Search found 69 matches

by ogo
Mon Dec 07, 2015 1:40 am
Forum: Competitions
Topic: Ladle 100 [Official]
Replies: 83
Views: 8548

Re: Ladle 100 [Official]

six months no play y'all still suck gg noobs
by ogo
Sat Feb 07, 2015 7:25 pm
Forum: Competitions
Topic: Ladle 90
Replies: 77
Views: 7297

Re: Ladle 90

Z-Man wrote: 1. Lift the ban. Shock, horror. I think there is a way to do so without 'losing face', I may post about it in a separate thread.
by ogo
Sat Feb 07, 2015 11:17 am
Forum: Competitions
Topic: Ladle 90
Replies: 77
Views: 7297

Re: Ladle 90

The simple question is this; do we have the technical capability to prevent her from playing? So far the answer appears to be no, with the only option we have consisting of handing out bans to people who knowingly play with her (which we can't prove anyway), which would obviously only further deplet...
by ogo
Mon Jan 05, 2015 7:04 pm
Forum: Competitions
Topic: unfortunately named persons and teams
Replies: 137
Views: 9832

Re: unfortunately named persons and teams

i personally don't distinguish between christians and nazis

lolol when did this forum go to the shitter? this is a shambles!
by ogo
Mon Dec 08, 2014 10:52 am
Forum: Competitions
Topic: Ladle 88
Replies: 57
Views: 6536

Re: Ladle 88

Thanks for the ladle, gg CT

That'll be my last ladle for the foreseeable future. I've really enjoyed competing over the years - it's been a lot of fun and I've met some great people

All the best, catch ya later :)
by ogo
Tue Nov 11, 2014 10:02 pm
Forum: Competitions
Topic: Ladle 87
Replies: 124
Views: 10418

Re: Ladle 87

zzzzzzzzzzzzzzzzzzzzzzzzzzzzz
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how did we get to this sorry state z_z
by ogo
Tue Oct 28, 2014 10:44 pm
Forum: Competitions
Topic: Ladle & Fortress (RIP?)
Replies: 47
Views: 4959

Re: Ladle & Fortress (RIP?)

Not everyone here seems to share the same sense of urgency it seems. Has anyone noticed that the top-good sumo/fort players don't play anymore? The only sumo/fort server occupied right now is pickup... I fancy a quick game before I go to bed but nope, not possible without waiting for 20+ minutes. Th...
by ogo
Wed Oct 22, 2014 12:38 pm
Forum: Competitions
Topic: Ladle & Fortress (RIP?)
Replies: 47
Views: 4959

Re: Ladle & Fortress (RIP?)

This idea that fortress is about innovating new strategies and tactics - it's always felt like that, but is it really the case? As Concord notes in the article, all tactics used today are just refined versions of tactics that have been around for over 50 ladles (double defence, sweep box etc). Are w...
by ogo
Sun Oct 19, 2014 3:33 pm
Forum: Competitions
Topic: Ladle & Fortress (RIP?)
Replies: 47
Views: 4959

Ladle & Fortress (RIP?)

Here is an excellent article that looks at the history of Ladle Golden, Gilded, Silver, Still… Here is the point of this thread - is this our Ladle/Fortress obituary, or the slump before Ladle really took off again? A lot of talk is going around about how Fort is dying. There's also been discussion ...
by ogo
Sat Oct 04, 2014 8:06 pm
Forum: Competitions
Topic: Ladle 86 Predictions
Replies: 11
Views: 1500

Re: Ladle 86 Predictions

Hey, did you know that ladle is a fortress competition?
by ogo
Thu Sep 25, 2014 12:21 pm
Forum: Competitions
Topic: Ladle 86
Replies: 55
Views: 6517

Re: Ladle 86

lol @ 0 teams
by ogo
Wed Sep 24, 2014 12:49 pm
Forum: Development
Topic: Clockwork [Discussion and Development]
Replies: 28
Views: 4505

Re: Clockwork [Discussion and Development]

Team work is required to gain control of all the zone spawn area (not just the center). The center is by far the most valuable area, but it's not just a scrap for the center tile as the rest of the spawn zone is valuable too. If it was just mega-camping in the center to get the 90 second spawn zone ...
by ogo
Wed Sep 24, 2014 6:30 am
Forum: Competitions
Topic: Clockwork Mini-Tournament
Replies: 10
Views: 1691

Clockwork Mini-Tournament

To help with development of the game and to see the gameplay in a competitive setting, we're going to host a mini-tournament this coming Saturday 27th September at 18:30 GMT Given the short notice, if you want to enter a team just reply to the topic and we'll work out some brackets here. If you're n...
by ogo
Mon Sep 22, 2014 11:01 pm
Forum: Development
Topic: Clockwork [Discussion and Development]
Replies: 28
Views: 4505

Re: Clockwork [Discussion and Development]

I think the idea is that the zone is much more likely to spawn closer to the center than elsewhere, making it the most valuable part of the map to fight for. The fact that sometimes it doesn't spawn within the center's immediate vicinity means that other parts of the map are worth fighting for too, ...
by ogo
Sat Sep 20, 2014 11:17 am
Forum: Competitions
Topic: Shovel 4
Replies: 49
Views: 5416

Re: Shovel 4

Do we have servers for this?