Search found 3 matches

by earthdragon
Mon Oct 01, 2007 10:16 pm
Forum: Graphical Enhancements
Topic: Modifying Model import code
Replies: 7
Views: 11337

I would be interested in both the quick and involved approaches. The problem is that I have almost no programming knowledge (I get how things work, and I can quasi read it, but I don't really know how implement anything yet.) For the quick hack, does that require me modifying things in the source co...
by earthdragon
Mon Oct 01, 2007 6:18 pm
Forum: Graphical Enhancements
Topic: Modifying Model import code
Replies: 7
Views: 11337

One thing I forgot, the reason for not having hardcoded attachment point is so that it is easier for people to make custom models with moving wheels. If there is a way to make the .ase models have moving parts, that would work as well.
Thanks
by earthdragon
Mon Oct 01, 2007 6:15 pm
Forum: Graphical Enhancements
Topic: Modifying Model import code
Replies: 7
Views: 11337

Modifying Model import code

Hey, I didn't know where to put this, so I figured I would put it in the most recently updated area. Anyways, What I am wondering is how to make it so that the wheel placements for the lightcycles are dependent on information from the .mod files, rather than being hardcoded into the program. I am ve...