What better for a light cycle than an unnatural look?QUARG wrote:The only issue with colored stains it that it gives the piece an unnatural look.
Search found 31 matches
- Sun May 04, 2008 9:19 pm
- Forum: General
- Topic: My latest project.
- Replies: 13
- Views: 4326
- Tue Jan 22, 2008 9:30 pm
- Forum: Strategy
- Topic: Auto Grind = Cheat?
- Replies: 11
- Views: 9337
- Tue Jan 22, 2008 9:28 pm
- Forum: Auditory
- Topic: Tron - Ripped Moviesounds
- Replies: 11
- Views: 14724
Re: Tron - Ripped Moviesounds
This is a sound set I've done using rips from the Tron DVD. There are a lot of good sound sets out there, but I haven't come across any that really sound like a good replication of the actual movie. So I made a set. The engine, turn, and explosions sound high quality in my opinion. The sounds are p...
- Tue Jan 22, 2008 9:22 pm
- Forum: Auditory
- Topic: Tron - Ripped Moviesounds
- Replies: 11
- Views: 14724
Those sounds (the ones I use) are found on the old add ons site.
I prefer a turn sound I half-created myself (out of an explosion sound). Sounds much more like the movie.
I prefer a turn sound I half-created myself (out of an explosion sound). Sounds much more like the movie.
- Tue Jan 22, 2008 9:11 pm
- Forum: Strategy
- Topic: Auto Grind = Cheat?
- Replies: 11
- Views: 9337
- Sun Jul 22, 2007 2:29 pm
- Forum: General
- Topic: Newbie question
- Replies: 23
- Views: 7707
- Mon Apr 09, 2007 5:38 am
- Forum: Support
- Topic: Brighter grid
- Replies: 1
- Views: 1282
- Mon Apr 09, 2007 5:19 am
- Forum: Support
- Topic: Brighter grid
- Replies: 1
- Views: 1282
Brighter grid
I was watching an Armagetron video on YouTube, and I realized that the player's visuals are exactly what I've always wanted the game to look like. The walls look like the walls in the standard movie pack. But I can't get the grid on the floor so bright. The grid in the game is very dim. Can someone ...
- Sat Mar 10, 2007 7:11 pm
- Forum: Support
- Topic: Advanced runs too fast
- Replies: 18
- Views: 8239
Another thing to check: Dell laptops use Intel SpeedStep, which, when enabled, I've found tends to interfere with a number of applications, including first-person shooter games and Virtual PC. It makes these applications run at super-speed. Try going into the system setup and turning off SpeedStep. ...
- Wed Mar 07, 2007 8:08 pm
- Forum: Strategy
- Topic: Best Individual Style,
- Replies: 21
- Views: 12306
- Wed Feb 14, 2007 2:59 am
- Forum: Support
- Topic: Game displays rotated 90 degrees.
- Replies: 2
- Views: 1535
Re: Game displays rotated 90 degrees.
I tried to set the DISPLAY settings to a higher resolution but my choice has inadvertently made the game startup with the display rotated 90 degrees. I tried to reinstall the program - I went through the Windows XP Remove Program process with no luck. Any ideas? If you want to completely reset Arma...
- Sat Feb 10, 2007 12:40 am
- Forum: Auditory
- Topic: Looking for a better cycturn.wav
- Replies: 1
- Views: 7452
- Fri Feb 09, 2007 10:58 pm
- Forum: Really General
- Topic: [ pic post ] what does your desktop look like ?
- Replies: 632
- Views: 220085
- Fri Jan 05, 2007 10:08 pm
- Forum: Server Administration/Setup
- Topic: AI order
- Replies: 4
- Views: 2659
- Thu Jan 04, 2007 7:12 pm
- Forum: Server Administration/Setup
- Topic: AI order
- Replies: 4
- Views: 2659
Nonono, I'm not talking about the AIs' IQ, I'm talking about their settings in aiplayers.cfg. I'm trying to control the order in which AIs appear. With SP_AUTO_AI set, the number of AIs will increase or decrease depending on your performance. I want the server to start with the easiest AI and add ha...