Search found 223 matches
- Thu Jul 22, 2010 1:02 am
- Forum: General
- Topic: Cloning the classics - attempting to bring back the userbase
- Replies: 28
- Views: 5446
Re: Cloning the classics - attempting to bring back the userbase
Ah thank you for the clarification.
- Wed Jul 21, 2010 10:38 pm
- Forum: Server Administration/Setup
- Topic: Dead player getting points.
- Replies: 7
- Views: 2642
Re: Dead player getting points.
Titan i thought maybe that the issue was in the source and not setting related since it has never been addressed in the past. This line intrigues me. ENEMY_DEAD_PENALTY 0.0 # Penalty on the effective time in seconds if the influence comes from a dead player How can a dead player have any influence?
- Wed Jul 21, 2010 4:09 pm
- Forum: Server Administration/Setup
- Topic: Dead player getting points.
- Replies: 7
- Views: 2642
Dead player getting points.
I know that this is due to the players wall still being active when the point was scored but would there be a way to stop dead players from getting points without using...
Code: Select all
WALLS_STAY_UP_DELAY 0
- Wed Jul 21, 2010 3:39 am
- Forum: General
- Topic: Cloning the classics - attempting to bring back the userbase
- Replies: 28
- Views: 5446
Re: Cloning the classics - attempting to bring back the userbase
I am sure that all these servers exist in one form or an other in the dozens of clones that are running now. Imagin what kind of servers and development that would be possible if we condensed the money spent on clone servers into a core of group servers that are used each day. I mean how many team s...
- Mon Jul 05, 2010 10:13 pm
- Forum: General
- Topic: Cloning the classics - attempting to bring back the userbase
- Replies: 28
- Views: 5446
Re: Cloning the classics - attempting to bring back the userbase
@ Sinewav:
I would like to see the list of historically important servers please.resurrect these historically important servers.
- Tue Mar 23, 2010 11:52 pm
- Forum: Server Administration/Setup
- Topic: Map_Rotation
- Replies: 13
- Views: 2846
Re: Map_Rotation
Code: Select all
[0] Closing socket bound to *.*.*.*:4534
[0] Bound socket to *.*.*.*:4534.
- Thu Oct 15, 2009 11:36 pm
- Forum: Support
- Topic: Seti-esque armagetron super server, possible?
- Replies: 8
- Views: 1816
Re: Seti-esque armagetron super server, possible?
Ok keeping what you have just mentioned in mind, why so much delay and lag buildup on a server with high traffic?
- Thu Oct 15, 2009 10:25 pm
- Forum: Support
- Topic: Seti-esque armagetron super server, possible?
- Replies: 8
- Views: 1816
Re: Seti-esque armagetron super server, possible?
LOL yet an other good example of what i was trying to explain. Thankyou for your contribution. :•})
- Thu Oct 15, 2009 3:54 am
- Forum: Support
- Topic: Seti-esque armagetron super server, possible?
- Replies: 8
- Views: 1816
Seti-esque armagetron super server, possible?
Would it be possible to use the Seti style super computer software to host? Say i had a dozen computers laying around, would there be a way to get them to work together?
http://setiathome.berkeley.edu/
http://setiathome.berkeley.edu/
- Thu Oct 15, 2009 3:47 am
- Forum: Support
- Topic: Armagetron on a USB drive
- Replies: 14
- Views: 3302
Re: Armagetron on a USB drive
Usually schools have a temp folder that students use and erases when it is shut down. Or you could do a video before hand for the presentation.
- Wed Oct 14, 2009 10:13 pm
- Forum: Support
- Topic: Armagetron Crash on Snow Leopard
- Replies: 5
- Views: 1343
Re: Armagetron Crash on Snow Leopard
Try deleting the user/library/application support/armagetron advanced file then reboot the game. It shall create a new file.
- Tue May 05, 2009 1:11 am
- Forum: Really General
- Topic: Newest Youtube vid
- Replies: 3
- Views: 1070
Re: Newest Youtube vid
I would have used a man to push the envelope even further. Domestic violence doesn't only touch the female population. Could you please explain your creative reasoning for using reverse video.
- Sun Mar 15, 2009 4:43 pm
- Forum: Graphical
- Topic: design competition - a new set of wheel/s
- Replies: 89
- Views: 45716
- Wed Mar 11, 2009 12:40 am
- Forum: Maps
- Topic: Wall attributes.
- Replies: 20
- Views: 11825
Ok i went into parser.cpp (which i guess is c++) and found this...
...what exactly is obstaclewall? Is it different from <wall>?
Code: Select all
else if (isElement(cur->name, (const xmlChar *)"ObstacleWall", keyword)) {
parseObstacleWall(grid, cur, keyword);
- Tue Mar 10, 2009 7:51 pm
- Forum: Maps
- Topic: Wall attributes.
- Replies: 20
- Views: 11825