Search found 124 matches

by voodoo
Thu Feb 25, 2021 8:47 pm
Forum: Beta Testing
Topic: macOS WIP
Replies: 20
Views: 17025

Re: macOS WIP

Same behaviour as yours on both 0.2.9 and 0.4. First one still shrink the rendering in the lowest left corner. 0.4 crash too.
by voodoo
Sun Feb 14, 2021 9:02 pm
Forum: Beta Testing
Topic: macOS WIP
Replies: 20
Views: 17025

Re: macOS WIP

When I set 640x480 as in the screenshot, the resulting window size in pixel is obviously doubled. And indeed, when I set a very high resolution, the window does not fit on screen at all. So the rendering is done in pixel while the window size is not.

Sadly, the new build does not fix the issue.
by voodoo
Sat Feb 13, 2021 5:36 pm
Forum: Beta Testing
Topic: macOS WIP
Replies: 20
Views: 17025

Re: macOS WIP

Good news. That would ease compilation on Mac. I gave it a try on a MBP 15" 2018. It seems to handle "retina" resolution incorrectly. 2 different cases happened: - In fullscreen mode, default resolution is desktop and it is the only one not working properly. Any other resolution works...
by voodoo
Tue Jun 06, 2017 8:06 pm
Forum: Support
Topic: Scripting a Local Game?
Replies: 9
Views: 6431

Re: Scripting a Local Game?

I use to made a few experiment with this one: https://code.launchpad.net/~armagetronad-ct/armagetronad/0.2.8-armagetronad-sty+ct+lua Dunno if kyle still have a server up somewhere but I was starting some experiment running flower power and catfight using lua scripting. The idea is that you can bind ...
by voodoo
Tue Jan 19, 2016 6:32 pm
Forum: Development
Topic: 0.4 Cockpit Discussion
Replies: 75
Views: 35891

Re: 0.4 Cockpit Discussion

Lucifer wrote:Maybe SDL2 has it?
SDL_GetPowerInfo
by voodoo
Mon Jul 20, 2015 6:38 pm
Forum: Development
Topic: Possible bounty for proper SDL2 port
Replies: 15
Views: 5495

Re: Possible bounty for proper SDL2 port

My 2 cents. SDL2 support is already included in 0.4 as sdl2 branch as been merged and fixed by z-man. /dev/null provide the link with all relevant information. Now android/ios support. There's much more here than sdl2 as gene mentionned but the biggest part is this: - 3D code in the game: it use goo...
by voodoo
Sun May 31, 2015 4:26 pm
Forum: Development
Topic: Can we get a setting to turn off auto cfg loading?
Replies: 4
Views: 2459

Re: Can we get a setting to turn off auto cfg loading?

I've just added LOAD_CFG_WITH_MAP which is disabled by default. Can you test and tell me if it fix your issue.
by voodoo
Mon Mar 02, 2015 1:32 pm
Forum: Development
Topic: looking for testers for sdl2 support
Replies: 26
Views: 10913

Re: looking for testers for sdl2 support

Yes, I'm in it (just checked): Emmanuel, cam view widget.
by voodoo
Wed Jan 14, 2015 8:42 pm
Forum: Development
Topic: What it is it going to take to make a .4 stable release?
Replies: 135
Views: 52582

Re: What it is it going to take to make a .4 stable release?

I'm already using a 0.4 client based on sdl2 branch and espy's cockpit one for quite a while now. It's pretty stable and I have no issue performance on a 2010 mbp and a 2009 imac (except freetype slowdown each time a center message required to generate glyph for very high resolution (on imac 27"...
by voodoo
Sun Oct 19, 2014 9:34 am
Forum: Competitions
Topic: Sumo Bar Tournament {9} Holiday Special #2!
Replies: 67
Views: 15371

Re: Sumo Bar Tournament {9} Holiday Special #2!

Is it still possible to join ? I guess not...
by voodoo
Sun May 18, 2014 5:00 pm
Forum: Competitions
Topic: 64 Player 1v1 Sumo Tournament (THIS SUNDAY) (brackets up)
Replies: 42
Views: 9733

Re: 64 Player 1v1 Sumo Tournament (THIS SUNDAY) (brackets up

can I sub if there no show ? I'll be around anyway ... :)
by voodoo
Sat May 10, 2014 6:08 pm
Forum: Support
Topic: Compiling Mac OS X 10.9.2 Mavericks
Replies: 11
Views: 4203

Re: Compiling Mac OS X 10.9.2 Mavericks

Most likeky, you must update auto tools (autoconf, automaker, lib tools)
by voodoo
Sat May 10, 2014 7:47 am
Forum: Support
Topic: Compiling Mac OS X 10.9.2 Mavericks
Replies: 11
Views: 4203

Re: Compiling Mac OS X 10.9.2 Mavericks

Ok, let's make it step by step, everything in a terminal. I'll assume you've already install bzr and auto tools. 1. download and build os-x-tools This first step take care of downloading and building all dependencies, thanks to dlh. bzr co lp:~dlh/armagetronad/os-x-toolkit cd os-x-toolkit vi Makefil...
by voodoo
Fri May 09, 2014 8:04 am
Forum: Support
Topic: Compiling Mac OS X 10.9.2 Mavericks
Replies: 11
Views: 4203

Re: Compiling Mac OS X 10.9.2 Mavericks

Forget the xcode project, it is outdated. Grab source code from launchpad, as well as dlh's os-x-toolkit, and use command line as for linux (i.e. classical sequence, bootstrap.sh, configure, make, make install...) as stated in readme file dlh pointed out to you.
by voodoo
Sun May 04, 2014 3:15 pm
Forum: Competitions
Topic: Ladle 81
Replies: 85
Views: 19758

Re: Ladle 81

NOW because someone clueless about how to verify authorities made them in the first place, we have more of a problem than we originally had. I guess I have to apologize. Sorry Kyle, I'm not gonna put my nose in this again before knowing how to do it properly :p (though I guess the response is in dl...