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 PostPosted: Thu Apr 27, 2006 3:17 pm  Post subject: false normalisation of axis.
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Match Winner
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Joined: Mon Feb 13, 2006 12:34 pm
Posts: 613
Location: UK
Been playing around with false normalisation of axis.
Getting some peculiar results.
The map is a very basic fortress one, but the y axis are four times the length of the x axis.
If I load it locally single player all is fine and it plays no problem.
But when I load it on Crazy Tronners Wild Fortress with other opponents it's all wrong.
They axis work as they should. It's not exactly laggy, but walls are very bendy and vanish and reappear all over the place. It's fun for a spell, but too out of control to be included in the Fortress, which is a shame as it shows promise.


Map:
Code:
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<!DOCTYPE Resource SYSTEM "map-0.2.8_beta3.dtd">
<Resource type="aamap" name="alice_fortress" version="0.0.3" author="ed" category="fortress">
 <Map version="0.2.8">

   <Settings>

   <Setting name="FORTRESS_CONQUERED_KILL_MIN" value="0" />
   <Setting name="FORTRESS_CONQUEST_DECAY_RATE" value=".1" />
   <Setting name="FORTRESS_CONQUEST_RATE" value=".5" />
   <Setting name="FORTRESS_DEFEND_RATE" value=".35" />

   <Setting name="WIN_ZONE_INITIAL_SIZE" value="40" />
   <Setting name="WIN_ZONE_RANDOMNESS" value="0" />
   <Setting name="WIN_ZONE_DEATHS" value="1" />
   <Setting name="WIN_ZONE_EXPANSION" value="4" />

   <Setting name="CYCLE_BRAKE" value="30" />
   <Setting name="CYCLE_BRAKE_REFILL" value=".1" />
   <Setting name="CYCLE_BRAKE_DEPLETE" value="1" />

   <Setting name="SP_WALLS_LENGTH" value="500" />

   <Setting name="WALLS_LENGTH" value="500" />
   <Setting name="CYCLE_ACCEL_RIM" value="1" />
   <Setting name="CYCLE_ACCEL" value="10" />
   <Setting name="CYCLE_SPEED" value="15" />
   <Setting name="CYCLE_START_SPEED" value="20" />
   <Setting name="CYCLE_SPEED_MIN" value=".25" />
   <Setting name="CYCLE_RUBBER" value="5" />
   <Setting name="CYCLE_TURN_SPEED_FACTOR" value=".95" />

   </Settings>

   <World>
      <Field>
       <Axes number="4" normalize="false">
            <Axis xdir="0" ydir="4"/>
            <Axis xdir="1" ydir="0"/>
            <Axis xdir="0" ydir="-4"/>
            <Axis xdir="-1" ydir="0"/>
           </Axes>


            <Spawn   x="255"   y="50"   xdir="0"   ydir="1"   />
            <Spawn   x="245"   y="950"   xdir="0"   ydir="-1"   />
         
            <Wall>
               <Point   x="0"   y="0"   />
               <Point   x="0"   y="1000"   />
               <Point   x="500"   y="1000"   />
               <Point   x="500"   y="0"   />
               <Point   x="0"   y="0"   />
            </Wall>

            <Zone effect="fortress">
               <ShapeCircle radius="40">
                  <Point x="250" y="50" />
               </ShapeCircle>
            </Zone>

            <Zone effect="fortress">
               <ShapeCircle radius="40">
                  <Point x="250" y="950" />
               </ShapeCircle>
            </Zone>
         </Field>
      </World>
   </Map>
</Resource>


Bendy Walls:
Image

Vanishing Walls:
Image

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Some Armagetron Advanced Map Tools.


Last edited by ed on Tue Mar 10, 2009 11:50 am, edited 1 time in total.

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 PostPosted: Thu Apr 27, 2006 3:23 pm  Post subject:
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Reverse Adjust Outside Corner Grinder
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Joined: Fri Jan 09, 2004 9:54 am
Posts: 2448
Location: Yorkshire, England. Quote: Its the fumes, they make one want to play
great idea , looks like the current version isnt too happy with it :lol:

even so it looks like fun :lol:

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 PostPosted: Thu Apr 27, 2006 3:25 pm  Post subject:
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Formerly That OS X Guy
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Joined: Fri Jan 02, 2004 12:05 am
Posts: 2015
Code:
version="0.0.3"
Needs more beta.

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 PostPosted: Thu Apr 27, 2006 3:36 pm  Post subject:
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God & Project Admin
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Joined: Sun Jan 23, 2005 6:01 pm
Posts: 10575
Location: Cologne, Jabber: z-man@amessage.de
Looks like the netcode assumes normalization of the driving direction somewhere, I'll have a look at it. Client and server updates will probably be required.


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 PostPosted: Thu Apr 27, 2006 4:11 pm  Post subject:
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Match Winner
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Joined: Mon Feb 13, 2006 12:34 pm
Posts: 613
Location: UK
Should have saild the server is running 0.2.8.1 unix dedicated.

Heres another pic which demonstates it's crazyness.
Look at Shadow's tiny tail. Follow jungle's bendy one:

Image

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Some Armagetron Advanced Map Tools.


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