Search found 124 matches
- Sat Oct 23, 2010 9:27 am
- Forum: Development
- Topic: Pulsing Zones
- Replies: 14
- Views: 4819
Re: Pulsing Zones
You're welcome, but you should thx the dev team and use map_rotation instead
- Fri Oct 22, 2010 9:22 pm
- Forum: Support
- Topic: Setting Zone attributes on load
- Replies: 8
- Views: 1804
Re: Setting Zone attributes on load
you can either put your spawn_zone line into a config file and include the file at round start (using delay_command or external scripting) or include your spawn_zone line into your xml map file in the setting section. In the later case, using spawn_zone directly will not work so you have to use dela...
- Fri Oct 22, 2010 9:05 pm
- Forum: Development
- Topic: Pulsing Zones
- Replies: 14
- Views: 4819
Re: Pulsing Zones
I've just tested it myself and it does "pulse" smoothly except the first resize call. you have to adjust periodicity, start times, and growth rate according to the min and max radius you choose... also, it seems radius is handled as an integer in both spawn_zone and set_zone_radius command...
- Fri Oct 22, 2010 12:51 pm
- Forum: Support
- Topic: What does this mean?
- Replies: 8
- Views: 1805
Re: What does this mean?
Hmm, you might have to tweak with vote settings. Iirc, i did not find proper settings to allow a 1vs1 vote (ie 1 only voter). I have to look back to this challenge thing to give you details.
Edit:it's not for 1vs1 only...
Edit:it's not for 1vs1 only...
- Fri Oct 22, 2010 12:36 pm
- Forum: Development
- Topic: Pulsing Zones
- Replies: 14
- Views: 4819
Re: Pulsing Zones
Delay_command syntax is the following: delay_command [r<periodicity>] <time> <command> if time start by +, it is relative to current time, otherwise it is absolute game time So +1.5 means in 1.5 sec, 1 means 1 sec after round start -1 means 1 sec before round start Edit: Also, delay_command cannot l...
- Fri Oct 22, 2010 12:28 pm
- Forum: Support
- Topic: Setting Zone attributes on load
- Replies: 8
- Views: 1804
Re: Setting Zone attributes on load
You can achieve what you ask for using spawn_zone. This can be done using delay_command as spawn_zone requieres the map to be already build. Using delay_command, you can add your spawn_zone command into your map's settings. Sorry for the previous short answer, i'm using my phone which is pretty unco...
- Fri Oct 22, 2010 10:55 am
- Forum: Support
- Topic: Setting Zone attributes on load
- Replies: 8
- Views: 1804
Re: Setting Zone attributes on load
You can find a bit of documentation about sty+ct there :
http://crazy-tronners.com/wiki/index.ph ... nners_Wiki
http://crazy-tronners.com/wiki/index.ph ... nners_Wiki
- Fri Oct 22, 2010 10:40 am
- Forum: Support
- Topic: What does this mean?
- Replies: 8
- Views: 1805
Re: What does this mean?
That's a sty+ct vote to start a challenge (ie a best of n match).
If accepted, it will start a new match and add a round/set/match scoring logic.
Sry for the lack of documentation ... This feature has never been fully tested.
If accepted, it will start a new match and add a round/set/match scoring logic.
Sry for the lack of documentation ... This feature has never been fully tested.
- Fri Oct 22, 2010 9:20 am
- Forum: Development
- Topic: Pulsing Zones
- Replies: 14
- Views: 4819
Re: Pulsing Zones
You can do it using sty+ct with delay_command, spawn_zone and set_zone_radius. Ex: delay_command -1 spawn_zone n myzone death 100 100 10 delay_command r2 0 set_zone_radius myzone 20 10 delay_command r2 1 set_zone_radius myzone 10 -10 This should spawns a zone at pos 100 100 and make it "pulses&...
- Sun Sep 19, 2010 10:25 am
- Forum: Competitions
- Topic: International Challenge- Sign Up(Players, Managers, Servers)
- Replies: 133
- Views: 27934
Re: International Challenge- Sign Up(Players, Managers, Servers)
Name: Voodoo
Country: France
Are you interested in being team manager?: No
GID: voodoo@forums or Voodoo@ct
Country: France
Are you interested in being team manager?: No
GID: voodoo@forums or Voodoo@ct
- Tue Jun 16, 2009 8:23 pm
- Forum: Development
- Topic: State of the iPhone port?
- Replies: 13
- Views: 3367
Re: State of the iPhone port?
@Andy: I don't know why networking is making fps down. I did not looked about it and don't even know networking enough to deal with that ... About geometry limited, I actually don't know neither. I've start profiling the app and considering that I've change only very few things in the code appart fr...
- Tue Jun 16, 2009 9:37 am
- Forum: Development
- Topic: State of the iPhone port?
- Replies: 13
- Views: 3367
Re: State of the iPhone port?
Yes I've work on it some months ago. I don't have time right now cause I'm too busy at work. I might have time again in a couple of months or if some1 wanna try, I'm fully available to talk about that. Quick status : that was a 0.2.8 port. Some can argue that 0.3 should be better but it needs more l...
- Tue Jan 06, 2009 12:31 pm
- Forum: Development
- Topic: camview widget for cockpit
- Replies: 24
- Views: 6837
- Tue Jan 06, 2009 11:29 am
- Forum: Development
- Topic: camview widget for cockpit
- Replies: 24
- Views: 6837
I've tried to keep camview bzr branch (almost) up to date. Last merge of changes from the trunk was done in november without any special issues ... It was still running fine at least on my comp. There's still 2 minor issues to notice : - Ed reports me that positioning does not use the same reference...
- Sat Oct 18, 2008 2:15 pm
- Forum: Development
- Topic: issue in 0.2.8 in bzr
- Replies: 3
- Views: 1329