Search found 124 matches

by voodoo
Sat Oct 23, 2010 9:27 am
Forum: Development
Topic: Pulsing Zones
Replies: 14
Views: 4819

Re: Pulsing Zones

You're welcome, but you should thx the dev team and use map_rotation instead ;)
by voodoo
Fri Oct 22, 2010 9:22 pm
Forum: Support
Topic: Setting Zone attributes on load
Replies: 8
Views: 1804

Re: Setting Zone attributes on load

you can either put your spawn_zone line into a config file and include the file at round start (using delay_command or external scripting) or include your spawn_zone line into your xml map file in the setting section. In the later case, using spawn_zone directly will not work so you have to use dela...
by voodoo
Fri Oct 22, 2010 9:05 pm
Forum: Development
Topic: Pulsing Zones
Replies: 14
Views: 4819

Re: Pulsing Zones

I've just tested it myself and it does "pulse" smoothly except the first resize call. you have to adjust periodicity, start times, and growth rate according to the min and max radius you choose... also, it seems radius is handled as an integer in both spawn_zone and set_zone_radius command...
by voodoo
Fri Oct 22, 2010 12:51 pm
Forum: Support
Topic: What does this mean?
Replies: 8
Views: 1805

Re: What does this mean?

Hmm, you might have to tweak with vote settings. Iirc, i did not find proper settings to allow a 1vs1 vote (ie 1 only voter). I have to look back to this challenge thing to give you details.
Edit:it's not for 1vs1 only...
by voodoo
Fri Oct 22, 2010 12:36 pm
Forum: Development
Topic: Pulsing Zones
Replies: 14
Views: 4819

Re: Pulsing Zones

Delay_command syntax is the following: delay_command [r<periodicity>] <time> <command> if time start by +, it is relative to current time, otherwise it is absolute game time So +1.5 means in 1.5 sec, 1 means 1 sec after round start -1 means 1 sec before round start Edit: Also, delay_command cannot l...
by voodoo
Fri Oct 22, 2010 12:28 pm
Forum: Support
Topic: Setting Zone attributes on load
Replies: 8
Views: 1804

Re: Setting Zone attributes on load

You can achieve what you ask for using spawn_zone. This can be done using delay_command as spawn_zone requieres the map to be already build. Using delay_command, you can add your spawn_zone command into your map's settings. Sorry for the previous short answer, i'm using my phone which is pretty unco...
by voodoo
Fri Oct 22, 2010 10:55 am
Forum: Support
Topic: Setting Zone attributes on load
Replies: 8
Views: 1804

Re: Setting Zone attributes on load

You can find a bit of documentation about sty+ct there :
http://crazy-tronners.com/wiki/index.ph ... nners_Wiki
by voodoo
Fri Oct 22, 2010 10:40 am
Forum: Support
Topic: What does this mean?
Replies: 8
Views: 1805

Re: What does this mean?

That's a sty+ct vote to start a challenge (ie a best of n match).
If accepted, it will start a new match and add a round/set/match scoring logic.
Sry for the lack of documentation ... This feature has never been fully tested.
by voodoo
Fri Oct 22, 2010 9:20 am
Forum: Development
Topic: Pulsing Zones
Replies: 14
Views: 4819

Re: Pulsing Zones

You can do it using sty+ct with delay_command, spawn_zone and set_zone_radius. Ex: delay_command -1 spawn_zone n myzone death 100 100 10 delay_command r2 0 set_zone_radius myzone 20 10 delay_command r2 1 set_zone_radius myzone 10 -10 This should spawns a zone at pos 100 100 and make it "pulses&...
by voodoo
Sun Sep 19, 2010 10:25 am
Forum: Competitions
Topic: International Challenge- Sign Up(Players, Managers, Servers)
Replies: 133
Views: 27934

Re: International Challenge- Sign Up(Players, Managers, Servers)

Name: Voodoo
Country: France
Are you interested in being team manager?: No
GID: voodoo@forums or Voodoo@ct
by voodoo
Tue Jun 16, 2009 8:23 pm
Forum: Development
Topic: State of the iPhone port?
Replies: 13
Views: 3367

Re: State of the iPhone port?

@Andy: I don't know why networking is making fps down. I did not looked about it and don't even know networking enough to deal with that ... About geometry limited, I actually don't know neither. I've start profiling the app and considering that I've change only very few things in the code appart fr...
by voodoo
Tue Jun 16, 2009 9:37 am
Forum: Development
Topic: State of the iPhone port?
Replies: 13
Views: 3367

Re: State of the iPhone port?

Yes I've work on it some months ago. I don't have time right now cause I'm too busy at work. I might have time again in a couple of months or if some1 wanna try, I'm fully available to talk about that. Quick status : that was a 0.2.8 port. Some can argue that 0.3 should be better but it needs more l...
by voodoo
Tue Jan 06, 2009 12:31 pm
Forum: Development
Topic: camview widget for cockpit
Replies: 24
Views: 6837

Thx, I'll do the merge.
But I should set the branch as obsolete soon cause if it is merge to the trunk, it will be useless ...
by voodoo
Tue Jan 06, 2009 11:29 am
Forum: Development
Topic: camview widget for cockpit
Replies: 24
Views: 6837

I've tried to keep camview bzr branch (almost) up to date. Last merge of changes from the trunk was done in november without any special issues ... It was still running fine at least on my comp. There's still 2 minor issues to notice : - Ed reports me that positioning does not use the same reference...
by voodoo
Sat Oct 18, 2008 2:15 pm
Forum: Development
Topic: issue in 0.2.8 in bzr
Replies: 3
Views: 1329

I've already update my source. The issue I talk about comes from revision 896.