for each cycle 2. use already existing ladders for highscores 3. for the screens, instead of 3 screens, a curved piece of semi-transparent plastic, and a projector in the back projecting onto it. OR a virtual helmet that senses which direction your head is looking a...
- Fri Jan 23, 2009 1:38 am
- Forum: General
- Topic: Armagetron T-Shirts!
- Replies: 117
- Views: 24192
- Thu Jan 22, 2009 5:30 am
- Forum: General
- Topic: Armagetron T-Shirts!
- Replies: 117
- Views: 24192
how about clan designs like a banner or something that represents that clan i don't think the current DD banner would look to bad=P http://tron.art-pulse.net/images/banner.png not to mention a few others?(taken from the tops of their sites) http://crazy-tronners.com/templates/Artemis/images/logo.gif...
- Fri Dec 19, 2008 10:00 pm
- Forum: News
- Topic: Well, well, well, it's the big 5 at last
- Replies: 12
- Views: 9552
- Thu Dec 18, 2008 4:44 am
- Forum: Support
- Topic: help with axes
- Replies: 11
- Views: 2675
yeah, it is ugly, i remember what it looked like when i accidentally changed a 6 axes map's file so the server still said 6 axes, but the one on my computer thought 4... ok, anyway I could set it up so 1 left triggers 2 (or more)? hehe, i wanted to give players a challenge, plus, it kinda simulates ...
- Wed Dec 17, 2008 6:47 am
- Forum: Support
- Topic: help with axes
- Replies: 11
- Views: 2675
hehe, or maybe disable the use of right/left turns (ie. that side =360 or 0 degrees) this would be for a roulette type server=) or for tricky racing, confuse players, hehe, 4 rights then a left in the map, then they find out that there left turn doesn't work=P maybe in future versions of map code, t...
- Tue Dec 16, 2008 6:43 am
- Forum: Support
- Topic: help with axes
- Replies: 11
- Views: 2675