Search found 16 matches
- Tue Nov 30, 2004 9:32 pm
- Forum: General
- Topic: Discussions bout movie packs
- Replies: 52
- Views: 14622
...O and keep your text centered on ONE idea. If you start in fabulation about 15 other ideas, make 15 request. (and post them on the forum too) -ph Will do. Sorry if I tend to stray a bit offtopic, I haven't gone to sleep yet... okay, I took about a two hour nap, but that was it. Mind tends to wan...
- Tue Nov 30, 2004 9:23 pm
- Forum: Armagetron Original
- Topic: Video driver/card problem - V. 0.2.6.0 for Windows
- Replies: 6
- Views: 9057
Unhelpful
You probably don't want to read this as much as I hate to write it, but have you tried updating your video drivers? You might be a bit out of luck, as I'm pretty sure voodoo went the way of the dodo, not sure if they still maintain drivers for their products, chances are they don't, but let's be omt...
- Tue Nov 30, 2004 9:22 pm
- Forum: General
- Topic: Discussions bout movie packs
- Replies: 52
- Views: 14622
Re: Recognizers
Gladly, but I'm sorry to say I don't know where on sourceforge to surf to... do you mean the armagetron.sourceforge.net site? If not, would you kindly point me in the right direction?philippeqc wrote: Could you post that idea on sourceforge as a feature request....
- Tue Nov 30, 2004 9:13 pm
- Forum: General
- Topic: Discussions bout movie packs
- Replies: 52
- Views: 14622
It'd be the necessary change in movement that would kill it- I visualize the recognizer roaming the grid to kill you, which the old clients would have no way of displaying... Ah, yes, of course. Good point. Forgive my sleep deprived state, I completely overlooked that. That does pose a problem, hmm...
- Tue Nov 30, 2004 9:10 pm
- Forum: Development
- Topic: armagetronad.sf.net
- Replies: 11
- Views: 4252
- Tue Nov 30, 2004 9:02 pm
- Forum: General
- Topic: Discussions bout movie packs
- Replies: 52
- Views: 14622
Perhapse
Of course, it'd break backwards compatibility I believe... *nod* the easier method would be to simply break backwards compatibility, but it isn't necessary. A simple version check could determine whether or not to use the old style winzone or new Recognizer version... and I'm pretty sure the change...
- Tue Nov 30, 2004 8:58 pm
- Forum: Development
- Topic: armagetronad.sf.net
- Replies: 11
- Views: 4252
spiffy
Tank: Cool, thanks for clearing that up. I still haven't really had a desire to switch to 0.2.7, I just don't have a need for the new features I've heard it offers. Not to mention being fond of some of the "features" it took away; namely the colored text. I think next in names, and chat, s...
- Tue Nov 30, 2004 8:51 pm
- Forum: General
- Topic: Discussions bout movie packs
- Replies: 52
- Views: 14622
Re: Recognizers
depends on how you display a model, but nice idea... i just see a glimmer of possibility... but i believe that's beyond my skill... It, indeed, would require a bit of code alteration as one would have to alter the existing win zone code to display a model instead of the, what looks to be, rather si...
- Tue Nov 30, 2004 8:21 pm
- Forum: General
- Topic: Discussions bout movie packs
- Replies: 52
- Views: 14622
Recognizers
Wouldn't it be great to be able to replace that pesky win-zone by, not only a death zone, but a free roaming recognize depicted by SuperTard's wonderful rendering? We've already seen death zones in action... only a matter of time now!
Nice modding everyone, keep up the great work.
Nice modding everyone, keep up the great work.
- Tue Nov 30, 2004 8:10 pm
- Forum: Graphical Enhancements
- Topic: Comming soon ROBOTECHTRON/Cyclone
- Replies: 9
- Views: 7075
Nice
Very impressive, SER. Have you ever considered writing a tutorial, or Mini-HowTo, detailing the basics of model modding?
- Tue Nov 30, 2004 8:09 pm
- Forum: Programming
- Topic: Unix utils for Windows
- Replies: 11
- Views: 4943
Re: Greetings
That's cool, I was just asking about general development use, not specifically for Armagetron.Tank Program wrote:cygwin is fine for what I use it for, that is to say, it does what I want it to. I don't use it for the development of Armagetron Advanced tho, so... I couldn't say...
- Tue Nov 30, 2004 4:01 pm
- Forum: Development
- Topic: Priorities?
- Replies: 97
- Views: 23840
problems? Problems?! I'll show yoooouuuu PROBLEMS!
Heh, ok, problem: people resurrecting old threads and getting all emotional/causing problems/think problems are being caused to them. Examples of old threads causing misplaced emotion/problems? And don't try and say the post I just made, because my gripe was with the topic at hand being closed, not...
- Tue Nov 30, 2004 12:46 pm
- Forum: Programming
- Topic: Unix utils for Windows
- Replies: 11
- Views: 4943
Greetings
Hey '56, sorry about the delayed reply; yes I have caught and slaughtered many bugs lately. Thanks for asking. The conspiracy thickens: my girlfriend is _highly_ alergic to bee, and the like, stings... so much so, in fact, that if she were to be stung she would only have about 45 minutes to live...
- Tue Nov 30, 2004 12:22 pm
- Forum: Development
- Topic: armagetronad.sf.net
- Replies: 11
- Views: 4252
Hmmm...
At this point are you no longer promoting the use of 0.2.6, and thus armagetron.sourceforge.net is obsolete (so to speak)? If not, what's wrong with that setup? Very functoinal IMO, why not use a similar design for 0.2.7, and subsequent releases? Is 0.2.7 a complete fork of 0.2.6 (different deve...
- Tue Nov 30, 2004 11:51 am
- Forum: Development
- Topic: Priorities?
- Replies: 97
- Views: 23840
Dead topic?!
Lucifer wrote: 4) How can we get some of these really old threads that are pretty irrelevant, the resurrection of which causes more trouble than they're worth, locked? (sorry about the garbled quote, started a reply instead of simply quoting) Woah, woah, woah, hold the hell on. There are some g...