Search found 18 matches

by libr8d
Tue Oct 02, 2007 11:27 pm
Forum: Development
Topic: Hebrew Translation Project
Replies: 15
Views: 4839

pardon my late night spelling mistakes.

pardon my late night spelling mistakes.
by libr8d
Tue Oct 02, 2007 11:25 pm
Forum: Development
Topic: Hebrew Translation Project
Replies: 15
Views: 4839

ok, should be last post for now.

Well, it can be done with the .png files, but it's a mess, and doesn't seem like it worth while... Maybe with some coding for chat as Lucifer suggested it would be worth it. For now, Ill go for <plan B>: Write some good Hebrew tutorials. Build a nice site to introduce Arma. And, host some local serv...
by libr8d
Tue Oct 02, 2007 10:13 pm
Forum: Development
Topic: Hebrew Translation Project
Replies: 15
Views: 4839

Got something Working!

Well, hi again. In short. Uninstalled 3.0. (got buggy...oh, the dots on the hud-map moving towards the edge of the screen are server dependant - on norm's no dots, on swam dots) installed 0.2.8.1 and started working on font.png and for the menus it should work... tweaking it with gimp, seems fine fo...
by libr8d
Tue Oct 02, 2007 8:19 pm
Forum: Development
Topic: Hebrew Translation Project
Replies: 15
Views: 4839

Interesting and wierd results

Ok. Thanks again for the help. A wierd occurance - When I save the English_base language file as Unicode what happens is I get the main menu like this: "Game_menu_txt player_setup_txt... ...etc." It seems it puts the variable names instead of their parameters. I find that wierd. If I chang...
by libr8d
Tue Oct 02, 2007 6:45 pm
Forum: Development
Topic: Hebrew Translation Project
Replies: 15
Views: 4839

Thank you

Thanks, A bit frustrating. I've tried quite a few hebrew ttf fonts and open type fonts. Right now I've got it using Tahoma font, which was recommended as part of the Hebrew Ubuntu tutorial. Ok. Hope this thread isnt too frustrating to you readers, but, I want to get this project going, and running -...
by libr8d
Tue Oct 02, 2007 1:51 pm
Forum: Development
Topic: Hebrew Translation Project
Replies: 15
Views: 4839

hoping this isn't all too tedious

just wanted
to update - got the font files.png opened in gimp

The thing is - I can't see how they work together...with the .ttf files
since it seems the .ttf files - at least armagetronad.ttf is used solely.

oh, well...going to find some docs, if they're outthere for the 3.0 scheme of things.
by libr8d
Tue Oct 02, 2007 1:09 pm
Forum: Development
Topic: Hebrew Translation Project
Replies: 15
Views: 4839

oh, one more thing....

Ahh

forgot to mention:

I only changed the ttf files since I can't seem to read the png files.

Would they be my solution....

Photoshop cs2/corel painter x can't seem to read them, as they are grey scale png with alpha channel.

maybe gimp?

thanks again
by libr8d
Tue Oct 02, 2007 1:07 pm
Forum: Development
Topic: Hebrew Translation Project
Replies: 15
Views: 4839

haven't gotten to far

Well, I've been working on changing the english_base file (in languages)... Also changed the Armagetronad.ttf file to a ttf file that should support hebrew, I save the English_base file as utf-8 which has gotten me as close to solution yet.. then I get the english menu fine but the hebrew chars appe...
by libr8d
Tue Oct 02, 2007 11:48 am
Forum: Development
Topic: Hebrew Translation Project
Replies: 15
Views: 4839

ok, first impressions.

First off... Over the years I've found that one of the only "real" games, I can truly play on older machines is Arma. So, Wanted to Congrats you all for this 3.0 version. Well, it took me less than 3 min.'s +\- to download/install over the 2.8 version, and have a run. All worked out pretty...
by libr8d
Tue Oct 02, 2007 11:14 am
Forum: Development
Topic: Hebrew Translation Project
Replies: 15
Views: 4839

Thanks Lucifer.

Now, I've got a lead to work with.

I'll be sure to update.

8) thanks
by libr8d
Tue Oct 02, 2007 9:23 am
Forum: Development
Topic: Hebrew Translation Project
Replies: 15
Views: 4839

I would assume it wouldnt work right

Thanks for the quick reply.

I assume it wouldnt work right, off the bat

chat for sure.

but i t is worth a try.

A pointer to a faq\tutorial on translating arma would be nice, Ill go search it out.

thanks.
by libr8d
Tue Oct 02, 2007 7:54 am
Forum: Development
Topic: Hebrew Translation Project
Replies: 15
Views: 4839

Hebrew Translation Project

Hiya all. Well, subject says most of it. Hebrew (as Arabic) would require right-to-left and a supporting font. Not sure how much of it really needs to be translated, probably at first - all the stuff a 10 year old noob would need to get started. Might do some good for driving (horrible) in Israel. C...
by libr8d
Tue Sep 04, 2007 9:17 pm
Forum: General
Topic: Anything u'd consider Arma quality/fun (other opensource gam
Replies: 9
Views: 3624

ty ;)

Thanks guys. Will go check 'em out. Being away from bits and bandwidth for a few years (more or less - I'm sure something unimaginable by some) - I, on the one hand, get this dorky excitement from bitty stuff and, on the other get this longing for... well, I get this picture of a simple man back aga...
by libr8d
Tue Sep 04, 2007 9:39 am
Forum: General
Topic: Anything u'd consider Arma quality/fun (other opensource gam
Replies: 9
Views: 3624

Anything u'd consider Arma quality/fun (other opensource gam

Well, hey.

Veteran Arma player here.

Anything else outthere that rings your bells?

tnx.

libr8d (pron. liberated)
Not associated with the freeman foundation
Not associated with the association for the liberation of mankind
Not associated with anything really.

/dissociate;
by libr8d
Tue Sep 04, 2007 9:31 am
Forum: Development
Topic: Recording and Replaying Arma Games
Replies: 59
Views: 21685

replay server

We could use a server log, as a basis for an independent replay server. an http address associated with a certain game(server) etc... Where u can get lots of replays (flash?) in boxes similar to next-gen security installations...then extract the replays you wish to save/enhance. Could be relevant fo...