Search found 578 matches

by aP|Nelg
Mon Sep 28, 2020 1:35 am
Forum: Beta Testing
Topic: 0.2.9.1 Release Process: Beta
Replies: 3
Views: 483

Re: 0.2.9.1 Release Process: Beta

sinewav wrote:
Sat Sep 26, 2020 9:22 pm
Z-Man wrote:
Sat Sep 26, 2020 5:36 pm
Suggestions for systems to add to the sweep are welcome.
We must not have any Arch users on this forum because no one has said anything.
If it counts for something, an AUR package exists that does provide 0.4. And, of course, the normal package that currently provides 0.2.9.0.
by aP|Nelg
Wed Sep 16, 2020 6:11 am
Forum: Development
Topic: zone detection
Replies: 6
Views: 782

Re: zone detection

Probably, but it would not detect if the cycle is actually facing the (edge of the) zone, only distance.
by aP|Nelg
Tue Sep 15, 2020 4:55 pm
Forum: Development
Topic: zone detection
Replies: 6
Views: 782

Re: zone detection

Er, are you referring to the CYCLE_ZONES_AVOID code ? Screenshot from 2020-09-15 11-52-03.png This is a hack for detecting if the AIs are heading towards a zone, NOT for detecting whether every player is in the zone. It indeed isn't the best but an improvement over simply checking if an AI is near a...
by aP|Nelg
Sat Sep 12, 2020 4:42 am
Forum: This System
Topic: Private messages im unable to send them
Replies: 2
Views: 795

Re: Private messages im unable to send them

As per my understanding, the Outbox means you've sent the message but the receiver has not opened it yet. You can still edit and delete the message at that point. Once they do open it, it will go to your "Sent messages". You cannot, at that point, edit the message and can only delete the message on ...
by aP|Nelg
Sat Sep 12, 2020 4:03 am
Forum: Support
Topic: i found an odd bug in 0.2.9-sty+ct+ap_alpha_z2990
Replies: 3
Views: 801

Re: i found an odd bug in 0.2.9-sty+ct+ap_alpha_z2990

It's related to using delay_commands/spawn_zone rather than having the zones directly on the map. The map loads twice the first round including the settings, meaning DELAY_COMMANDS are done twice. I had made some changes for that already as it used to always load twice every round. For the VERY simp...
by aP|Nelg
Tue Sep 08, 2020 9:18 am
Forum: Competitions
Topic: Ladle 117 (6th September 2020)
Replies: 10
Views: 1909

Re: Ladle 117 (6th September 2020)

delinquent wrote:
Mon Sep 07, 2020 11:55 am
the Whisk.
oi, that's clever!
by aP|Nelg
Sun Sep 06, 2020 8:37 pm
Forum: Competitions
Topic: Ladle match generation
Replies: 6
Views: 789

Re: Ladle match generation

I haven't looked at your binary/source yet, but I threw something together that might accomplish the same task https://www.armanelgtron.tk/ladlematchgeneration.html
by aP|Nelg
Sun Aug 30, 2020 1:00 am
Forum: Beta Testing
Topic: Aspect ratio fixes, please test
Replies: 4
Views: 1048

Re: Aspect ratio fixes, please test

Will you add these changes to 0.4 and does that fix the cockpit scaling issues? Mm, at least some of the changes here will make it into 0.4 next merge from 0.2.9; however I should note that 0.4 already has displayed text correctly independent of the aspect ratio. I'm sure this will help when workin...
by aP|Nelg
Fri Aug 28, 2020 6:18 pm
Forum: Programming
Topic: filter names impossible task ?
Replies: 5
Views: 1390

Re: filter names impossible task ?

First off, the @ I believe will be escaped to \@.

However, you should be able to grab actual names from elsewhere... for example, PLAYER_ENTERED/PLAYER_RENAMED, and/or on other versions, ONLINE_PLAYER or PLAYER_COLORED_NAME.
by aP|Nelg
Wed Aug 26, 2020 10:27 pm
Forum: Beta Testing
Topic: Aspect ratio fixes, please test
Replies: 4
Views: 1048

Re: Aspect ratio fixes, please test

Hmm, what happened to the server browser? Here's +ap for comparison Screenshot from 2020-08-26 17-18-17.png Well, okay, I'll admit, it does look a little strange having everything that far apart in 21:9, however 16:9 Screenshot from 2020-08-26 17-19-14.png does look fine to me, and comparable to 0.4...
by aP|Nelg
Fri Aug 14, 2020 5:16 pm
Forum: Support
Topic: var/bans.txt symbolic link ?
Replies: 17
Views: 2262

Re: var/bans.txt symbolic link ?

You're uploading a script to the main map resource? Is that even possible?
by aP|Nelg
Sun Aug 02, 2020 8:05 am
Forum: General
Topic: Armagetron Discord
Replies: 50
Views: 19032

Re: Armagetron Discord

Oh, and it keeps ******* beeping at me, jesus. That might be something desktop environment dependent; if you're using KDE check your system sounds settings (or whatever it's called), and make sure notifications don't play a sound. Otherwise, I've been using Ripcord here with no issues, though I do ...
by aP|Nelg
Fri Jul 31, 2020 9:33 pm
Forum: Development
Topic: Armagetron ON Steam (2019) with steam direct
Replies: 58
Views: 11927

Re: Armagetron ON Steam (2019) with steam direct

I know if zones v2 is something to be included in 0.4 there were still some off issues with the CTF hack that I worked on a while back, Something would cause issues when flags were picked up and dropped and lead to some random crashes. The thing I wanted to add was bouncing zones in V2, but getting...
by aP|Nelg
Mon Jul 27, 2020 11:23 pm
Forum: General
Topic: Seriously
Replies: 19
Views: 4737

Re: Seriously

compguygene wrote:
Mon Jul 27, 2020 9:27 am
I really think that an M-Fort server might be best for this.
It's still up.
Screenshot from 2020-07-27 18-22-27.png
For those who don't know what it is, see viewtopic.php?f=79&t=23846