Search found 9 matches

by Tim-Misny
Sun Oct 20, 2019 11:27 pm
Forum: Server Administration/Setup
Topic: How can I modify server commands based on player location
Replies: 3
Views: 3943

Re: How can I modify server commands based on player locatio

Hmm thank you for the quick and interesting answer! I will have to play around with those values and see how I like them. I suspected that changing individual settings may not have been possible. You gave me the idea, however, that it could instead be possible to target the player, not by changing t...
by Tim-Misny
Sun Oct 20, 2019 7:01 pm
Forum: Server Administration/Setup
Topic: How can I modify server commands based on player location
Replies: 3
Views: 3943

How can I modify server commands based on player location

Hi, I have never done any server modification or customization / scripting so any help would be appreciated. The basic task that I want to achieve is to change certain values for individual players based on what they are doing. One example might be when a player is in a tunnel between his own wall a...
by Tim-Misny
Sun Aug 21, 2016 4:05 am
Forum: Support
Topic: Compiled From Source Crashes Immediately With Error
Replies: 11
Views: 4031

Re: Compiled From Source Crashes Immediately With Error

You may be on your own from here; you're using different tools and library versions from me. If the crash is in our code, we may be able to do something. Okay understood. Thanks for the help man, I'll see what I can do from here with the gdb. Maybe I'll try using some different library versions as ...
by Tim-Misny
Fri Aug 19, 2016 4:33 am
Forum: Support
Topic: Compiled From Source Crashes Immediately With Error
Replies: 11
Views: 4031

Re: Compiled From Source Crashes Immediately With Error

Update 2: Method 2 gave the same result with an identical error except for this (which seems unimportant): Trying to start sound. Just restart Armagetron Advanced in case of crash. 2016-08-18 23:30:14.932 armagetronad_main[28799:2114818] 23:30:14.932 WARNING: 140: This application, or a library it u...
by Tim-Misny
Fri Aug 19, 2016 4:19 am
Forum: Support
Topic: Compiled From Source Crashes Immediately With Error
Replies: 11
Views: 4031

Re: Compiled From Source Crashes Immediately With Error

Okay just a quick update, I tried your method number 1 and it compiles and runs at least past the language error. As you can see, however, from the attached image something isn't quite being initialized properly. Can't read text but I was able to load into local player. It starts the countdown to th...
by Tim-Misny
Thu Aug 18, 2016 5:07 pm
Forum: Support
Topic: Compiled From Source Crashes Immediately With Error
Replies: 11
Views: 4031

Re: Compiled From Source Crashes Immediately With Error

Like you said, I was trying to execute the binary from the build directory (not src). The errors above were from that. Directory Tree looks like this (cd'd into 0.2.8): > tree -d . ├── MacOS │   ├── Armagetron\ Advanced.xcodeproj │   ├── Armagetron.pbproj │   └── build_tools ├── autom4te.cache ├── b...
by Tim-Misny
Wed Aug 17, 2016 1:03 am
Forum: Support
Topic: Compiled From Source Crashes Immediately With Error
Replies: 11
Views: 4031

Re: Compiled From Source Crashes Immediately With Error

Hey Lucifer, Yeah I have tried an Xcode build before but I ran into too many bugs too handle. I read somewhere on this forum that the Xcode project was no longer being maintained and that a "unix-like" build off of source was the way to go. You bring up a good point about the autotools. I ...
by Tim-Misny
Wed Aug 17, 2016 12:21 am
Forum: Support
Topic: Compiled From Source Crashes Immediately With Error
Replies: 11
Views: 4031

Compiled From Source Crashes Immediately With Error

This post is a continuation of my other post talking about my compilation process (link here: http://forums3.armagetronad.net/viewtopic.php?f=49&t=24631 ). Before you read this post, let me be clear that I have found other articles with similar issues but have yet been unable to implement / find...
by Tim-Misny
Wed Aug 17, 2016 12:13 am
Forum: Support
Topic: OpenGL Linker Error (OSX) and Possible Solution
Replies: 1
Views: 1601

OpenGL Linker Error (OSX) and Possible Solution

This is more of a bug report than a question, but I wasn't sure where to put it so I decided here was a good enough spot. I'm currently trying to compile armagetron on OSX 10.11. I was compiling the stable branch of 0.2.8 from LaunchPad when I came across across a linker error that looked like this:...