Search found 158 matches

by blondie
Sun Aug 08, 2021 1:47 am
Forum: Team Strategy
Topic: On Perceived Strength of Defense
Replies: 7
Views: 12447

Re: On Perceived Strength of Defense

Korean Meta was further ahead of things strategically than any team I've personally played on. There were defensive and attacking concepts there I'm not sure any other team has ever used (maybe they have in past months, but seems like not judging from this thread, idk) and it felt like we were just ...
by blondie
Sun Jan 24, 2021 3:55 pm
Forum: General
Topic: #pickup: KILL_ALL problems and solutions
Replies: 3
Views: 3934

Re: #pickup: KILL_ALL problems and solutions

#!/usr/bin/php <?php /* pause command */ while (1) { $line = rtrim(fgets(STDIN, 1024)); if (preg_match("/^INVALID_COMMAND/", $line)) { $split = explode(" ", $line); if($split[1] == "/pause"){ echo "CYCLE_SPEED 0.0000000001 \n"; echo "CYCLE_SPEED_DECAY_AB...
by blondie
Thu Dec 03, 2020 7:05 pm
Forum: Competitions
Topic: Ladle format discussion
Replies: 12
Views: 5799

Re: Ladle format discussion

Think of the round robin as a 4 game match where you need to win 2 games to advance to the knockout stage (going 1W-3L might even be good enough depending)

I don't really understand your claim of how the format gives anyone an advantage (or how the old format did either)
by blondie
Thu Dec 03, 2020 12:24 am
Forum: Competitions
Topic: Ladle format discussion
Replies: 12
Views: 5799

Re: Ladle format discussion

Titan suggested after the b01 round robin that 1st place plays semi vs 4th, which makes sense and I will add to my suggestion post above
by blondie
Wed Dec 02, 2020 5:41 am
Forum: Competitions
Topic: Ladle format discussion
Replies: 12
Views: 5799

Re: Ladle format discussion

A format for a 5 team ladle:

Full round robin but best-of-1
Then best-of-3 semifinals with:
1st vs 4th
2nd vs 3rd
Head-to-head record breaks any ties
by blondie
Sun Nov 01, 2020 11:39 pm
Forum: Competitions
Topic: Ladle 119 (1st November 2020)
Replies: 11
Views: 6007

Re: Ladle 119 (1st November 2020)

gz txa, ggs everyone!
by blondie
Sun Oct 25, 2020 5:03 pm
Forum: General
Topic: Pickup Servers: Disconnects, Timeouts
Replies: 7
Views: 5016

Re: Pickup Servers: Disconnects, Timeouts

CYCLE_SPEED_DECAY_ABOVE 9999 CYCLE_SPEED 0 CYCLE_RUBBER_TIME 999999 CYCLE_BRAKE_REFILL 0 This combination of settings would effectively freeze a game-state in real time. The player could then reconnect, and be respawned safely away from the action (in a sty+ct server at least) via the RESPAWN_PLAYE...
by blondie
Sat Oct 17, 2020 3:42 pm
Forum: Test Servers
Topic: Fortress Test Server
Replies: 143
Views: 78419

Re: Fortress Test Server

Currently testing a few maps in a server called "Pick/Ban Fort - Map Testing" The concept is that fortress could have a map pool of 5-7 maps, and for a b03 teams would have a pick/ban phase to choose which maps would get played. Each picked map would be played for one match in a b03. All m...
by blondie
Wed Sep 16, 2020 9:11 pm
Forum: Test Servers
Topic: Fortress Test Server
Replies: 143
Views: 78419

Re: Fortress Test Server

No, but thump and agility and kite let me hijack their fort server last night for 10 min while we had 4v4 going. I think it would be good in general to have a permanent fortress test server that's run kinda like a community garden, where multiple people can get access to test their settings. Ideally...
by blondie
Wed Sep 16, 2020 3:23 am
Forum: Test Servers
Topic: Fortress Test Server
Replies: 143
Views: 78419

Re: Fortress Test Server

We just tested this a little, needs some work but the respawns felt fun. The short walls was a bit too much.
by blondie
Wed Sep 16, 2020 1:30 am
Forum: Test Servers
Topic: Fortress Test Server
Replies: 143
Views: 78419

Re: Fortress Test Server

Looks like something like this got tested in a Ladle last year. How did it go? Anyway, I was thinking that I (and maybe all of us) probably have misunderstood holing. I/we were maybe biased because cutting came first and holing "ruined" that dynamic. But maybe that's just a false narrative...
by blondie
Thu Sep 10, 2020 11:47 pm
Forum: General
Topic: Player Ranking System Feasibility
Replies: 14
Views: 9818

Re: Player Ranking System Feasibility

I think having it implemented with pickup bot is a no-brainer, at least as a beginning. In terms of server-based ranking system, I briefly tried a while back but it never went anywhere partly for my not having the financial resources to execute the idea and for people objecting to a server that requ...
by blondie
Thu Sep 10, 2020 2:27 am
Forum: Strategy
Topic: A defense of a defense
Replies: 11
Views: 7946

Re: A defense of a defense

There is logic to having "rounded" corners. I think two steps in the corner is too much, but one step is pretty clean. Basically the idea is that you want to have some speed breaks to conserve rubber and ultimately to conserve shrinking. Not all shrinking is equal, the corners you have a l...
by blondie
Sat Dec 15, 2018 12:40 am
Forum: Test Servers
Topic: Fortress Test Server
Replies: 143
Views: 78419

Re: Fortress Test Server

you want shrinking to be at least as effective as holing. The tactics are at least equal, then defenders have to try to expand and not shrink as much and what you actually get is more cutting. The effectiveness of shrinking and the amount of cutting that happens are directly related because the defe...
by blondie
Sat Dec 08, 2018 7:05 pm
Forum: Test Servers
Topic: Fortress Test Server
Replies: 143
Views: 78419

Re: Fortress Test Server

random (and obviously nowadays useless) thoughts on what fort settings should have evolved into Part I Problems with current/last known settings a) Most effective tactics were not intuitive The best ways to attack in competitive fortress were holing and centering. Neither is necessarily intuitive, a...