Search found 150 matches

by blondie
Wed Sep 16, 2020 9:11 pm
Forum: Test Servers
Topic: Fortress Test Server
Replies: 142
Views: 37328

Re: Fortress Test Server

No, but thump and agility and kite let me hijack their fort server last night for 10 min while we had 4v4 going. I think it would be good in general to have a permanent fortress test server that's run kinda like a community garden, where multiple people can get access to test their settings. Ideally...
by blondie
Wed Sep 16, 2020 3:23 am
Forum: Test Servers
Topic: Fortress Test Server
Replies: 142
Views: 37328

Re: Fortress Test Server

We just tested this a little, needs some work but the respawns felt fun. The short walls was a bit too much.
by blondie
Wed Sep 16, 2020 1:30 am
Forum: Test Servers
Topic: Fortress Test Server
Replies: 142
Views: 37328

Re: Fortress Test Server

Looks like something like this got tested in a Ladle last year. How did it go? Anyway, I was thinking that I (and maybe all of us) probably have misunderstood holing. I/we were maybe biased because cutting came first and holing "ruined" that dynamic. But maybe that's just a false narrative that we c...
by blondie
Thu Sep 10, 2020 11:47 pm
Forum: General
Topic: Player Ranking System Feasibility
Replies: 14
Views: 1533

Re: Player Ranking System Feasibility

I think having it implemented with pickup bot is a no-brainer, at least as a beginning. In terms of server-based ranking system, I briefly tried a while back but it never went anywhere partly for my not having the financial resources to execute the idea and for people objecting to a server that requ...
by blondie
Thu Sep 10, 2020 2:27 am
Forum: Strategy
Topic: A defense of a defense
Replies: 11
Views: 937

Re: A defense of a defense

There is logic to having "rounded" corners. I think two steps in the corner is too much, but one step is pretty clean. Basically the idea is that you want to have some speed breaks to conserve rubber and ultimately to conserve shrinking. Not all shrinking is equal, the corners you have a lot more yo...
by blondie
Sat Dec 15, 2018 12:40 am
Forum: Test Servers
Topic: Fortress Test Server
Replies: 142
Views: 37328

Re: Fortress Test Server

you want shrinking to be at least as effective as holing. The tactics are at least equal, then defenders have to try to expand and not shrink as much and what you actually get is more cutting. The effectiveness of shrinking and the amount of cutting that happens are directly related because the defe...
by blondie
Sat Dec 08, 2018 7:05 pm
Forum: Test Servers
Topic: Fortress Test Server
Replies: 142
Views: 37328

Re: Fortress Test Server

random (and obviously nowadays useless) thoughts on what fort settings should have evolved into Part I Problems with current/last known settings a) Most effective tactics were not intuitive The best ways to attack in competitive fortress were holing and centering. Neither is necessarily intuitive, a...
by blondie
Sun Jun 03, 2018 3:54 pm
Forum: Competitions
Topic: Final Ladle (RIP Tron)
Replies: 189
Views: 17536

Re: Final Ladle (RIP Tron)

make a bracket of the brackets so we can figure out which one to use
by blondie
Mon May 14, 2018 10:21 pm
Forum: Competitions
Topic: Final Ladle (RIP Tron)
Replies: 189
Views: 17536

Re: Final Ladle (RIP Tron)

You missed me
by blondie
Tue May 08, 2018 1:58 am
Forum: Competitions
Topic: Final Ladle (RIP Tron)
Replies: 189
Views: 17536

Re: Final Ladle (RIP Tron)

I'm game
by blondie
Wed Apr 04, 2018 6:20 pm
Forum: General
Topic: Fondest Tron Memories
Replies: 31
Views: 10081

Re: Fondest Tron Memories

mostly just really great core dumps
by blondie
Sun Oct 15, 2017 3:29 am
Forum: Really General
Topic: This game ruined my brain
Replies: 12
Views: 2363

Re: This game ruined my brain

yeah this game really was pretty great it's amazing how much money I didn't spend on entertainment because of it. would like to play some games again. Maybe we can set up a weekly time? edit: I logged on at about 3pm EST today and played a tst pickup with cyclo, Krikio, Eber, and a couple other good...
by blondie
Sat Jul 16, 2016 7:05 pm
Forum: General
Topic: Why is armagetron the best game ever?
Replies: 16
Views: 9154

Re: Why is armagetron the best game ever?

the skill ceiling is absurd, the mechanics could not be simpler.
by blondie
Fri Jun 17, 2016 9:38 pm
Forum: Adventures of TRON
Topic: [TT] Tron Times: The State of Game 2016
Replies: 11
Views: 1796

Re: [TT] Tron Times: The State of Game 2016

That's kind of a lazy explanation. It's not really players' obligation to help inexperienced players. That type of effort and energy isn't sustainable. Helping every non-grinder who waltzes into casual fort makes the game unplayable. Expecting Ladle-finals caliber players to spend their playing time...
by blondie
Sun Jun 12, 2016 9:58 pm
Forum: Adventures of TRON
Topic: [TT] Tron Times: The State of Game 2016
Replies: 11
Views: 1796

Re: [TT] Tron Times: The State of Game 2016

You make a lot of good points. In my opinion the peak of the game was when we had sumobar and pickup fort running simultaneously on an afternoon or evening. A large amount of casual play activity was driven by prestige-laden competitive events. The ability to hop on at any time of day and find a gam...