
Search found 17 matches
- Thu Mar 06, 2008 12:49 pm
- Forum: Development
- Topic: ARMAGETRON ON PSP OR XBOX LIVE ARCADE
- Replies: 3
- Views: 1895
- Fri Oct 20, 2006 11:10 am
- Forum: The Pig Sty
- Topic: Hold The Flag Sty
- Replies: 8
- Views: 12688
yes maybe setting slower turns can help to avoid people changing direction so easy. making a 180 there is instant and make runaway so easy. i like the new map, it is better, all more closed, but i think a square will be better, now a player go to a little wing and defend himself better than in just ...
- Thu Oct 19, 2006 2:17 pm
- Forum: Wiki Land
- Topic: Console commands
- Replies: 2
- Views: 3909
- Thu Oct 19, 2006 2:13 pm
- Forum: The Pig Sty
- Topic: Hold The Flag Sty
- Replies: 8
- Views: 12688
not a bad idea, but it fomments camping, if u want to win u just take the flag and go away from everyone using walls to close persecutors and u easy will win the match, maybe it will help if u can take max 3 periods (about 30 points) the flag and then it is dropped to the center. i know it is implem...
- Thu Sep 28, 2006 8:08 am
- Forum: Maps
- Topic: Race to winzone script
- Replies: 19
- Views: 10686
- Thu Jul 27, 2006 7:46 am
- Forum: Development
- Topic: Camera "look at" command suggestion
- Replies: 5
- Views: 3441
- Wed Jul 26, 2006 4:20 pm
- Forum: Development
- Topic: Camera "look at" command suggestion
- Replies: 5
- Views: 3441
thx, but is not glance what i mean, i mean just the normal button for look left/right/back, u press it, and it turns to l/r/b and then when u release it, the cam returns to normal, not like glance, the problem i have is that when i release the button it take so much to return no normal position... i...
- Wed Jul 26, 2006 12:49 pm
- Forum: Development
- Topic: Democratic Test Server
- Replies: 14
- Views: 5550
lol ed, they are blasfeming of ur maps, it has to be some kind of tron delict :P about the test server, i think it's just a utopia, has no sense, think in 2 tester at same time, i think if someone need to test something he can make a provisional server 4 it, if he doesn't know how, it means he don't...
- Wed Jul 26, 2006 12:37 pm
- Forum: Development
- Topic: I just got a really nifty idea.
- Replies: 5
- Views: 2290
- Wed Jul 26, 2006 9:59 am
- Forum: Development
- Topic: Camera "look at" command suggestion
- Replies: 5
- Views: 3441
Camera "look at" command suggestion
Hi devs, i was tunning my old custom cam to fit on 0.3 but i find some issues. But i feel a problem using the "look at" feature (look right, left, behind) it makes a slow turn and also returning back. I was checking all commands in game and after at the wiki, and i didn't found any paramet...
- Wed Jul 26, 2006 8:46 am
- Forum: Beta Testing
- Topic: 0.3.0 available! (was: 0.3.0_alpha5009)
- Replies: 82
- Views: 88613
- Mon Jul 24, 2006 4:44 pm
- Forum: Other
- Topic: Pig Sty Settings
- Replies: 13
- Views: 10366
- Mon Jul 24, 2006 3:14 pm
- Forum: Beta Testing
- Topic: 0.3.0 available! (was: 0.3.0_alpha5009)
- Replies: 82
- Views: 88613
Windows sound test to success
i found when sound crashes on window version. In my client the first time i installed it work fine, then next execution has no sound, then yesterday i pick the last release to try if it works, cause i have several changes on my config i erased the 0.3.cfg to make it regenerate a new one, then when i...
- Wed Jul 19, 2006 10:26 am
- Forum: Development
- Topic: Map Cache
- Replies: 15
- Views: 5822
- Wed Jul 19, 2006 9:30 am
- Forum: Development
- Topic: Map Cache
- Replies: 15
- Views: 5822
Map Cache
Hi developers, we notify in our ct wild server some problems with maps downloads, special in high pinged users as it's logic, and this make me think that everytime a map has to been played, it needs to be dowloaded again. Can a caché system be done in a next version? looking 4 a map on local resourc...