Search found 95 matches

by Galaxip
Fri Jan 22, 2021 11:21 am
Forum: Really General
Topic: html css help with repeating image please
Replies: 2
Views: 466

Re: html css help with repeating image please

after a bit of experimenting and some major help from pandy over at https://forums.htmlhelp.com its fixed :)

Image
by Galaxip
Fri Jan 22, 2021 8:10 am
Forum: Really General
Topic: html css help with repeating image please
Replies: 2
Views: 466

html css help with repeating image please

hi, im having an issue with trying to create a repeating image after my navigation buttons and im still not getting anywhere after trying various things for 4 days now what im trying to do is display two images after the navigation buttons, first the bike image http://lovebug.servegame.com:32767/ima...
by Galaxip
Thu Nov 05, 2020 1:27 am
Forum: Others
Topic: slight name change on my servers
Replies: 0
Views: 1007

slight name change on my servers

im running 22 armagetron servers on an old raspberry pi model 2 and my server prefix was originally - love uk - but was asked to change it so that - Retrocycles ...... - servers get a chance to be displayed before mine i have now changed my server prefix to -= love uk =- so that they appear after re...
by Galaxip
Wed Oct 14, 2020 10:10 pm
Forum: Test Servers
Topic: - love uk - Test Server
Replies: 3
Views: 1145

Re: - love uk - Test Server

im back online :D
by Galaxip
Wed Oct 14, 2020 2:14 pm
Forum: Test Servers
Topic: - love uk - Test Server
Replies: 3
Views: 1145

Re: - love uk - Test Server

had 2 power cuts yesterday and 5 today, sadly my servers are offline

probably sd card corruption on the raspberry pi

i'll have a look tonight
by Galaxip
Tue Oct 13, 2020 1:07 am
Forum: Programming
Topic: filter names impossible task ?
Replies: 6
Views: 2441

Re: filter names impossible task ?

nelg pointed out that I should enable ladderlog_write_player_colored_name and use that instead it sends the [email protected] along with the normal playername including colors without the @somewhere so now i store both in an array, use the 1st one with @ for things like add_score_player etc and t...
by Galaxip
Tue Oct 13, 2020 12:59 am
Forum: Test Servers
Topic: - love uk - Test Server
Replies: 3
Views: 1145

- love uk - Test Server

is where i try out crazy stuff before i finalize and put a server online just started to write a pacman script but initial test have confirmed that I need to upgrade my server hardware as that poor old pi model 2 cant handle all the maze dots (zones) without getting extremely laggy although it gets ...
by Galaxip
Wed Sep 16, 2020 11:32 am
Forum: Development
Topic: zone detection
Replies: 6
Views: 1071

Re: zone detection

yeah thats true nelg
by Galaxip
Wed Sep 16, 2020 1:38 am
Forum: Really General
Topic: What are you listening to right now?
Replies: 1190
Views: 120210

Re: What are you listening to right now?

right this minute im listening to what happened with this song Hallo Bimmelbahn - Nighttrain https://www.youtube.com/watch?v=EcXiMQ0J2So becomes gotta go home - boney m https://www.youtube.com/watch?v=qxggltjIVFI and then Barbra Streisand (Radio Edit) - Duck Sauce https://www.youtube.com/watch?v=9VQ...
by Galaxip
Tue Sep 15, 2020 8:01 pm
Forum: Really General
Topic: [ pic post ] what does your desktop look like ?
Replies: 632
Views: 116008

Re: [ pic post ] what does your desktop look like ?

sorry wrong post
by Galaxip
Tue Sep 15, 2020 7:52 pm
Forum: Development
Topic: zone detection
Replies: 6
Views: 1071

Re: zone detection

wouldnt this work to detect if approaching zone perimeter ? distance=sqr(abs(bikeX - zoneX)) + sqr(abs(bikeY - zoneY)) - sqr(zoneRadius) zoneDetectRange=sqr(metres) to avoid zones from outside if distance < zoneDetectRange then turn to stay inside zones from inside if -distance < zoneDetectRange the...
by Galaxip
Tue Sep 15, 2020 4:50 pm
Forum: Development
Topic: zone detection
Replies: 6
Views: 1071

Re: zone detection

just thinking you could remove the square root and square the radius should execute faster

distance=sqr(abs(bikeX - zoneX)) + sqr(abs(bikeY - zoneY)) - sqr(zoneRadius)
by Galaxip
Tue Sep 15, 2020 4:27 pm
Forum: Development
Topic: zone detection
Replies: 6
Views: 1071

zone detection

i was looking at the bike-zone detection it looks strange and seems to be splitting a zone into 42 segments then checking if bike intersects one of these segments maybe this was done for speed ? im not sure im not great at math but i think something like this should work distance=sqrt(sqr(abs(bikeX ...
by Galaxip
Sat Sep 12, 2020 9:41 pm
Forum: Support
Topic: i found an odd bug in 0.2.9-sty+ct+ap_alpha_z2990
Replies: 3
Views: 1012

Re: i found an odd bug in 0.2.9-sty+ct+ap_alpha_z2990

so far it seems to be working thanks
by Galaxip
Sat Sep 12, 2020 9:29 pm
Forum: Support
Topic: i found an odd bug in 0.2.9-sty+ct+ap_alpha_z2990
Replies: 3
Views: 1012

Re: i found an odd bug in 0.2.9-sty+ct+ap_alpha_z2990

It's related to using delay_commands/spawn_zone rather than having the zones directly on the map. The map loads twice the first round including the settings, meaning DELAY_COMMANDS are done twice. I had made some changes for that already as it used to always load twice every round. For the VERY sim...