Search found 124 matches
- Thu Feb 25, 2021 8:47 pm
- Forum: Beta Testing
- Topic: macOS WIP
- Replies: 20
- Views: 17130
Re: macOS WIP
Same behaviour as yours on both 0.2.9 and 0.4. First one still shrink the rendering in the lowest left corner. 0.4 crash too.
- Sun Feb 14, 2021 9:02 pm
- Forum: Beta Testing
- Topic: macOS WIP
- Replies: 20
- Views: 17130
Re: macOS WIP
When I set 640x480 as in the screenshot, the resulting window size in pixel is obviously doubled. And indeed, when I set a very high resolution, the window does not fit on screen at all. So the rendering is done in pixel while the window size is not.
Sadly, the new build does not fix the issue.
Sadly, the new build does not fix the issue.
- Sat Feb 13, 2021 5:36 pm
- Forum: Beta Testing
- Topic: macOS WIP
- Replies: 20
- Views: 17130
Re: macOS WIP
Good news. That would ease compilation on Mac. I gave it a try on a MBP 15" 2018. It seems to handle "retina" resolution incorrectly. 2 different cases happened: - In fullscreen mode, default resolution is desktop and it is the only one not working properly. Any other resolution works...
- Tue Jun 06, 2017 8:06 pm
- Forum: Support
- Topic: Scripting a Local Game?
- Replies: 9
- Views: 6458
Re: Scripting a Local Game?
I use to made a few experiment with this one: https://code.launchpad.net/~armagetronad-ct/armagetronad/0.2.8-armagetronad-sty+ct+lua Dunno if kyle still have a server up somewhere but I was starting some experiment running flower power and catfight using lua scripting. The idea is that you can bind ...
- Tue Jan 19, 2016 6:32 pm
- Forum: Development
- Topic: 0.4 Cockpit Discussion
- Replies: 75
- Views: 35999
Re: 0.4 Cockpit Discussion
SDL_GetPowerInfoLucifer wrote:Maybe SDL2 has it?
- Mon Jul 20, 2015 6:38 pm
- Forum: Development
- Topic: Possible bounty for proper SDL2 port
- Replies: 15
- Views: 5512
Re: Possible bounty for proper SDL2 port
My 2 cents. SDL2 support is already included in 0.4 as sdl2 branch as been merged and fixed by z-man. /dev/null provide the link with all relevant information. Now android/ios support. There's much more here than sdl2 as gene mentionned but the biggest part is this: - 3D code in the game: it use goo...
- Sun May 31, 2015 4:26 pm
- Forum: Development
- Topic: Can we get a setting to turn off auto cfg loading?
- Replies: 4
- Views: 2474
Re: Can we get a setting to turn off auto cfg loading?
I've just added LOAD_CFG_WITH_MAP which is disabled by default. Can you test and tell me if it fix your issue.
- Mon Mar 02, 2015 1:32 pm
- Forum: Development
- Topic: looking for testers for sdl2 support
- Replies: 26
- Views: 10941
Re: looking for testers for sdl2 support
Yes, I'm in it (just checked): Emmanuel, cam view widget.
- Wed Jan 14, 2015 8:42 pm
- Forum: Development
- Topic: What it is it going to take to make a .4 stable release?
- Replies: 135
- Views: 52687
Re: What it is it going to take to make a .4 stable release?
I'm already using a 0.4 client based on sdl2 branch and espy's cockpit one for quite a while now. It's pretty stable and I have no issue performance on a 2010 mbp and a 2009 imac (except freetype slowdown each time a center message required to generate glyph for very high resolution (on imac 27"...
- Sun Oct 19, 2014 9:34 am
- Forum: Competitions
- Topic: Sumo Bar Tournament {9} Holiday Special #2!
- Replies: 67
- Views: 15395
Re: Sumo Bar Tournament {9} Holiday Special #2!
Is it still possible to join ? I guess not...
- Sun May 18, 2014 5:00 pm
- Forum: Competitions
- Topic: 64 Player 1v1 Sumo Tournament (THIS SUNDAY) (brackets up)
- Replies: 42
- Views: 9750
Re: 64 Player 1v1 Sumo Tournament (THIS SUNDAY) (brackets up
can I sub if there no show ? I'll be around anyway ...
- Sat May 10, 2014 6:08 pm
- Forum: Support
- Topic: Compiling Mac OS X 10.9.2 Mavericks
- Replies: 11
- Views: 4225
Re: Compiling Mac OS X 10.9.2 Mavericks
Most likeky, you must update auto tools (autoconf, automaker, lib tools)
- Sat May 10, 2014 7:47 am
- Forum: Support
- Topic: Compiling Mac OS X 10.9.2 Mavericks
- Replies: 11
- Views: 4225
Re: Compiling Mac OS X 10.9.2 Mavericks
Ok, let's make it step by step, everything in a terminal. I'll assume you've already install bzr and auto tools. 1. download and build os-x-tools This first step take care of downloading and building all dependencies, thanks to dlh. bzr co lp:~dlh/armagetronad/os-x-toolkit cd os-x-toolkit vi Makefil...
- Fri May 09, 2014 8:04 am
- Forum: Support
- Topic: Compiling Mac OS X 10.9.2 Mavericks
- Replies: 11
- Views: 4225
Re: Compiling Mac OS X 10.9.2 Mavericks
Forget the xcode project, it is outdated. Grab source code from launchpad, as well as dlh's os-x-toolkit, and use command line as for linux (i.e. classical sequence, bootstrap.sh, configure, make, make install...) as stated in readme file dlh pointed out to you.
- Sun May 04, 2014 3:15 pm
- Forum: Competitions
- Topic: Ladle 81
- Replies: 85
- Views: 19853
Re: Ladle 81
NOW because someone clueless about how to verify authorities made them in the first place, we have more of a problem than we originally had. I guess I have to apologize. Sorry Kyle, I'm not gonna put my nose in this again before knowing how to do it properly :p (though I guess the response is in dl...