Search found 36 matches

by jessethemidget
Sat Jun 30, 2007 8:53 pm
Forum: Development
Topic: built-from-source arma crashes my X session
Replies: 5
Views: 2427

mm... that is kinda weird... If you want me to post any more logs or anything just ask, I'm kinda curious what this is. On a side-note, blender used to crash my X-session when I clicked with the center wheel on the mouse (not something you're supposed to do in blender anyway really...) maybe that'll...
by jessethemidget
Wed Jun 27, 2007 2:40 am
Forum: Development
Topic: built-from-source arma crashes my X session
Replies: 5
Views: 2427

ok, windowed works ok, doesn't crash X. here's the backtrace at the end when it crashes in fullscreen: Backtrace: 0: /usr/X11R6/bin/X(xf86SigHandler+0x81) [0x80c5d91] 1: [0xffffe420] 2: /usr/lib/xorg/modules/extensions//libGLcore.so(XMesaResizeBuffers+0x29) [0xb5a07d29] 3: /usr/lib/xorg/modules/exte...
by jessethemidget
Wed Jun 27, 2007 2:03 am
Forum: Development
Topic: built-from-source arma crashes my X session
Replies: 5
Views: 2427

thx, I'll try some stuff... I think my old x log is too new (restarted a few times since I tried it) so I'll try again and come back. yes, opengl works on other apps... I know for sure: blender opengl visualizations on xmms. video card: diamond viper v550 (basically rebranded nvidea tnt 1) -correctl...
by jessethemidget
Tue Jun 26, 2007 7:05 pm
Forum: Development
Topic: built-from-source arma crashes my X session
Replies: 5
Views: 2427

built-from-source arma crashes my X session

So, being new to linux, I don't really know what I'm talking about but: I built arma from source with: ubuntu feisty, make 3.81 gcc 4.1.2 only ./configure flag: --prefix="$HOME/dev/arma/test" two problems: a) I don't know how to get it to use opengl instead of the alternative... is this ba...
by jessethemidget
Fri Apr 27, 2007 1:53 am
Forum: Graphical
Topic: B AATools. V0.5a <--!! + tutorial see pg. 2
Replies: 31
Views: 16046

ok, as some of you may know, I'm moving... because of this I'll be offline atleast for a week... the project is not dead or dying just from me not posting for awhile...
by jessethemidget
Tue Apr 24, 2007 2:13 am
Forum: Graphical
Topic: B AATools. V0.5a <--!! + tutorial see pg. 2
Replies: 31
Views: 16046

do you have windows? I'll look into the problem... as textures go, I've added a tab to the gui, and I've been working on plans for the library and functions, It'll probably take some tweaking to get it to look the same as in arma... does armagetron just apply the textures side-on directly (stretch a...
by jessethemidget
Thu Apr 19, 2007 8:21 pm
Forum: Graphical Enhancements
Topic: core dumps,,,,,n,,,,,,shrapnel
Replies: 16
Views: 16296

eh? you linked to your own post... does that have something to do with the effect you want to achieve? also: fonkay: the banner was 800 pix wide, so even a 1024X760 window resolution would display it without having to scroll... I think you need a new monitor if your stuck at 800x600 edit: lucifer: y...
by jessethemidget
Thu Apr 19, 2007 8:14 pm
Forum: Development
Topic: Models, formats, animating, and other sh*t
Replies: 12
Views: 4452

how about using your own format? both blender and 3dsmax have fairly powerful scripting language support, anyone with even a tiny knowledge of python could create import/export scripts for blender for any text-based format. I'd be willing to make and maintain python scripts for blender for import/ex...
by jessethemidget
Thu Apr 19, 2007 6:52 am
Forum: Graphical
Topic: B AATools. V0.5a <--!! + tutorial see pg. 2
Replies: 31
Views: 16046

srry for the double post... here's another model made by this script that's a little closer to the original...
by jessethemidget
Thu Apr 19, 2007 6:44 am
Forum: Graphical
Topic: B AATools. V0.5a <--!! + tutorial see pg. 2
Replies: 31
Views: 16046

ok, i promised... here's one cycle I made...

a .gif pan around from blender:
http://www.addertooth.net/aatools/cycle1.gif

attached is an in-game screenie,

and the dload:
http://www.addertooth.net/aatools/models.zip
by jessethemidget
Thu Apr 19, 2007 3:46 am
Forum: Graphical
Topic: B AATools. V0.5a <--!! + tutorial see pg. 2
Replies: 31
Views: 16046

oooh colors!

-gui work... now in svn.

note: I'll show some bikes soon, but right now I just cant resist all the pretty colors!!!!
by jessethemidget
Thu Apr 19, 2007 12:53 am
Forum: Development
Topic: Feature requests>>.mod file + offset data & more
Replies: 3
Views: 1828

I'm not sure I got what you said... it sounds good, but do you mean several .mod files (model only) and an xml file that ties them together with textures? that'd be great! (also, what about uvmap textures? kinda hard to do I know, but it could be done with a seperate mod file or just a new kind of d...
by jessethemidget
Wed Apr 18, 2007 1:22 am
Forum: Graphical Enhancements
Topic: core dumps,,,,,n,,,,,,shrapnel
Replies: 16
Views: 16296

yah, just practicing...

anyway, here's a mockup of kinda what I mean:

http://addertooth.net/aatools/0001_0025.avi

(fonkay: its substance that counts, not surface... community contributions mean more than sigs... )
by jessethemidget
Tue Apr 17, 2007 11:30 pm
Forum: Development
Topic: Feature requests>>.mod file + offset data & more
Replies: 3
Views: 1828

Feature requests>>.mod file + offset data & more

Here's something really easy: (I hope) Right now, the offset of the wheels and main body are hardcoded with the function gltranslatef(x,y,z). How about loading from the .mod files to a variable so that we could edit the .mod files (y'no, with my script or by hand) to move around the wheels. I'd like...
by jessethemidget
Tue Apr 17, 2007 11:22 pm
Forum: Graphical Enhancements
Topic: core dumps,,,,,n,,,,,,shrapnel
Replies: 16
Views: 16296

ok, what I'd like to see: bike peices (maybe it's tris + slight extrude ea?, random groups + extrude?) flying (maybe kinda hard... don't know) particles that could be configured/show a billboard image (image always facing camera) <-this one is easy (i think) and could make EXTREMELY good explosions,...