Search found 69 matches
- Mon Dec 07, 2015 1:40 am
- Forum: Competitions
- Topic: Ladle 100 [Official]
- Replies: 83
- Views: 24438
Re: Ladle 100 [Official]
six months no play y'all still suck gg noobs
- Sat Feb 07, 2015 7:25 pm
- Forum: Competitions
- Topic: Ladle 90
- Replies: 77
- Views: 18668
Re: Ladle 90
Z-Man wrote: 1. Lift the ban. Shock, horror. I think there is a way to do so without 'losing face', I may post about it in a separate thread.
- Sat Feb 07, 2015 11:17 am
- Forum: Competitions
- Topic: Ladle 90
- Replies: 77
- Views: 18668
Re: Ladle 90
The simple question is this; do we have the technical capability to prevent her from playing? So far the answer appears to be no, with the only option we have consisting of handing out bans to people who knowingly play with her (which we can't prove anyway), which would obviously only further deplet...
- Mon Jan 05, 2015 7:04 pm
- Forum: Competitions
- Topic: unfortunately named persons and teams
- Replies: 137
- Views: 29058
Re: unfortunately named persons and teams
i personally don't distinguish between christians and nazis
lolol when did this forum go to the shitter? this is a shambles!
lolol when did this forum go to the shitter? this is a shambles!
- Mon Dec 08, 2014 10:52 am
- Forum: Competitions
- Topic: Ladle 88
- Replies: 57
- Views: 15470
Re: Ladle 88
Thanks for the ladle, gg CT
That'll be my last ladle for the foreseeable future. I've really enjoyed competing over the years - it's been a lot of fun and I've met some great people
All the best, catch ya later
That'll be my last ladle for the foreseeable future. I've really enjoyed competing over the years - it's been a lot of fun and I've met some great people
All the best, catch ya later
- Tue Nov 11, 2014 10:02 pm
- Forum: Competitions
- Topic: Ladle 87
- Replies: 124
- Views: 26941
Re: Ladle 87
zzzzzzzzzzzzzzzzzzzzzzzzzzzzz
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how did we get to this sorry state z_z
zzz
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how did we get to this sorry state z_z
- Tue Oct 28, 2014 10:44 pm
- Forum: Competitions
- Topic: Ladle & Fortress (RIP?)
- Replies: 47
- Views: 11333
Re: Ladle & Fortress (RIP?)
Not everyone here seems to share the same sense of urgency it seems. Has anyone noticed that the top-good sumo/fort players don't play anymore? The only sumo/fort server occupied right now is pickup... I fancy a quick game before I go to bed but nope, not possible without waiting for 20+ minutes. Th...
- Wed Oct 22, 2014 12:38 pm
- Forum: Competitions
- Topic: Ladle & Fortress (RIP?)
- Replies: 47
- Views: 11333
Re: Ladle & Fortress (RIP?)
This idea that fortress is about innovating new strategies and tactics - it's always felt like that, but is it really the case? As Concord notes in the article, all tactics used today are just refined versions of tactics that have been around for over 50 ladles (double defence, sweep box etc). Are w...
- Sun Oct 19, 2014 3:33 pm
- Forum: Competitions
- Topic: Ladle & Fortress (RIP?)
- Replies: 47
- Views: 11333
Ladle & Fortress (RIP?)
Here is an excellent article that looks at the history of Ladle Golden, Gilded, Silver, Still… Here is the point of this thread - is this our Ladle/Fortress obituary, or the slump before Ladle really took off again? A lot of talk is going around about how Fort is dying. There's also been discussion ...
- Sat Oct 04, 2014 8:06 pm
- Forum: Competitions
- Topic: Ladle 86 Predictions
- Replies: 11
- Views: 2985
Re: Ladle 86 Predictions
Hey, did you know that ladle is a fortress competition?
- Thu Sep 25, 2014 12:21 pm
- Forum: Competitions
- Topic: Ladle 86
- Replies: 55
- Views: 16064
Re: Ladle 86
lol @ 0 teams
- Wed Sep 24, 2014 12:49 pm
- Forum: Development
- Topic: Clockwork [Discussion and Development]
- Replies: 28
- Views: 8686
Re: Clockwork [Discussion and Development]
Team work is required to gain control of all the zone spawn area (not just the center). The center is by far the most valuable area, but it's not just a scrap for the center tile as the rest of the spawn zone is valuable too. If it was just mega-camping in the center to get the 90 second spawn zone ...
- Wed Sep 24, 2014 6:30 am
- Forum: Competitions
- Topic: Clockwork Mini-Tournament
- Replies: 10
- Views: 3447
Clockwork Mini-Tournament
To help with development of the game and to see the gameplay in a competitive setting, we're going to host a mini-tournament this coming Saturday 27th September at 18:30 GMT Given the short notice, if you want to enter a team just reply to the topic and we'll work out some brackets here. If you're n...
- Mon Sep 22, 2014 11:01 pm
- Forum: Development
- Topic: Clockwork [Discussion and Development]
- Replies: 28
- Views: 8686
Re: Clockwork [Discussion and Development]
I think the idea is that the zone is much more likely to spawn closer to the center than elsewhere, making it the most valuable part of the map to fight for. The fact that sometimes it doesn't spawn within the center's immediate vicinity means that other parts of the map are worth fighting for too, ...
- Sat Sep 20, 2014 11:17 am
- Forum: Competitions
- Topic: Shovel 4
- Replies: 49
- Views: 12078
Re: Shovel 4
Do we have servers for this?