Search found 9 matches
- Sun Oct 20, 2019 11:27 pm
- Forum: Server Administration/Setup
- Topic: How can I modify server commands based on player location
- Replies: 3
- Views: 3943
Re: How can I modify server commands based on player locatio
Hmm thank you for the quick and interesting answer! I will have to play around with those values and see how I like them. I suspected that changing individual settings may not have been possible. You gave me the idea, however, that it could instead be possible to target the player, not by changing t...
- Sun Oct 20, 2019 7:01 pm
- Forum: Server Administration/Setup
- Topic: How can I modify server commands based on player location
- Replies: 3
- Views: 3943
How can I modify server commands based on player location
Hi, I have never done any server modification or customization / scripting so any help would be appreciated. The basic task that I want to achieve is to change certain values for individual players based on what they are doing. One example might be when a player is in a tunnel between his own wall a...
- Sun Aug 21, 2016 4:05 am
- Forum: Support
- Topic: Compiled From Source Crashes Immediately With Error
- Replies: 11
- Views: 4031
Re: Compiled From Source Crashes Immediately With Error
You may be on your own from here; you're using different tools and library versions from me. If the crash is in our code, we may be able to do something. Okay understood. Thanks for the help man, I'll see what I can do from here with the gdb. Maybe I'll try using some different library versions as ...
- Fri Aug 19, 2016 4:33 am
- Forum: Support
- Topic: Compiled From Source Crashes Immediately With Error
- Replies: 11
- Views: 4031
Re: Compiled From Source Crashes Immediately With Error
Update 2: Method 2 gave the same result with an identical error except for this (which seems unimportant): Trying to start sound. Just restart Armagetron Advanced in case of crash. 2016-08-18 23:30:14.932 armagetronad_main[28799:2114818] 23:30:14.932 WARNING: 140: This application, or a library it u...
- Fri Aug 19, 2016 4:19 am
- Forum: Support
- Topic: Compiled From Source Crashes Immediately With Error
- Replies: 11
- Views: 4031
Re: Compiled From Source Crashes Immediately With Error
Okay just a quick update, I tried your method number 1 and it compiles and runs at least past the language error. As you can see, however, from the attached image something isn't quite being initialized properly. Can't read text but I was able to load into local player. It starts the countdown to th...
- Thu Aug 18, 2016 5:07 pm
- Forum: Support
- Topic: Compiled From Source Crashes Immediately With Error
- Replies: 11
- Views: 4031
Re: Compiled From Source Crashes Immediately With Error
Like you said, I was trying to execute the binary from the build directory (not src). The errors above were from that. Directory Tree looks like this (cd'd into 0.2.8): > tree -d . ├── MacOS │ ├── Armagetron\ Advanced.xcodeproj │ ├── Armagetron.pbproj │ └── build_tools ├── autom4te.cache ├── b...
- Wed Aug 17, 2016 1:03 am
- Forum: Support
- Topic: Compiled From Source Crashes Immediately With Error
- Replies: 11
- Views: 4031
Re: Compiled From Source Crashes Immediately With Error
Hey Lucifer, Yeah I have tried an Xcode build before but I ran into too many bugs too handle. I read somewhere on this forum that the Xcode project was no longer being maintained and that a "unix-like" build off of source was the way to go. You bring up a good point about the autotools. I ...
- Wed Aug 17, 2016 12:21 am
- Forum: Support
- Topic: Compiled From Source Crashes Immediately With Error
- Replies: 11
- Views: 4031
Compiled From Source Crashes Immediately With Error
This post is a continuation of my other post talking about my compilation process (link here: http://forums3.armagetronad.net/viewtopic.php?f=49&t=24631 ). Before you read this post, let me be clear that I have found other articles with similar issues but have yet been unable to implement / find...
- Wed Aug 17, 2016 12:13 am
- Forum: Support
- Topic: OpenGL Linker Error (OSX) and Possible Solution
- Replies: 1
- Views: 1601
OpenGL Linker Error (OSX) and Possible Solution
This is more of a bug report than a question, but I wasn't sure where to put it so I decided here was a good enough spot. I'm currently trying to compile armagetron on OSX 10.11. I was compiling the stable branch of 0.2.8 from LaunchPad when I came across across a linker error that looked like this:...