z-man wrote:Luke: you're in bug denial state. Those bugs exists, and they are important to players. That's what counts.
What bugs exist in the map code still?
z-man wrote:Whether you see them or not or how much they bug you is of no importance. I know what I'm talking about, I was in that state a long time.
Perhaps, but if I have never experienced a problem and cannot reproduce it, there's not a whole lot *I* can do to fix it...
z-man wrote:You're right about the maps and downloads not beeing proken; however, explain that to the users when map support exposes all of my bugs. It won't matter to them.
I'm not arguing against getting the bugs fixed, BTW =p
z-man wrote:About the relase number: As stated in some other place, my basic requirement for release numbers were
1. that 1.0 should be the first complete release
2. that you can easily read off the network compatibility off the version number
2. lead to sticking to 0.2.x version numbers since they all were network compatible. Nobody says, of course, that 0.2 can't be compatible with 0.3, just the other way round should work.
Except that 0.2.x cannot connect to all shaped servers, so by rule 2, shaped would be considered a significant enough change to be 0.3
z-man wrote:1. is, as I know now, completely silly. There's never going to be a complete release, unless the project dies. So, if you want, we can define a basic catalogue of stuff we want in something called 1.0 (full customizability, for example) for the midterm future and go for it.
This should be another thread.
z-man wrote:We should, however, outsource this disussion into another thread.
LOL... just what I thought
Lucifer wrote:If bandwidth is the problem, fewer updates with compressed historical information or something? There's plenty the server can do. Most importantly, the server can find some magical way to send updates that doesn't allow player actions to create lag in the first place?
Fewer updates will just create higher latency, which results in higher lag regardless of bandwidth.
Lucifer wrote:Lucifer wrote:1. 0.2.7.1 makes it easier for people to just suck on the wall. It's adding time to every round and people stuck in spectator mode are leaving.
I'm guilty of enjoying this feature.
Arenas such as 40-gon (circle) easily prevent such abuse.
We can't just switch to 40 axes just to solve this problem. That's throwing the baby out with the bath water.
40-gon is a map that doesn't care how many axes it runs with. Usually, it runs with the normal 4 axes. The reason it's called 40-gon is because there are 40 grid wall edges making up the circular shape.
philippeqc wrote:Lucifer wrote:If Luke's map support...
Well, I did "contribute" to it a bit. Making the format, parser, tutorial, axis system and the start of the resource management. You know, the small stuff. I could be wrong, but I think I deserve to have my name somewhere
Actually, I'd prefer it be called "map support" without any names, or better yet "square client" vs "shaped client".
z-man wrote:Luke's the one who's dissecting every post.
s/dissecting/replying to
z-man wrote:Philippe is the calm guy. And he does deserve a bigger part of the credit for the whole map thing (forgot to point that out in my last post), as far as I can tell.
IMO, it's fairly pointless to even try to determine who deserves the credit let alone to fight over it. It's not like we're competing against each other here-- we're all on the same team to make the game better...