I know that this is due to the players wall still being active when the point was scored but would there be a way to stop dead players from getting points without using...
ENEMY_TEAMMATE_PENALTY 2500.0 # Penalty on the effective time in seconds if the influence is from a teammate
ENEMY_DEAD_PENALTY 0.0 # Penalty on the effective time in seconds if the influence comes from a dead player
ENEMY_CHATBOT_PENALTY 30.0 # Penalty in seconds if the victim is in chatbot state and the influence is just the chatbot evading a wall
ENEMY_CURRENTTIME_INFLUENCE 0.0 # If set to 1, not the build time of the encountered wall, but the current time enters the comparison. Arbitrary blending values are allowed.
ENEMY_SUICIDE_TIMEOUT 10000.0 # If no enemy influence can be found for the last this many seconds, the death counts as a suicide.
Try altering ENEMY_SUICIDE_TIMEOUT. All fortress servers use non-default values, back from the CVS Test days, and you can find that example in config/examples/cvs_test/fortress_scoring.cfg.
ENEMY_TEAMMATE_PENALTY 2500.0 # Penalty on the effective time in seconds if the influence is from a teammate
ENEMY_DEAD_PENALTY 0.0 # Penalty on the effective time in seconds if the influence comes from a dead player
ENEMY_CHATBOT_PENALTY 30.0 # Penalty in seconds if the victim is in chatbot state and the influence is just the chatbot evading a wall
ENEMY_CURRENTTIME_INFLUENCE 0.0 # If set to 1, not the build time of the encountered wall, but the current time enters the comparison. Arbitrary blending values are allowed.
ENEMY_SUICIDE_TIMEOUT 10000.0 # If no enemy influence can be found for the last this many seconds, the death counts as a suicide.
Try altering ENEMY_SUICIDE_TIMEOUT. All fortress servers use non-default values, back from the CVS Test days, and you can find that example in config/examples/cvs_test/fortress_scoring.cfg.
*thumbs up*
"95% of people believe in every quote you post on the internet" ~ Abraham Lincoln
Well when you trap another player and you die and a few moments later the other player dies in your trap, the traping (dead) player should get the point(s).