Search found 214 matches

by XzL.Smart
Fri Aug 22, 2014 11:36 am
Forum: General
Topic: Endless waves of lame.
Replies: 2
Views: 442

Re: Endless waves of lame.

You can curse on the internet. I promise I wont tell your parents.
by XzL.Smart
Fri Dec 06, 2013 7:12 am
Forum: Support
Topic: cockpit q
Replies: 21
Views: 1530

Re: cockpit q

Here's(right click>save as) the dtd that you need to put in

Code: Select all

C:\Users\[name]\AppData\Roaming\Armagetron\resource\automatic\AATeam
No idea why that isn't on the arma resource repository anymore, but whatever..
by XzL.Smart
Tue Dec 03, 2013 10:47 pm
Forum: Support
Topic: cockpit q
Replies: 21
Views: 1530

Re: cockpit q

I switched over to on of the versions that fman provides above(r1512), and it works perfectly on both computers now. That version also seems to be much more stable.
by XzL.Smart
Sat Nov 30, 2013 12:30 pm
Forum: Support
Topic: cockpit q
Replies: 21
Views: 1530

Re: cockpit q

setting viewport="all" in label, and field="source" in atomic data seemed to fix them problem on 1 of 2 computers for me. It worked on both computers for a day or so, then it went back to staying at 0 all the time on one computer even though I didn't change anything, weird... Anyways, it's worth a s...
by XzL.Smart
Tue Nov 26, 2013 2:06 pm
Forum: Support
Topic: Armagetron compiling in windows.
Replies: 51
Views: 5128

Re: Armagetron compiling in windows.

Resurrecting an old thread because I dont feel like making a new one.

I get this error every time I try to build 0.4 from the latest bzr source.
http://imgur.com/vg7TED9

Windows 8 64 bit
Code::blocks 10.05
by XzL.Smart
Thu May 02, 2013 4:22 am
Forum: Beta Testing
Topic: 0.4_alpha_z2069 question
Replies: 5
Views: 948

Re: 0.4_alpha_z2069 question

I put this into autoexec.cfg CHAT_TOOLTIP 0 0 0 0 0 CYCLE_BRAKE_TOOLTIP 0 0 0 0 0 CYCLE_TURN_LEFT_TOOLTIP 0 0 0 0 0 CYCLE_TURN_RIGHT_TOOLTIP 0 0 0 0 0 GLANCE_BACK_TOOLTIP 0 0 0 0 0 GLANCE_FORWARD_TOOLTIP 0 0 0 0 0 GLANCE_LEFT_TOOLTIP 0 0 0 0 0 GLANCE_RIGHT_TOOLTIP 0 0 0 0 0 INGAME_MENU_TOOLTIP 0 0 0...
by XzL.Smart
Sun Mar 10, 2013 12:34 pm
Forum: Development
Topic: windowed fullscreen mode, do we need it?
Replies: 21
Views: 2741

Re: windowed fullscreen mode, do we need it?

Oh god, thank you so much! I've just been using an external program to do this for the past 3 years
by XzL.Smart
Wed Feb 06, 2013 3:21 am
Forum: Programming
Topic: Player Location
Replies: 12
Views: 1518

Re: Player Location

You can put a readout in the cockpit file, if you're on 0.3.0+.
http://wiki.armagetronad.org/index.php/Cockpit_Tutorial
current_pos_x | The position of the player in grid units, x- coordinate
current_pos_y | The position of the player in grid units, y- coordinate
by XzL.Smart
Thu Jan 31, 2013 9:27 pm
Forum: Programming
Topic: Global Login Checker
Replies: 11
Views: 1970

Re: Global Login Checker

There's been something like this on my website, http://tronner.com, for a long time now. users can log in to any authentication and view their stats n' stuff.
by XzL.Smart
Mon Jan 28, 2013 8:55 pm
Forum: General
Topic: The time is right
Replies: 21
Views: 1378

Re: The time is right

( Have a picture ) Illegal Exit (1 rubber) is high rubber? Skytower Sumo Bar is high rubber while coebko's sumo bar and uNk fortress aren't? They all use 5 rubber and the same physics. Cheers (10 rubber), Tron Trek (10 rubber) and Aurora I (8 rubber) isn't high rubber? There's probably more that I ...
by XzL.Smart
Sun Jan 27, 2013 8:17 pm
Forum: General
Topic: The time is right
Replies: 21
Views: 1378

Re: The time is right

Then I suppose it's very weird that, at this very moment, there are more than 50 people playing on servers that use a lot of rubber, and less than 20 people playing on servers with little to no rubber. So very weird...( Have a picture ) Removing features like that at this point would only drive part...
by XzL.Smart
Tue Dec 04, 2012 9:57 pm
Forum: General
Topic: 180
Replies: 19
Views: 1209

Re: 180

Stop trying to impose rules on gametypes you guys don't like.
by XzL.Smart
Thu Nov 29, 2012 3:14 am
Forum: Support
Topic: map crashes 0.4
Replies: 11
Views: 716

Re: map crashes 0.4

It works fine for 180+ other maps, so that's not the problem.
by XzL.Smart
Wed Nov 28, 2012 2:49 pm
Forum: Support
Topic: map crashes 0.4
Replies: 11
Views: 716

Re: map crashes 0.4

It's called 'Advanced Racing |Timer|Queue|Records|'

If you want to go in there and test it, you will need to log into your forums(ai-team), type /q add TestMap then type /q start

It doesnt always happen right away, so you may need /q add TestMap a few times.