Search found 214 matches
- Fri Aug 22, 2014 11:36 am
- Forum: General
- Topic: Endless waves of lame.
- Replies: 2
- Views: 1415
Re: Endless waves of lame.
You can curse on the internet. I promise I wont tell your parents.
Re: cockpit q
Here's(right click>save as) the dtd that you need to put in
No idea why that isn't on the arma resource repository anymore, but whatever..
Code: Select all
C:\Users\[name]\AppData\Roaming\Armagetron\resource\automatic\AATeam
Re: cockpit q
I switched over to on of the versions that fman provides above(r1512), and it works perfectly on both computers now. That version also seems to be much more stable.
Re: cockpit q
setting viewport="all" in label, and field="source" in atomic data seemed to fix them problem on 1 of 2 computers for me. It worked on both computers for a day or so, then it went back to staying at 0 all the time on one computer even though I didn't change anything, weird... Any...
- Tue Nov 26, 2013 2:06 pm
- Forum: Support
- Topic: Armagetron compiling in windows.
- Replies: 51
- Views: 14413
Re: Armagetron compiling in windows.
Resurrecting an old thread because I dont feel like making a new one.
I get this error every time I try to build 0.4 from the latest bzr source.
http://imgur.com/vg7TED9
Windows 8 64 bit
Code::blocks 10.05
I get this error every time I try to build 0.4 from the latest bzr source.
http://imgur.com/vg7TED9
Windows 8 64 bit
Code::blocks 10.05
- Fri Aug 02, 2013 8:53 pm
- Forum: General
- Topic: Sourceforge starts using "enhanced" (adware) installers
- Replies: 1
- Views: 1162
Sourceforge starts using "enhanced" (adware) installers
http://sourceforge.net/blog/today-we-of ... -software/
It's sad to see sourceforge go the way of CNET.
It's sad to see sourceforge go the way of CNET.
- Thu May 02, 2013 4:22 am
- Forum: Beta Testing
- Topic: 0.4_alpha_z2069 question
- Replies: 5
- Views: 4927
Re: 0.4_alpha_z2069 question
I put this into autoexec.cfg CHAT_TOOLTIP 0 0 0 0 0 CYCLE_BRAKE_TOOLTIP 0 0 0 0 0 CYCLE_TURN_LEFT_TOOLTIP 0 0 0 0 0 CYCLE_TURN_RIGHT_TOOLTIP 0 0 0 0 0 GLANCE_BACK_TOOLTIP 0 0 0 0 0 GLANCE_FORWARD_TOOLTIP 0 0 0 0 0 GLANCE_LEFT_TOOLTIP 0 0 0 0 0 GLANCE_RIGHT_TOOLTIP 0 0 0 0 0 INGAME_MENU_TOOLTIP 0 0 0...
- Sun Mar 10, 2013 12:34 pm
- Forum: Development
- Topic: windowed fullscreen mode, do we need it?
- Replies: 21
- Views: 7672
Re: windowed fullscreen mode, do we need it?
Oh god, thank you so much! I've just been using an external program to do this for the past 3 years
- Wed Feb 06, 2013 3:21 am
- Forum: Programming
- Topic: Player Location
- Replies: 12
- Views: 7041
Re: Player Location
You can put a readout in the cockpit file, if you're on 0.3.0+.
http://wiki.armagetronad.org/index.php/Cockpit_Tutorial
http://wiki.armagetronad.org/index.php/Cockpit_Tutorial
current_pos_x | The position of the player in grid units, x- coordinate
current_pos_y | The position of the player in grid units, y- coordinate
- Thu Jan 31, 2013 9:27 pm
- Forum: Programming
- Topic: Global Login Checker
- Replies: 11
- Views: 7260
Re: Global Login Checker
There's been something like this on my website, http://tronner.com, for a long time now. users can log in to any authentication and view their stats n' stuff.
- Mon Jan 28, 2013 8:55 pm
- Forum: General
- Topic: The time is right
- Replies: 21
- Views: 5439
Re: The time is right
( Have a picture ) Illegal Exit (1 rubber) is high rubber? Skytower Sumo Bar is high rubber while coebko's sumo bar and uNk fortress aren't? They all use 5 rubber and the same physics. Cheers (10 rubber), Tron Trek (10 rubber) and Aurora I (8 rubber) isn't high rubber? There's probably more that I ...
- Sun Jan 27, 2013 8:17 pm
- Forum: General
- Topic: The time is right
- Replies: 21
- Views: 5439
Re: The time is right
Then I suppose it's very weird that, at this very moment, there are more than 50 people playing on servers that use a lot of rubber, and less than 20 people playing on servers with little to no rubber. So very weird...( Have a picture ) Removing features like that at this point would only drive part...
Re: 180
Stop trying to impose rules on gametypes you guys don't like.
- Thu Nov 29, 2012 3:14 am
- Forum: Support
- Topic: map crashes 0.4
- Replies: 11
- Views: 3247
Re: map crashes 0.4
It works fine for 180+ other maps, so that's not the problem.
- Wed Nov 28, 2012 2:49 pm
- Forum: Support
- Topic: map crashes 0.4
- Replies: 11
- Views: 3247
Re: map crashes 0.4
It's called 'Advanced Racing |Timer|Queue|Records|'
If you want to go in there and test it, you will need to log into your forums(ai-team), type /q add TestMap then type /q start
It doesnt always happen right away, so you may need /q add TestMap a few times.
If you want to go in there and test it, you will need to log into your forums(ai-team), type /q add TestMap then type /q start
It doesnt always happen right away, so you may need /q add TestMap a few times.